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196
README.md
196
README.md
@@ -4,7 +4,7 @@
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<img src="https://m-viper.de/img/NexusLobby.png" width="500" alt="NexusLobby">
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</p>
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Ein umfassendes Lobby-Plugin fur Minecraft Server (Paper/Spigot 1.21+) mit modularem Aufbau, umfangreichen Sicherheitsfunktionen und voller Konfigurierbarkeit.
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Ein umfassendes Lobby-Plugin für Minecraft Server (Paper/Spigot 1.21+) mit modularem Aufbau, High-End NPC-System, umfangreichen Sicherheitsfunktionen und voller Konfigurierbarkeit.
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@@ -16,62 +16,43 @@ Ein umfassendes Lobby-Plugin fur Minecraft Server (Paper/Spigot 1.21+) mit modul
|
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**ALLE RECHTE VORBEHALTEN**
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Dieses Plugin ist urheberrechtlich geschutzt. Es gelten folgende Bedingungen:
|
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Dieses Plugin ist urheberrechtlich geschützt. Es gelten folgende Bedingungen:
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||||
|
||||
- Die Nutzung ist ausschliesslich fur den persönlichen Gebrauch gestattet
|
||||
- Die Weitergabe, Verbreitung oder Veröffentlichung des Plugins ist **strengstens untersagt**
|
||||
- Jegliche Anderung, Modifikation oder Dekompilierung des Codes ist **verboten**
|
||||
- Das Plugin darf nicht verkauft, vermietet oder anderweitig kommerziell genutzt werden
|
||||
- Eine Weitergabe an Dritte ist ohne ausdrückliche schriftliche Genehmigung nicht gestattet
|
||||
- Die Nutzung ist ausschließlich für den persönlichen Gebrauch gestattet.
|
||||
- Die Weitergabe, Verbreitung oder Veröffentlichung des Plugins ist **strengstens untersagt**.
|
||||
- Jegliche Änderung, Modifikation oder Dekompilierung des Codes ist **verboten**.
|
||||
- Das Plugin darf nicht verkauft, vermietet oder anderweitig kommerziell genutzt werden.
|
||||
- Eine Weitergabe an Dritte ist ohne ausdrückliche schriftliche Genehmigung nicht gestattet.
|
||||
|
||||
Bei Verstoss gegen diese Bedingungen behalten wir uns rechtliche Schritte vor.
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||||
Bei Verstoß gegen diese Bedingungen behalten wir uns rechtliche Schritte vor.
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---
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## Features
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### Lobby-Management
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- **Spawn-System** - Automatischer Teleport zum Spawn bei Join/Respawn
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- **Void-Schutz** - Automatischer Teleport bei Fall ins Void
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- **Doppelsprung** - Konfigurierbarer Double-Jump mit Cooldown
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- **Build-Modus** - Schnelles Umschalten zwischen Bau- und Spielmodus
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### 🤖 High-End NPC & ArmorStand System
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- **Conversation Manager** - Komplexe Dialoge zwischen NPCs mit Sprechblasen und Sound-Effekten.
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- **Dynamic KI** - NPCs reagieren auf Tageszeit (Fackel nachts) und ziehen bei Annäherung von Spielern das Schwert.
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- **LookAt-Logik** - NPCs verfolgen flüssig die Kopfbewegungen von Spielern in der Nähe.
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- **Command Binding** - Binde Spieler-, Konsolen- oder Bungee-Befehle an NPC-Slots (0-9).
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- **Status-Backup** - Automatisches Speichern von NPC-Namen via PersistentDataContainer & Tags.
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### Visuelle Elemente
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- **Scoreboard** - Anpassbares Sidebar-Scoreboard mit Animationen
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- **Tablist** - Header und Footer mit PlaceholderAPI-Support
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- **BossBar** - Animierte Boss-Bar mit wechselnden Nachrichten
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- **ActionBar** - Permanente ActionBar-Nachrichten
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### 🌍 Lobby-Management
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- **Spawn-System** - Automatischer Teleport zum Spawn bei Join/Respawn.
