src/main/java/viper/DataManager.java aktualisiert
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package viper;
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package viper;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import java.io.File;
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import java.io.File;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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public class DataManager {
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private final ButtonControl plugin;
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public class DataManager {
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private FileConfiguration data;
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private final ButtonControl plugin;
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private File dataFile;
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private FileConfiguration data;
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private File dataFile;
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public DataManager(ButtonControl plugin) {
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this.plugin = plugin;
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public DataManager(ButtonControl plugin) {
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loadData();
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this.plugin = plugin;
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}
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loadData();
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}
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private void loadData() {
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dataFile = new File(plugin.getDataFolder(), "data.yml");
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private void loadData() {
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if (!dataFile.exists()) {
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dataFile = new File(plugin.getDataFolder(), "data.yml");
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plugin.saveResource("data.yml", false);
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if (!dataFile.exists()) {
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}
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plugin.saveResource("data.yml", false);
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data = YamlConfiguration.loadConfiguration(dataFile);
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}
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}
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data = YamlConfiguration.loadConfiguration(dataFile);
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}
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// --- Spielerbasierte Methoden ---
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public void reloadData() {
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public List<String> getConnectedBlocks(String playerUUID, String buttonId) {
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data = YamlConfiguration.loadConfiguration(dataFile);
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return data.getStringList("players." + playerUUID + ".buttons." + buttonId);
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}
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}
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// --- Spielerbasierte Methoden ---
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public void setConnectedBlocks(String playerUUID, String buttonId, List<String> blocks) {
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data.set("players." + playerUUID + ".buttons." + buttonId, blocks);
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public List<String> getConnectedBlocks(String playerUUID, String buttonId) {
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saveData();
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return data.getStringList("players." + playerUUID + ".buttons." + buttonId);
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}
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}
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public void addPlacedController(String playerUUID, String location, String buttonId) {
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public void setConnectedBlocks(String playerUUID, String buttonId, List<String> blocks) {
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data.set("players." + playerUUID + ".placed-controllers." + location, buttonId);
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data.set("players." + playerUUID + ".buttons." + buttonId, blocks);
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saveData();
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saveData();
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}
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}
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public String getButtonIdForPlacedController(String playerUUID, String location) {
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public void addPlacedController(String playerUUID, String location, String buttonId) {
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return data.getString("players." + playerUUID + ".placed-controllers." + location);
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data.set("players." + playerUUID + ".placed-controllers." + location, buttonId);
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}
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saveData();
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}
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public void removePlacedController(String playerUUID, String location) {
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data.set("players." + playerUUID + ".placed-controllers." + location, null);
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public String getButtonIdForPlacedController(String playerUUID, String location) {
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saveData();
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return data.getString("players." + playerUUID + ".placed-controllers." + location);
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}
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}
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public List<String> getAllPlacedControllers(String playerUUID) {
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public void removePlacedController(String playerUUID, String location) {
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if (data.getConfigurationSection("players." + playerUUID + ".placed-controllers") == null) {
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data.set("players." + playerUUID + ".placed-controllers." + location, null);
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return new ArrayList<>();
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saveData();
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}
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}
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Set<String> keys = data.getConfigurationSection("players." + playerUUID + ".placed-controllers").getKeys(false);
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return new ArrayList<>(keys);
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public List<String> getAllPlacedControllers(String playerUUID) {
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}
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if (data.getConfigurationSection("players." + playerUUID + ".placed-controllers") == null) {
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return new ArrayList<>();
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// --- Neue globale Methoden für Tageslichtsensoren etc. ---
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}
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Set<String> keys = data.getConfigurationSection("players." + playerUUID + ".placed-controllers").getKeys(false);
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/**
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return new ArrayList<>(keys);
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* Gibt alle Controller-Orte aller Spieler zurück (global).
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}
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* Nützlich für Tageslichtsensoren.
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*/
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// --- Neue globale Methoden für Tageslichtsensoren etc. ---
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public List<String> getAllPlacedControllers() {
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List<String> allControllers = new ArrayList<>();
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public List<String> getAllPlacedControllers() {
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if (data.getConfigurationSection("players") == null) {
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List<String> allControllers = new ArrayList<>();
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return allControllers;
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if (data.getConfigurationSection("players") == null) {
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}
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return allControllers;
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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}
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for (String playerUUID : players) {
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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allControllers.addAll(getAllPlacedControllers(playerUUID));
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for (String playerUUID : players) {
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}
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allControllers.addAll(getAllPlacedControllers(playerUUID));
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return allControllers;
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}
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}
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return allControllers;
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}
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/**
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* Holt die Button-ID für einen platzierten Controller an einem Ort, ohne Spieler-UUID (global).
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public String getButtonIdForPlacedController(String location) {
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* Da Controller pro Spieler gespeichert sind, suchen wir alle Spieler ab.
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if (data.getConfigurationSection("players") == null) return null;
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*/
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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public String getButtonIdForPlacedController(String location) {
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for (String playerUUID : players) {
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if (data.getConfigurationSection("players") == null) return null;
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String buttonId = getButtonIdForPlacedController(playerUUID, location);
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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if (buttonId != null) return buttonId;
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for (String playerUUID : players) {
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}
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String buttonId = getButtonIdForPlacedController(playerUUID, location);
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return null;
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if (buttonId != null) return buttonId;
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}
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}
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return null;
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public List<String> getConnectedBlocks(String buttonId) {
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}
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if (data.getConfigurationSection("players") == null) return null;
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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/**
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for (String playerUUID : players) {
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* Holt die verbundenen Blöcke für eine Button-ID (global).
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List<String> connected = getConnectedBlocks(playerUUID, buttonId);
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* Da die verbundenen Blöcke pro Spieler gespeichert sind, suchen wir alle Spieler ab.
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if (connected != null && !connected.isEmpty()) {
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*/
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return connected;
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public List<String> getConnectedBlocks(String buttonId) {
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}
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if (data.getConfigurationSection("players") == null) return null;
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}
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Set<String> players = data.getConfigurationSection("players").getKeys(false);
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return null;
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for (String playerUUID : players) {
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}
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List<String> connected = getConnectedBlocks(playerUUID, buttonId);
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if (connected != null && !connected.isEmpty()) {
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// --- Notenblock-Instrument Methoden ---
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return connected;
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}
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public void setPlayerInstrument(UUID playerUUID, String instrument) {
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}
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data.set("players." + playerUUID.toString() + ".instrument", instrument);
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return null;
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saveData();
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}
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}
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public void saveData() {
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public String getPlayerInstrument(UUID playerUUID) {
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try {
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return data.getString("players." + playerUUID.toString() + ".instrument");
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data.save(dataFile);
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}
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} catch (IOException e) {
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plugin.getLogger().severe("Konnte data.yml nicht speichern: " + e.getMessage());
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public void saveData() {
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}
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try {
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}
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data.save(dataFile);
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}
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} catch (IOException e) {
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plugin.getLogger().severe("Konnte data.yml nicht speichern: " + e.getMessage());
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}
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}
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}
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