# -------------------------------------------------------------------- # # # # BOMBERMAN DEFAULT MESSAGES # # # # This file contains the default messages. # # You can overwrite anything by setting the value in messages.yml # # # # Refer to the Bomberman wiki for help on configuring messages: # # https://github.com/mviper/bomberman/wiki/Localisation # # # # This file is automatically generated and will be reset on next # # server reload. # # # # -------------------------------------------------------------------- # format: # How a basic message looks # {message}: the message being sent message: '{#green|[Bomberman]} {message}' # How to format an item by default # {item}: the item to format item: '{item|amount}x{item|type}' # How to format a heading # {arg0}: The title heading: '{#raw}{#yellow|--------} {arg0} {#yellow|---------------}' # How to format a list of key-value pairs # {arg0}: the maps key # {arg1} the map's value map: "{#raw}{#switch|{arg1}||| {#gold|{arg0}:} {arg1}}" # How to display a list # {arg0}: the value of the list list: "{#raw}{#switch|{arg0}||| {#gold|*} {arg0}}" # How code/commands are formatted # {arg0}: the code code: '{#gray|{#italic|{arg0}}}' # How errors are displayed # {arg0}: the error error: '{#red|{arg0}}' # How names of things are displayed # {arg0}: the name name: '{#italic|{arg0}}' # How quotes should be formatted # {arg0}: the code quote: "'{arg0}'" # Format shortcodes heading: '{#|format.heading|{arg0}}' map: '{#|format.map|{arg0}|{arg1}}' list: '{#|format.list|{arg0}}' code: '{#|format.code|{arg0}}' error: '{#|format.error|{arg0}}' name: '{#|format.name|{arg0}}' quote: '{#|format.quote|{arg0}}' game-play: # Informs all the other players not involved that a player died # {player}: the player who died player-killed: '{#|name|{player}} is out!' # The winning text message # {player}: the winner player-won: '{#title|{#gold|WIN!}||0|60|20}' # Sent as the game timer counts down. Called every second # {time}: the time till the game begins count: '{#title|{#yellow|{time}}||0|17|2}' # Sent when the game starts started: '{#title|{#white|GO!}||0|20|2}' # All messages that can be displayed when executing a command. # Most messages have a {command} argument (TODO: which ones?) command: # How to display command help # {command}: The command help: |- {#|heading|Help: {command|name}} {command|description} {#|map|Usage|{#|code|{command|usage}}} {#|map|Extra|{command|extra}} {#|map|Example|{command|example}} {#|map|Flags|{#switch|{command|flags|length}|0|| }} {command|flags|map|{!#|map| -{it|name}{#switch|{it|ext}|||={it|ext}}|{it|description}}|join| } # Shown when a player tries to run a command they do not have permission to use deny-permission: '{#|error|You do not have permission to use {#|code|/{command|path}}}' # Shown when the player uses a command incorrectly # {attempt}: the list of arguments that the player typed incorrect-usage: '{#|error|Incorrect usage. For help, type: {#|code|/{command|path} -?}}' # Shown when a player types a command that does not exist # {attempt}: the cmd that the player typed unknown-command: '{#|error|Unknown command: {#|quote|{attempt}}}' # Shown to the console when it tries to run a command that needs to be done as a player must-be-player: You must be a player # Shown when a command uses a target selector, but the selecting is invalid # {selector}: the string of what they typed invalid-target-selector: '{#|error|{#|quote|{selector}} is invalid}' # Shown when a command needs a number but they typed something else # {number}: the string of what they typed (this will _not_ be a number) invalid-number: '{#|error|{#|quote|{number}} is not a valid number}' # Called when a command is cancelled for an unknown reason cancelled: Operation cancelled # The base command details bomberman: description: Main command for Bomberman # Details for commands for the base Bomberman command group: # Help instructions # {sender}: the player (or console) requesting help help: |- {#|heading|Help: {command|name}} {command|children|sort|{!it|name}|filter|{!sender|haspermission|{it|permission}}|map|{!#|map|{it|name}|{#switch|{=|{#len|{it|description}}>40}|1|{#sub|{it|description}|0|40}...