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- **Portal-System** - BungeeCord-Portale für nahtlose Server-Wechsel.
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- **Build-Modus** - Schnelles Umschalten zwischen Bau- und Spielmodus.
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- **Double-Jump** - Konfigurierbarer Doppelsprung mit Cooldown und Partikeln.
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### Sicherheit
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- **VPN-Blocker** - Blockiert VPN/Proxy-Verbindungen (proxycheck.io API)
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- **Country-Blocker** - Erlaubt nur bestimmte Lander (Whitelist/Blacklist)
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- **Wartungsmodus** - Sperrt den Server für nicht-berechtigte Spieler
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- **Lobby-Schutz** - Verhindert Griefing und unerwünschte Aktionen
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### 🛡️ Sicherheit & Protection
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- **VPN-Blocker** - Blockiert VPN/Proxy-Verbindungen via proxycheck.io API.
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- **Country-Blocker** - Geo-IP Filter (Whitelist/Blacklist für Länder).
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- **Maintenance** - Vollständiger Wartungsmodus mit Whitelist-Funktion.
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- **World-Protection** - Schutz vor Griefing, Hunger, Fallschaden und PvP.
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### Zusatzliche Module
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- **Portal-System** - Erstelle Portale fur Server-Wechsel (BungeeCord)
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- **ArmorStand-Tools** - Bearbeite ArmorStands mit GUI und Command-Binding
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- **Server-Switcher** - GUI-basierter Server-Wechsel
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- **Spieler verstecken** - Toggle fur Spieler-Sichtbarkeit
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- **Chat-Suppressor** - Unterdrückung fur globalen Chat
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---
|
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## Installation
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### Voraussetzungen
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- Paper/Spigot Server 1.21 oder höher
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- Java 21 oder hoher
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### Optionale Abhangigkeiten
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- [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/) - Für Platzhalter-Support
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- [LuckPerms](https://luckperms.net/) - Für Berechtigungsverwaltung
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### Schritte
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1. Lade `NexusLobby.jar` herunter
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2. Kopiere die JAR in den `plugins/` Ordner deines Servers
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3. Starte den Server neu
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4. Konfiguriere das Plugin in `plugins/NexusLobby/`
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### 📊 Visuelle Elemente
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- **Scoreboard & Tablist** - Vollständig animiert mit PlaceholderAPI-Support.
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- **BossBar & ActionBar** - Rotierende Nachrichten und permanente Status-Anzeigen.
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- **Hologramme** - Einfache Erstellung von Text-Displays in der Lobby.
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|
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---
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||||
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@@ -79,73 +60,31 @@ Bei Verstoss gegen diese Bedingungen behalten wir uns rechtliche Schritte vor.
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| Befehl | Beschreibung | Berechtigung |
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|--------|--------------|--------------|
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| `/nexuslobby` | Hauptbefehl mit Hilfe | `nexuslobby.use` |
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| `/nexuslobby reload` | Konfiguration neu laden | `nexuslobby.reload` |
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| `/nexuslobby setspawn` | Spawn-Punkt setzen | `nexuslobby.setspawn` |
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| `/build` | Build-Modus umschalten | `nexuslobby.build` |
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| `/maintenance` | Wartungsmodus verwalten | `nexuslobby.maintenance` |
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| `/portal` | Portal-System verwalten | `nexuslobby.portal` |
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| `/armorstand` | ArmorStand-Editor | `nexuslobby.armorstand` |
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| `/lobbysettings` | Spieler-Einstellungen | `nexuslobby.settings` |
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| `/nexuslobby` | Hauptbefehl (reload, setspawn, silentjoin) | `nexuslobby.admin` |
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| `/nexuscmd` | NPC Command/Dialog Verwaltung (aliases: `ncmd`, `conv`) | `nexuslobby.armorstand.cmd` |
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| `/nexustools` | NPC Editor GUI (Rotation, KI, Sichtbarkeit) | `nexuslobby.armorstand.use` |
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| `/build` | Aktiviert/Deaktiviert den Baumodus | `nexuslobby.build` |
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| `/maintenance` | Schaltet den Wartungsmodus (on/off) | `nexuslobby.maintenance` |
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| `/portal` | Verwaltung der Server-Portale | `nexuslobby.portal` |
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| `/holo` | Erstellt oder löscht Text-Hologramme | `nexuslobby.hologram` |
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| `/mapart` | Erstellt Bilder aus URLs auf Karten-Rahmen | `nexuslobby.mapart` |
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||||
---
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||||
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||||
## Konfiguration
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## Konfiguration (Auszug)
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||||
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### config.yml
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### conversations.yml
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```yaml
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prefix: "&8[&6NexusLobby&8] "
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conversations:
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willkommen:
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dialogue:
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- "&eWächter: &7Willkommen auf dem Server!"
