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src/main/resources/default_messages.yml
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356
src/main/resources/default_messages.yml
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# -------------------------------------------------------------------- #
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# #
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# BOMBERMAN DEFAULT MESSAGES #
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# #
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# This file contains the default messages. #
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# You can overwrite anything by setting the value in messages.yml #
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# #
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# Refer to the Bomberman wiki for help on configuring messages: #
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# https://github.com/mviper/bomberman/wiki/Localisation #
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# #
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# This file is automatically generated and will be reset on next #
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# server reload. #
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# #
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# -------------------------------------------------------------------- #
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format:
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# How a basic message looks
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# {message}: the message being sent
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message: '{#green|[Bomberman]} {message}'
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# How to format an item by default
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# {item}: the item to format
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item: '{item|amount}x{item|type}'
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# How to format a heading
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# {arg0}: The title
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heading: '{#raw}{#yellow|--------} {arg0} {#yellow|---------------}'
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# How to format a list of key-value pairs
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# {arg0}: the maps key
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# {arg1} the map's value
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map: "{#raw}{#switch|{arg1}||| {#gold|{arg0}:} {arg1}}"
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# How to display a list
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# {arg0}: the value of the list
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list: "{#raw}{#switch|{arg0}||| {#gold|*} {arg0}}"
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# How code/commands are formatted
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# {arg0}: the code
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code: '{#gray|{#italic|{arg0}}}'
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# How errors are displayed
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# {arg0}: the error
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error: '{#red|{arg0}}'
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# How names of things are displayed
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# {arg0}: the name
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name: '{#italic|{arg0}}'
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# How quotes should be formatted
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# {arg0}: the code
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quote: "'{arg0}'"
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# Format shortcodes
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heading: '{#|format.heading|{arg0}}'
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map: '{#|format.map|{arg0}|{arg1}}'
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list: '{#|format.list|{arg0}}'
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code: '{#|format.code|{arg0}}'
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error: '{#|format.error|{arg0}}'
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name: '{#|format.name|{arg0}}'
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quote: '{#|format.quote|{arg0}}'
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game-play:
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# Informs all the other players not involved that a player died
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# {player}: the player who died
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player-killed: '{#|name|{player}} is out!'
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# The winning text message
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# {player}: the winner
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player-won: '{#title|{#gold|WIN!}||0|60|20}'
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# Sent as the game timer counts down. Called every second
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# {time}: the time till the game begins
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count: '{#title|{#yellow|{time}}||0|17|2}'
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# Sent when the game starts
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started: '{#title|{#white|GO!}||0|20|2}'
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# All messages that can be displayed when executing a command.
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# Most messages have a {command} argument (TODO: which ones?)
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command:
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# How to display command help
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# {command}: The command
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help: |-
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{#|heading|Help: {command|name}}
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{command|description}
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{#|map|Usage|{#|code|{command|usage}}}
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{#|map|Extra|{command|extra}}
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{#|map|Example|{command|example}}
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{#|map|Flags|{#switch|{command|flags|length}|0|| }}
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{command|flags|map|{!#|map| -{it|name}{#switch|{it|ext}|||={it|ext}}|{it|description}}|join|
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}
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# Shown when a player tries to run a command they do not have permission to use
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deny-permission: '{#|error|You do not have permission to use {#|code|/{command|path}}}'
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# Shown when the player uses a command incorrectly
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# {attempt}: the list of arguments that the player typed
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incorrect-usage: '{#|error|Incorrect usage. For help, type: {#|code|/{command|path} -?}}'
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# Shown when a player types a command that does not exist
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# {attempt}: the cmd that the player typed
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unknown-command: '{#|error|Unknown command: {#|quote|{attempt}}}'
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# Shown to the console when it tries to run a command that needs to be done as a player
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must-be-player: You must be a player
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# Shown when a command uses a target selector, but the selecting is invalid
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# {selector}: the string of what they typed
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invalid-target-selector: '{#|error|{#|quote|{selector}} is invalid}'
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# Shown when a command needs a number but they typed something else
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# {number}: the string of what they typed (this will _not_ be a number)
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invalid-number: '{#|error|{#|quote|{number}} is not a valid number}'
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# Called when a command is cancelled for an unknown reason
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cancelled: Operation cancelled
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# The base command details
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bomberman:
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description: Main command for Bomberman
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# Details for commands for the base Bomberman command
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group:
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# Help instructions
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# {sender}: the player (or console) requesting help
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help: |-
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{#|heading|Help: {command|name}}
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{command|children|sort|{!it|name}|filter|{!sender|haspermission|{it|permission}}|map|{!#|map|{it|name}|{#switch|{=|{#len|{it|description}}>40}|1|{#sub|{it|description}|0|40}...|{it|description}}}|join|
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}
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usage: '/{command|path} <subcommand>'
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example: ''
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extra: ''
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# Commands relating to '/bm start'
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start:
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name: start
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description: Start a game
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usage: /{command|path} <game>
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example: ''
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extra: ''
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flags:
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d:
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description: 'The delay in seconds (default=3)'
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ext: '<delay>'
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o:
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description: 'Override existing timers (default=false)'
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# Message when a player starts an already started arena
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# {game}: the game attempted to be started
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already-started: Game {#|name|{game}} already started
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# Called if game start was called when a timer was already running
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# {game}: the game attempted to be started
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# {time}: the time remaining
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already-counting: Game {#|name|{game}} already counting
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# Called if game start was called when no players had joined
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# {game}: the game attempted to be started
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no-players: Game {#|name|{game}} has no players
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# The game has been started
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# {game}: the game that has been started
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success: Game {#|name|{game}} starting
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# Messages relating to '/bm stop'
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stop:
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name: stop
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description: Stop a game
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usage: /{command|path} <game>
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example: ''
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extra: ''
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# The game hasn't been started so the game cannot be stopped
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# {game}: the game
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not-started: Game {#|name|{game}} hasn't started
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# The game has stopped
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# {game}: the game
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success: Game {#|name|{game}} stopped
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# The timer stopped
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# {game}: the game
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# {time}: time before it would have started
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timer-stopped: Timer cancelled
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# Commands Relating to /bm reload
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reload:
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name: reload
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description: Reloads the config file and resets the arena
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usage: /{command|path} <game>
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example: ''
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extra: ''
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# The game has been reloaded
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# {game}: the game
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success: Game {#|name|{game}} reloaded
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# Error while loading
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# {game}: the old game's name (not an actual game)
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cannot-load: Error reloading the game's save file
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configure:
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name: configure
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description: Configure game's settings
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usage: /{command|path} <game>
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example: ''
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extra: '{#gray|{#italic|Creative users only}}'
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# If player tries to edit when not in creative
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# {player}: the player
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prompt-creative: '{#|error|You must be in creative}'
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# Various labels in the pop-up menu (no args)
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title:
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main: 'Game Settings'
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general: 'General Settings'
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blocks: 'Block Settings'
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loot: 'Block Loot Table'
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inventory: 'Starting Kit'
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back: 'Menu'
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blocks:
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destructible:
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name: 'Destructible'
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description: 'Semi-solid blocks'
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indestructible:
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name: 'Indestructible'
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description: 'Solid blocks default'
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pass-destroy:
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name: 'Pass Destroy'
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description: 'Non solid blocks default'
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pass-keep:
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name: 'Pass keep'
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description: 'Fire passes through without changing'
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general:
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lives: Lives
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fuse-ticks: Fuse ticks
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fire-ticks: Fire ticks
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immunity-ticks: Immunity ticks
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tnt-block: TNT Block
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fire-item: Fire Item
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loot:
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slot: "Block Group {=|{slot}+1}"
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block: Block Types
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item: Drop
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weight: Weighting
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# Messages relating to '/bm create'
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create:
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name: create
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description: |-
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Builds a Bomberman game. Use one of {#|code|-g}, {#|code|-t}, {#|code|-s} or {#|code|-w} to select what to build.
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usage: /{command|path} <name> [options]
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example: /{command|path} mygame -t=purple
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extra: 'Custom schematics need all spawns marked by writing {#|code|[spawn]} on signs.'
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flags:
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s:
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description: Build using a World Edit schematic
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ext: '<file>'
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t:
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description: Specify a template game to duplicate
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ext: '<file>'
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g:
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description: Specify an existing game to copy
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ext: '<game>'
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w:
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description: Uses the current World Edit wand selection.
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# The game's name is already used
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# {game}: the game that has the shared name
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game-exists: Game {#|name|{game}} already exists
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# The game's file name conflicts with an already existing game
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# {game}: the name of the game that tried to be created
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# {file}: the filename in conflict
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file-conflict: Game {#|name|{game}} conflicts with file {#|quote|{file}}
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# The referenced file name could not be found
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# {file}: the file (including path) that does not exist
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# {filename}: just the filename
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file-not-found: Can not find {#|quote|{file}}
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# The game was built successfully
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# {game}: the game that was built
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success: Game {#|name|{game}} created{#switch|{game|spawns}|0| but has no spawns. Did you mark spawns with "[spawn]"?}
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# An exception was thrown while building
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# {error}: the error message
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error: |-
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{#|error|Build Error: {#|quote|{error}}
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See console for details. Game creation may be incomplete.