|{it|description}}}|join| } usage: '/{command|path} ' example: '' extra: '' # Commands relating to '/bm start' start: name: start description: Start a game usage: /{command|path} example: '' extra: '' flags: d: description: 'The delay in seconds (default=3)' ext: '' o: description: 'Override existing timers (default=false)' # Message when a player starts an already started arena # {game}: the game attempted to be started already-started: Game {#|name|{game}} already started # Called if game start was called when a timer was already running # {game}: the game attempted to be started # {time}: the time remaining already-counting: Game {#|name|{game}} already counting # Called if game start was called when no players had joined # {game}: the game attempted to be started no-players: Game {#|name|{game}} has no players # The game has been started # {game}: the game that has been started success: Game {#|name|{game}} starting # Messages relating to '/bm stop' stop: name: stop description: Stop a game usage: /{command|path} example: '' extra: '' # The game hasn't been started so the game cannot be stopped # {game}: the game not-started: Game {#|name|{game}} hasn't started # The game has stopped # {game}: the game success: Game {#|name|{game}} stopped # The timer stopped # {game}: the game # {time}: time before it would have started timer-stopped: Timer cancelled # Commands Relating to /bm reload reload: name: reload description: Reloads the config file and resets the arena usage: /{command|path} example: '' extra: '' # The game has been reloaded # {game}: the game success: Game {#|name|{game}} reloaded # Error while loading # {game}: the old game's name (not an actual game) cannot-load: Error reloading the game's save file configure: name: configure description: Configure game's settings usage: /{command|path} example: '' extra: '{#gray|{#italic|Creative users only}}' # If player tries to edit when not in creative # {player}: the player prompt-creative: '{#|error|You must be in creative}' # Various labels in the pop-up menu (no args) title: main: 'Game Settings' general: 'General Settings' blocks: 'Block Settings' loot: 'Block Loot Table' inventory: 'Starting Kit' back: 'Menu' blocks: destructible: name: 'Destructible' description: 'Semi-solid blocks' indestructible: name: 'Indestructible' description: 'Solid blocks default' pass-destroy: name: 'Pass Destroy' description: 'Non solid blocks default' pass-keep: name: 'Pass keep' description: 'Fire passes through without changing' general: lives: Lives fuse-ticks: Fuse ticks fire-ticks: Fire ticks immunity-ticks: Immunity ticks tnt-block: TNT Block fire-item: Fire Item loot: slot: "Block Group {=|{slot}+1}" block: Block Types item: Drop weight: Weighting # Messages relating to '/bm create' create: name: create description: |- Builds a Bomberman game. Use one of {#|code|-g}, {#|code|-t}, {#|code|-s} or {#|code|-w} to select what to build. usage: /{command|path} [options] example: /{command|path} mygame -t=purple extra: 'Custom schematics need all spawns marked by writing {#|code|[spawn]} on signs.' flags: s: description: Build using a World Edit schematic ext: '' t: description: Specify a template game to duplicate ext: '' g: description: Specify an existing game to copy ext: '' w: description: Uses the current World Edit wand selection. # The game's name is already used # {game}: the game that has the shared name game-exists: Game {#|name|{game}} already exists # The game's file name conflicts with an already existing game # {game}: the name of the game that tried to be created # {file}: the filename in conflict file-conflict: Game {#|name|{game}} conflicts with file {#|quote|{file}} # The referenced file name could not be found # {file}: the file (including path) that does not exist # {filename}: just the filename file-not-found: Can not find {#|quote|{file}} # The game was built successfully # {game}: the game that was built success: Game {#|name|{game}} created{#switch|{game|spawns}|0| but has no spawns. Did you mark spawns with "[spawn]"?