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- "&aBürger: &7Schön, dass du da bist!"
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spawn:
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teleport_on_join: true
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teleport_on_respawn: true
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world: "world"
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x: 0.5
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y: 100.0
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z: 0.5
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||||
double_jump:
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enabled: true
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cooldown: 3
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velocity_y: 1.0
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velocity_multiplier: 1.5
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||||
```
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||||
### settings.yml
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```yaml
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player_visibility: true
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double_jump: true
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flight: false
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gamerules:
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block_break: false
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block_place: false
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pvp: false
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hunger: false
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fall_damage: false
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||||
```
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### visuals.yml
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```yaml
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scoreboard:
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enabled: true
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title: "&6&lNEXUS LOBBY"
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lines:
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||||
- "&7"
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- "&fSpieler: &a%online%"
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- "&fRang: &e%luckperms_primary_group_name%"
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tablist:
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enabled: true
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header:
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||||
- "&6&lNEXUS NETWORK"
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footer:
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||||
- "&7Spieler online: &a%online%"
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bossbar:
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||||
enabled: true
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||||
messages:
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||||
- "&6Willkommen auf NexusNetwork!"
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links:
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||||
UUID-NPC1:
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partner: UUID-NPC2
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dialog: willkommen
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||||
```
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||||
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||||
---
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||||
@@ -154,47 +93,28 @@ bossbar:
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||||
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||||
| Berechtigung | Beschreibung |
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||||
|--------------|--------------|
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||||
| `nexuslobby.*` | Alle Berechtigungen |
|
||||
| `nexuslobby.use` | Grundlegende Nutzung |
|
||||
| `nexuslobby.reload` | Konfiguration neu laden |
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||||
| `nexuslobby.setspawn` | Spawn setzen |
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||||
| `nexuslobby.build` | Build-Modus nutzen |
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||||
| `nexuslobby.maintenance` | Wartungsmodus verwalten |
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||||
| `nexuslobby.portal` | Portale verwalten |
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||||
| `nexuslobby.armorstand` | ArmorStand-Editor nutzen |
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||||
| `nexuslobby.admin` | Voller Zugriff auf alle System-Einstellungen |
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||||
| `nexuslobby.armorstand.cmd` | NPCs konfigurieren und Dialoge verknüpfen |
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||||
| `nexuslobby.armorstand.use` | Zugriff auf die ArmorStand-Editor GUI |
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||||
| `nexuslobby.build` | Berechtigung für den Baumodus |
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||||
| `nexuslobby.portal` | Portale erstellen und löschen |
|
||||
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||||
### Bypass-Berechtigungen
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| Berechtigung | Beschreibung |
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||||
|--------------|--------------|
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| `nexuslobby.bypass.protection` | Lobby-Schutz umgehen |
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| `nexuslobby.bypass.maintenance` | Wartungsmodus umgehen |
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| `nexuslobby.bypass.vpn` | VPN-Blocker umgehen |
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| `nexuslobby.bypass.country` | Country-Blocker umgehen |
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||||
| `nexuslobby.bypass.maintenance` | Server trotz Wartungsmodus betreten |
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| `nexuslobby.bypass.vpn` | VPN-Check überspringen |
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||||
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---
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## PlaceholderAPI
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## Support & Kontakt
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Das Plugin registriert eigene Platzhalter unter der Expansion `nexuslobby`:
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| Platzhalter | Beschreibung |
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|-------------|--------------|
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| `%nexuslobby_online%` | Spieler online |
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| `%nexuslobby_max_players%` | Maximale Spieler |
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||||
| `%nexuslobby_maintenance%` | Wartungsmodus Status |
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||||
| `%nexuslobby_build_mode%` | Build-Modus Status |
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||||
| `%nexuslobby_double_jump%` | Double-Jump Status |
|
||||
- **Wiki:** Ausführliche Dokumentation der Module im [Wiki](../../../wiki).
