Update from Git Manager GUI
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@@ -129,7 +129,7 @@ public class Ball {
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if (entity == null || entity.isDead() || !active) return;
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Location ballLoc = entity.getLocation();
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Vector dir = blendDirection(player, 0.65);
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double power = cfg("ball.header-power", 1.3);
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double power = cfg("gameplay.header-power", 1.3);
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dir.setY(Math.max(dir.getY(), -0.05));
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dir.multiply(power);
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applyKick(dir, ballLoc, 0.85f);
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