} # An exception was thrown while building # {error}: the error message error: |- {#|error|Build Error: {#|quote|{error}} See console for details. Game creation may be incomplete. Was the schematic made in a different WorldEdit version?} # Player needs to use WorldEdit to select something to create the game from need-selection: Use wooden axe to select a region first # The requested schematic was not found # {schema}: the file name that was attempted schema-not-found: '{#red|Schematic not found: {#italic|{schema}}}' # Messages relating to '/bm delete' delete: name: delete description: Deletes a game usage: /{command|path} example: '' extra: '' # The game has been deleted # {game}: the game that was deleted (this is still a game object) success: Game {#|name|{game}} destroyed # Messages relating to '/bm undo' undo: name: undo description: Reverts the schematic to its pre-create state and deletes the game (if not already deleted) usage: /{command|path} example: '' extra: Can only undo games built in the last 10 minutes. Does not work for games built with a wand. # The game arena was restored to previous state # {game}: the game name that was reset (NOT a valid object; it is just the name) success: Game {#|name|{game}} schematic reverted # The game was deleted # {game}: the game that was deleted (this is a game object) deleted: Game {#|name|{game}} deleted # Game was not in the memory # {game}: the game name requested (NOT a valid game) unknown-game: No previous state of {#|name|{game}} stored - was it created more than 10 minutes ago or by using a wand? # Messages relating to '/bm list' list: name: list description: Shows all existing games usage: /{command|path} example: '' extra: '' # The displayed message # {games}: a list of games games: |- {#|heading|Games} {#switch|{games|length}|0|{#red|No games present}|{games|sort|{!it|name}|map|{!#|map|{it|name}|{it|players}/{it|spawns} ({#switch|{it|running}|true|Running|false|Waiting|{#red|?}})}|join| }} # Messages relating to '/bm info' info: name: info description: Show information about a game usage: /{command|path} example: '' extra: '' # What info to display about a game # {game}: the game details: |- {#|heading|Info: {game|name}} {#|map|Status|{#switch|{game|running}|true|Playing|false|Waiting|{#red|?}}} {#|map|Players|{game|players}/{game|spawns}} {#|map|Init lives|{game|lives}} {#|map|Init bombs|{game|bombs}} {#|map|Init power|{game|power}} {#|map|Location|({game|x}, {game|y}, {game|z})} {#|map|Schema|{game|schema|name}} {#|map|Size|[{game|schema|xsize}x{game|schema|ysize}x{game|schema|zsize}]} # Commands relating to '/bm join'. Also see 'join.xxx' messages join: name: join description: Join a game usage: /{command|path} example: '' extra: '' flags: t: description: Target selector to apply command to. All standard minecraft selectors work, but only players can be selected. This flag requires additional permissions. ext: "" # The game has no spare spawn points # {game}: the game attempted to be joined game-full: Game {#|name|{game}} is full # Cannot join because the game has already started # {game}: the game that couldn't be joined game-started: 'Game has already started' # Player tried to join a game when they are already playing a game # {game}: the game that couldn't be joined # {player}: the player joining already-joined: 'You are already part of a game' # A player has joined the game. Sent to all observers of a game # {game}: the game joined # {player}: the player who joined success: '{#|name|{player}} joined game {#|name|{game}}{#switch|{=|{game|players}=={game|spawns}}|1|{#exec|bm start {game} -d=10}}' # Messages relating to '/bm leave' leave: name: leave description: Leave the game usage: /{command|path} example: '' extra: '' flags: t: description: Target selector to apply command to. All standard minecraft selectors work, but only players can be selected. This flag requires additional permissions. ext: "" # The player is not part of any game # {player}: player who isn't joined not-joined: You're not part of a game # Player left successfully # {player}: the player that left success: '{#gray|{#italic|{#|name|{player}} left game}}{#switch|{=|{game|players}==0}|1|{#exec|bm stop {game}}}'