|
||||
- **Bug-Reports:** Erstelle ein [Issue](../../../issues) bei technischen Problemen.
|
||||
|
||||
---
|
||||
|
||||
## Support
|
||||
|
||||
- [Wiki](../../../wiki) - Ausführliche Dokumentation
|
||||
- [Issues](../../../issues) - Bug-Reports und Feature-Requests
|
||||
|
||||
---
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||||
|
||||
**Copyright (c) 2025 - Alle Rechte vorbehalten**
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||||
**Copyright (c) 2026 - M_Viper - Alle Rechte vorbehalten**
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||||
|
||||
Die unbefugte Vervielfältigung, Verbreitung oder Weitergabe dieses Plugins ist strafbar und wird rechtlich verfolgt.
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||||
164
example-conversations.yml
Normal file
164
example-conversations.yml
Normal file
@@ -0,0 +1,164 @@
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# =============================================================
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# NexusLobby - Lebendige Dialoge v2
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# =============================================================
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conversations:
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parkour_begruessung:
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morgens:
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||||
dialogue:
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||||
- '&6&lTrainer &8» &fGuten Morgen! Zeit für Frühsport! *streckt sich*'
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||||
- '&6&lTrainer &8» &fWillkommen bei &e&lNexusLobby&f!'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, um den Parkour zu starten!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&6&lTrainer &8» &fDie Sonne brennt, der Parkour wartet!'
|
||||
- '&6&lTrainer &8» &fHast du das Zeug zum &aParkour-Meister&f?'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, wenn du dich traust!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&6&lTrainer &8» &fNoch eine Runde vor dem Schlafengehen?'
|
||||
- '&6&lTrainer &8» &fZeig bei &e&lNexusLobby&f, was du noch drauf hast!'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, für deinen neuen Rekord!'
|
||||
|
||||
owner_besuch:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&dTimmy: &fMami, ist der Owner schon wach? &e*hüpft*'
|
||||
- '&5Sarah: &7Bestimmt! Er schließt den Server auf.'
|
||||
- '&dTimmy: &fIch zeig ihm meinen Teddy mit Krone! &a*stolz*'
|
||||
- '&5Sarah: &7Leise sein, falls er noch arbeitet. *psst*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&dTimmy: &fDa ist das Büro! Ich seh die Fenster! &e*rennt*'
|
||||
- '&5Sarah: &cStopp! &7Nicht so stürmisch, Timmy.'
|
||||
- '&dTimmy: &fAber Teddy will den Schreibtisch sehen!'
|
||||
- '&5Sarah: &7Komm an meine Hand. Wir klopfen ganz brav.'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&dTimmy: &fGuck! Im Büro brennt noch Licht! &b*zeigt*'
|
||||
- '&5Sarah: &7Er arbeitet sicher noch an Updates.'
|
||||
- '&dTimmy: &fIst er ein Roboter? Er schläft nie! &7*staunt*'
|
||||
- '&5Sarah: &7Nein, er braucht nur viel Zaubertrank. *lacht*'
|
||||
|
||||
fussball_match:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&eLeon: &fFinn! Aufwachen! Kick den Ball! &e*kickt*'
|
||||
- '&6Finn: &8*gähnt* &7Mein Fuß schläft noch, Leon...'
