src/main/java/viper/MotionSensorGUI.java aktualisiert

This commit is contained in:
2025-08-22 11:11:59 +00:00
parent dc173691a4
commit b6b44d25c5

View File

@@ -8,6 +8,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
@@ -21,6 +22,7 @@ public class MotionSensorGUI implements Listener {
private final String blockLocation;
private final String buttonId;
private final Player player;
private final Inventory inv;
public MotionSensorGUI(ButtonControl plugin, Player player, String blockLocation, String buttonId) {
this.plugin = plugin;
@@ -29,18 +31,26 @@ public class MotionSensorGUI implements Listener {
this.blockLocation = blockLocation;
this.buttonId = buttonId;
this.player = player;
this.inv = Bukkit.createInventory(player, 27, "Bewegungsmelder Einstellungen");
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
public void open() {
Inventory inv = Bukkit.createInventory(player, 27, "Bewegungsmelder Einstellungen");
// Aktuelle Werte aus DataManager holen oder Standardwerte aus Config
double radius = dataManager.getMotionSensorRadius(blockLocation);
if (radius == -1) radius = configManager.getConfig().getDouble("motion-detection-radius", 5.0);
long delay = dataManager.getMotionSensorDelay(blockLocation);
if (delay == -1) delay = configManager.getConfig().getLong("motion-close-delay-ms", 5000L);
// Füllitems für leere Slots (graue Glasscheiben)
ItemStack filler = new ItemStack(Material.GRAY_STAINED_GLASS_PANE);
ItemMeta fillerMeta = filler.getItemMeta();
fillerMeta.setDisplayName(ChatColor.RESET + "");
filler.setItemMeta(fillerMeta);
for (int i = 0; i < 27; i++) {
inv.setItem(i, filler);
}
// Items für die GUI
ItemStack radiusItem = new ItemStack(Material.COMPASS);
ItemMeta radiusMeta = radiusItem.getItemMeta();
@@ -75,17 +85,23 @@ public class MotionSensorGUI implements Listener {
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
if (!event.getInventory().getHolder().equals(player)) return;
if (!event.getInventory().equals(inv) || !event.getWhoClicked().equals(player)) return;
if (event.getCurrentItem() == null) return;
event.setCancelled(true);
event.setCancelled(true); // Alle Klicks standardmäßig abbrechen
int slot = event.getRawSlot();
ItemStack clicked = event.getCurrentItem();
// Nur Klicks auf Slots 11, 15 und 22 verarbeiten
if (slot != 11 && slot != 15 && slot != 22) return;
double radius = dataManager.getMotionSensorRadius(blockLocation);
if (radius == -1) radius = configManager.getConfig().getDouble("motion-detection-radius", 5.0);
long delay = dataManager.getMotionSensorDelay(blockLocation);
if (delay == -1) delay = configManager.getConfig().getLong("motion-close-delay-ms", 5000L);
if (clicked.getType() == Material.COMPASS) {
if (clicked.getType() == Material.COMPASS && slot == 11) {
if (event.isLeftClick()) {
radius = Math.min(radius + 0.5, 20.0); // Max. Radius: 20 Blöcke
} else if (event.isRightClick()) {
@@ -99,7 +115,8 @@ public class MotionSensorGUI implements Listener {
ChatColor.GRAY + "Rechtsklick: -0.5 Blöcke"
));
clicked.setItemMeta(meta);
} else if (clicked.getType() == Material.CLOCK) {
inv.setItem(11, clicked);
} else if (clicked.getType() == Material.CLOCK && slot == 15) {
if (event.isLeftClick()) {
delay = Math.min(delay + 1000, 30000); // Max. Verzögerung: 30 Sekunden
} else if (event.isRightClick()) {
@@ -113,15 +130,23 @@ public class MotionSensorGUI implements Listener {
ChatColor.GRAY + "Rechtsklick: -1 Sekunde"
));
clicked.setItemMeta(meta);
} else if (clicked.getType() == Material.EMERALD) {
inv.setItem(15, clicked);
} else if (clicked.getType() == Material.EMERALD && slot == 22) {
player.closeInventory();
}
}
@EventHandler
public void onInventoryDrag(InventoryDragEvent event) {
if (!event.getInventory().equals(inv) || !event.getWhoClicked().equals(player)) return;
event.setCancelled(true); // Verhindert Drag-and-Drop
}
@EventHandler
public void onInventoryClose(InventoryCloseEvent event) {
if (event.getPlayer().equals(player)) {
if (event.getPlayer().equals(player) && event.getInventory().equals(inv)) {
InventoryClickEvent.getHandlerList().unregister(this);
InventoryDragEvent.getHandlerList().unregister(this);
InventoryCloseEvent.getHandlerList().unregister(this);
}
}