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Was the schematic made in a different WorldEdit version?}
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# Player needs to use WorldEdit to select something to create the game from
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need-selection: Use wooden axe to select a region first
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# The requested schematic was not found
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# {schema}: the file name that was attempted
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schema-not-found: '{#red|Schematic not found: {#italic|{schema}}}'
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# Messages relating to '/bm delete'
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delete:
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name: delete
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description: Deletes a game
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usage: /{command|path} <game>
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example: ''
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extra: ''
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# The game has been deleted
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# {game}: the game that was deleted (this is still a game object)
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success: Game {#|name|{game}} destroyed
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# Messages relating to '/bm undo'
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undo:
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name: undo
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description: Reverts the schematic to its pre-create state and deletes the game (if not already deleted)
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usage: /{command|path} <game>
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example: ''
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extra: Can only undo games built in the last 10 minutes. Does not work for games built with a wand.
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# The game arena was restored to previous state
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# {game}: the game name that was reset (NOT a valid object; it is just the name)
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success: Game {#|name|{game}} schematic reverted
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# The game was deleted
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# {game}: the game that was deleted (this is a game object)
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deleted: Game {#|name|{game}} deleted
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# Game was not in the memory
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# {game}: the game name requested (NOT a valid game)
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unknown-game: No previous state of {#|name|{game}} stored - was it created more than 10 minutes ago or by using a wand?
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# Messages relating to '/bm list'
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list:
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name: list
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description: Shows all existing games
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usage: /{command|path}
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example: ''
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extra: ''
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# The displayed message
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# {games}: a list of games
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games: |-
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{#|heading|Games}
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{#switch|{games|length}|0|{#red|No games present}|{games|sort|{!it|name}|map|{!#|map|{it|name}|{it|players}/{it|spawns} ({#switch|{it|running}|true|Running|false|Waiting|{#red|?}})}|join|
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}}
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# Messages relating to '/bm info'
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info:
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name: info
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description: Show information about a game
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usage: /{command|path} <game>
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example: ''
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extra: ''
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# What info to display about a game
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# {game}: the game
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details: |-
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{#|heading|Info: {game|name}}
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{#|map|Status|{#switch|{game|running}|true|Playing|false|Waiting|{#red|?}}}
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{#|map|Players|{game|players}/{game|spawns}}
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{#|map|Init lives|{game|lives}}
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{#|map|Init bombs|{game|bombs}}
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{#|map|Init power|{game|power}}
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{#|map|Location|({game|x}, {game|y}, {game|z})}
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{#|map|Schema|{game|schema|name}}
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{#|map|Size|[{game|schema|xsize}x{game|schema|ysize}x{game|schema|zsize}]}
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# Commands relating to '/bm join'. Also see 'join.xxx' messages
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join:
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name: join
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description: Join a game
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usage: /{command|path} <game>
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example: ''
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extra: ''
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flags:
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t:
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description: Target selector to apply command to. All standard minecraft selectors work, but only players can be selected. This flag requires additional permissions.
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ext: "<selector>"
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# The game has no spare spawn points
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# {game}: the game attempted to be joined
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game-full: Game {#|name|{game}} is full
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# Cannot join because the game has already started
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# {game}: the game that couldn't be joined
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game-started: 'Game has already started'
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# Player tried to join a game when they are already playing a game
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# {game}: the game that couldn't be joined
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# {player}: the player joining
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already-joined: 'You are already part of a game'
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# A player has joined the game. Sent to all observers of a game
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# {game}: the game joined
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# {player}: the player who joined
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success: '{#|name|{player}} joined game {#|name|{game}}{#switch|{=|{game|players}=={game|spawns}}|1|{#exec|bm start {game} -d=10}}'
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# Messages relating to '/bm leave'
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leave:
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name: leave
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description: Leave the game
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usage: /{command|path}
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example: ''
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extra: ''
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flags:
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t:
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description: Target selector to apply command to. All standard minecraft selectors work, but only players can be selected. This flag requires additional permissions.
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ext: "<selector>"
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# The player is not part of any game
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# {player}: player who isn't joined
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not-joined: You're not part of a game
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# Player left successfully
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# {player}: the player that left
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success: '{#gray|{#italic|{#|name|{player}} left game}}{#switch|{=|{game|players}==0}|1|{#exec|bm stop {game}}}'
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