|
||||
- '&eLeon: &fKeine Ausreden! Pass an! &6*kickt hart*'
|
||||
- '&6Finn: &fHuch! &7*stoppt unsicher* &fBin ja schon wach!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&eLeon: &fPass auf! Jetzt kommt mein Spezialschuss!'
|
||||
- '&6Finn: &fDen hab ich! &e*macht Hechtsprung* &fJaaaa!'
|
||||
- '&eLeon: &7Wie hast du den denn erwischt? &c*schmollt*'
|
||||
- '&6Finn: &fIch kenne deine Tricks, Leon! *grinst*'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&eLeon: &7Ich seh den Ball kaum noch. &8*kneift Augen*'
|
||||
- '&6Finn: &fEgal! Nächstes Tor gewinnt die Krone!'
|
||||
- '&eLeon: &fHe! Das war Foul! Du hast geschubst! &c*meckert*'
|
||||
- '&6Finn: &7Körpereinsatz! Fang mich doch! &a*rennt weg*'
|
||||
|
||||
baum_drama:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&aLotte: &fDie Aussicht ist göttlich! &d*atmet tief*'
|
||||
- '&bSchmidt: &7Lotte, komm runter! Es ist 7 Uhr morgens!'
|
||||
- '&aLotte: &fIch beobachte Vögel. Ich bin jetzt einer!'
|
||||
- '&bSchmidt: &7Du brauchst Kaffee, keinen Baum. &8*seufzt*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&aLotte: &fIch kann fliegen! Seht mich an! &7*balanciert*'
|
||||
- '&bSchmidt: &cLotte, komm sofort vom Baum runter!'
|
||||
- '&aLotte: &fIch bin ein stolzer Adler! &e*breitet Arme aus*'
|
||||
- '&bSchmidt: &7Du bist eine Frau auf einer Birke! Abstieg!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&aLotte: &fVon hier sieht man das Feuerwerk besser!'
|
||||
- '&bSchmidt: &7Es wird kalt. Und da oben sind Spinnen!'
|
||||
- '&aLotte: &fSpinnen? &7*schaut hektisch* &fWo?!'
|
||||
- '&bSchmidt: &7Komm zur Leiter. Ich rette dich. &e*grinst*'
|
||||
|
||||
familien_spaziergang:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&9Tom: &7Schaut mal diesen Sonnenaufgang an. &6*genießt*'
|
||||
- '&5Eva: &7Lass dir Zeit. Die Welt wacht gerade erst auf.'
|
||||
- '&dJasmin: &fPapa, die Blumen gehen auf! &e*bleibt stehen*'
|
||||
- '&9Tom: &7Wollen wir zum Bäcker? Frische Brötchen!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&9Tom: &7Klar, Jasmin. Wünsch dir was ganz Besonderes!'
|
||||
- '&5Eva: &7Nicht reinfallen! Das Wasser ist tief. &6*lacht*'
|
||||
- '&dJasmin: &fDarf ich eine Münze werfen? Bitte! &d*hüpft*'
|
||||
- '&9Tom: &7Ich wünsche mir... &7*kneift Augen zu* &f...Eis!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&9Tom: &7Der ganze Spawn leuchtet jetzt schön. &b*guckt*'
|
||||
- '&5Eva: &7Es wird so herrlich ruhig hier, oder? &d*lächelt*'
|
||||
- '&dJasmin: &fPapa, darf ich auf deine Schultern? &7*gähnt*'
|
||||
- '&9Tom: &7Hopp! &e*hebt sie hoch* &7Na, wie ist die Sicht?'
|
||||
|
||||
frauen_plausch:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&9Marie: &7Guten Morgen! Du siehst verschlafen aus.'
|
||||
- '&fPia: &7Die Party gestern war zu lang. Kaffee... &8*gähnt*'
|
||||
- '&9Marie: &7Der Bäcker hat frische Zimtschnecken! Komm!'
|
||||
- '&fPia: &fSorg dafür, dass ich nicht umkippe. &7*lacht*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&9Marie: &7Hast du den neuen Shop gesehen? Tolle Erze!'
|
||||
- '&fPia: &fEcht jetzt? &7Ich dachte, die Mine ist zu.'
|
||||
- '&9Marie: &7Die haben einen neuen Tunnel! Riesige Smaragde!'
|
||||
- '&fPia: &fWahnsinn. Ich muss mein Inventar leeren!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&9Marie: &7Hast du die Lichter am Hafen gesehen? &b*staunt*'
|
||||
- '&fPia: &7Leider verpasst... ich musste Truhen sortieren.'
|
||||
- '&9Marie: &7Du arbeitest zu viel, Pia. Genieß den Abend!'
|
||||
- '&fPia: &7Stimmt. Morgen machen wir blau, okay?'
|
||||
|
||||
wettrennen_jungs:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&bNico: &fErster am Portal! Lauf schneller, Lukas!'
|
||||
- '&fLukas: &c*keucht* &fWarte! Meine Schuhe sind offen!'
|
||||
- '&bNico: &fKeine Ausreden! Die Sonne lacht! &a*rennt*'
|
||||
- '&fLukas: &fNa warte, ich krieg dich noch! &7*sprintet*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&bNico: &fKomm schon, du lahme Ente! &a*rast davon*'
|
||||
- '&fLukas: &c*außer Atem* &7Ich... hab heute schon gefarmt!'
|
||||
- '&bNico: &fErster! Gewonnen! &7*tanzt* &fHer mit dem Apfel!'
|
||||
- '&fLukas: &fMorgen gewinnen meine Speed-Stiefel! &c*schwitzt*'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&bNico: &fLetztes Rennen! Verlierer poliert Rüstungen!'
|
||||
- '&fLukas: &fDiesmal nicht, Nico! &e*nimmt Anlauf*'
|
||||
- '&bNico: &fOh, jetzt wird es ernst? &7Fertig... LOS!'
|
||||
- '&fLukas: &fJaaa! Ich bin vorne! Wer ist jetzt lahm?! &a*lacht*'
|
||||
|
||||
mutter_kind_spiel:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&dMia: &fMami, schau! Meine Puppen warten schon. &d*zeigt*'
|
||||
- '&5Sandra: &7Warten sie auf den Empfang, Mia?'
|
||||
- '&dMia: &fJa, sie wollen zum Owner! &e*rückt Puppe recht*'
|
||||
- '&5Sandra: &7Dann müssen sie brav Schlange stehen. &7*lächelt*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&dMia: &fGuck! Ein riesiges Hotel aus Klötzen! &e*stapelt*'
|
||||
- '&5Sandra: &7Oha, wird das ein Dino-Hotel?'
|
||||
- '&dMia: &fJa! Der Dino frisst nur Kekse! &e*füttert ihn*'
|
||||
- '&5Sandra: &7Bau fleißig weiter, kleine Architektin.'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&dMia: &fMami, Dino ist müde. &7*gähnt laut*'
|
||||
- '&5Sandra: &7Pack ihn gut in seine Decke ein, Mia.'
|
||||
- '&dMia: &fMuss ich meine Klötze einpacken? &c*traurig*'
|
||||
- '&5Sandra: &7Ja, aber morgen bauen wir ein Schloss!'
|
||||
|
||||
links:
|
||||
|
||||
2
pom.xml
2
pom.xml
@@ -6,7 +6,7 @@
|
||||
|
||||
<groupId>de.nexuslobby</groupId>
|
||||
<artifactId>NexusLobby</artifactId>
|
||||
<version>1.0.4</version>
|
||||
<version>1.1.0</version>
|
||||
<packaging>jar</packaging>
|
||||
|
||||
<name>NexusLobby</name>
|
||||
|
||||
@@ -13,12 +13,17 @@ import de.nexuslobby.modules.settings.LobbySettingsModule;
|
||||
import de.nexuslobby.modules.portal.PortalManager;
|
||||
import de.nexuslobby.modules.portal.PortalCommand;
|
||||
import de.nexuslobby.modules.servers.ServerSwitcherListener;
|
||||
import de.nexuslobby.modules.servers.ServerChecker;
|
||||
import de.nexuslobby.modules.armorstandtools.*;
|
||||
import de.nexuslobby.modules.gadgets.GadgetModule;
|
||||
import de.nexuslobby.modules.hologram.HologramModule;
|
||||
import de.nexuslobby.modules.mapart.MapArtModule;
|
||||
import de.nexuslobby.modules.intro.IntroModule;
|
||||
import de.nexuslobby.modules.border.BorderModule;
|
||||
import de.nexuslobby.modules.parkour.ParkourManager;
|
||||
import de.nexuslobby.modules.parkour.ParkourListener;
|
||||
import de.nexuslobby.modules.player.PlayerInspectModule;
|
||||
import de.nexuslobby.modules.ball.SoccerModule; // NEU
|
||||
import de.nexuslobby.utils.*;
|
||||
import me.clip.placeholderapi.expansion.PlaceholderExpansion;
|
||||
import net.md_5.bungee.api.chat.ClickEvent;
|
||||
@@ -29,18 +34,24 @@ import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.command.PluginCommand;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.plugin.java.JavaPlugin;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
public class NexusLobby extends JavaPlugin implements Listener {
|
||||
|
||||
@@ -56,6 +67,10 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
private MapArtModule mapArtModule;
|
||||
private IntroModule introModule;
|
||||
private BorderModule borderModule;
|
||||
private ParkourManager parkourManager;
|
||||
private SoccerModule soccerModule; // NEU
|
||||
|
||||
private ConversationManager conversationManager;
|
||||
|
||||
private File visualsFile;
|
||||
private FileConfiguration visualsConfig;
|
||||
@@ -63,10 +78,28 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
private boolean updateAvailable = false;
|
||||
private String latestVersion = "";
|
||||
|
||||
private final Set<UUID> silentPlayers = new HashSet<>();
|
||||
|
||||
public static NexusLobby getInstance() {
|
||||
return instance;
|
||||
}
|
||||
|
||||
public Set<UUID> getSilentPlayers() {
|
||||
return silentPlayers;
|
||||
}
|
||||
|
||||
public ConversationManager getConversationManager() {
|
||||
return conversationManager;
|
||||
}
|
||||
|
||||
public ParkourManager getParkourManager() {
|
||||
return parkourManager;
|
||||
}
|
||||
|
||||
public SoccerModule getSoccerModule() { // NEU
|
||||
return soccerModule;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
instance = this;
|
||||
@@ -76,12 +109,23 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
|
||||
moduleManager = new ModuleManager(this);
|
||||
|
||||
// --- Parkour & Conversation Initialisierung ---
|
||||
this.parkourManager = new ParkourManager(this);
|
||||
this.conversationManager = new ConversationManager(this);
|
||||
|
||||
ArmorStandGUI.init();
|
||||
|
||||
registerModules();
|
||||
moduleManager.enableAll();
|
||||
|
||||
registerListeners();
|
||||
|
||||
ServerChecker.startGlobalChecker();
|
||||
|
||||
new ArmorStandLookAtModule();
|
||||
|
||||
startAutoConversationTimer();
|
||||
|
||||
if (Bukkit.getPluginManager().getPlugin("PlaceholderAPI") != null) {
|
||||
new NexusLobbyExpansion().register();
|
||||
getLogger().info("NexusLobby PAPI Expansion registriert.");
|
||||
@@ -93,24 +137,22 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
getLogger().info("NexusLobby v" + getDescription().getVersion() + " wurde erfolgreich gestartet.");
|
||||
}
|
||||
|
||||
private void checkUpdates() {
|
||||
new UpdateChecker(this).getVersion(version -> {
|
||||
if (!this.getDescription().getVersion().equalsIgnoreCase(version)) {
|
||||
this.updateAvailable = true;
|
||||
this.latestVersion = version;
|
||||
getLogger().warning("====================================================");
|
||||
getLogger().warning("Update gefunden! v" + getDescription().getVersion() + " -> v" + version);
|
||||
getLogger().warning("Autor: M_Viper");
|
||||
getLogger().warning("====================================================");
|
||||
} else {
|
||||
getLogger().info("NexusLobby ist aktuell (v" + version + ").");
|
||||
private void startAutoConversationTimer() {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (conversationManager != null) {
|
||||
conversationManager.startAllAutomatedConversations();
|
||||
}
|
||||
});
|
||||
}
|
||||
}.runTaskTimer(this, 100L, 300L);
|
||||
}
|
||||
|
||||
public void reloadPlugin() {
|
||||
getLogger().info("Plugin Reload wird gestartet...");
|
||||
|
||||
Bukkit.getScheduler().cancelTasks(this);
|
||||
|
||||
if (moduleManager != null) {
|
||||
moduleManager.disableAll();
|
||||
}
|
||||
@@ -120,7 +162,10 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
reloadVisualsConfig();
|
||||
Config.load();
|
||||
|
||||
// Border-Settings nach Config-Reload synchronisieren
|
||||
if (conversationManager != null) {
|
||||
conversationManager.setupFile();
|
||||
}
|
||||
|
||||
if (borderModule != null) {
|
||||
borderModule.reloadConfig();
|
||||
}
|
||||
@@ -128,15 +173,34 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
if (portalManager != null) {
|
||||
portalManager.loadPortals();
|
||||
}
|
||||
|
||||
ArmorStandGUI.init();
|
||||
|
||||
if (moduleManager != null) {
|
||||
moduleManager.enableAll();
|
||||
}
|
||||
|
||||
ServerChecker.startGlobalChecker();
|
||||
new ArmorStandLookAtModule();
|
||||
startAutoConversationTimer();
|
||||
|
||||
getLogger().info("Plugin Reload abgeschlossen. Änderungen wurden übernommen.");
|
||||
}
|
||||
|
||||
private void checkUpdates() {
|
||||
new UpdateChecker(this).getVersion(version -> {
|
||||
if (!this.getDescription().getVersion().equalsIgnoreCase(version)) {
|
||||
this.updateAvailable = true;
|
||||
this.latestVersion = version;
|
||||
getLogger().warning("====================================================");
|
||||
getLogger().warning("Update gefunden! v" + getDescription().getVersion() + " -> v" + version);
|
||||
getLogger().warning("====================================================");
|
||||
} else {
|
||||
getLogger().info("NexusLobby ist aktuell (v" + version + ").");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void registerModules() {
|
||||
moduleManager.registerModule(new ProtectionModule());
|
||||
moduleManager.registerModule(new ScoreboardModule());
|
||||
@@ -153,6 +217,8 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
this.dynamicArmorStandModule = new DynamicArmorStandModule();
|
||||
moduleManager.registerModule(this.dynamicArmorStandModule);
|
||||
|
||||
moduleManager.registerModule(new ArmorStandStatusModule());
|
||||
|
||||
this.mapArtModule = new MapArtModule();
|
||||
moduleManager.registerModule(this.mapArtModule);
|
||||
|
||||
@@ -172,6 +238,13 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
this.tablistModule = new TablistModule();
|
||||
moduleManager.registerModule(tablistModule);
|
||||
|
||||
// Player Inspect Modul registrieren
|
||||
moduleManager.registerModule(new PlayerInspectModule());
|
||||
|
||||
// Soccer Modul registrieren
|
||||
this.soccerModule = new SoccerModule(); // NEU
|
||||
moduleManager.registerModule(this.soccerModule); // NEU
|
||||
|
||||
this.portalManager = new PortalManager(this);
|
||||
moduleManager.registerModule(portalManager);
|
||||
}
|
||||
@@ -184,6 +257,24 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
getServer().getPluginManager().registerEvents(new PlayerHider(), this);
|
||||
getServer().getPluginManager().registerEvents(new MaintenanceListener(), this);
|
||||
getServer().getPluginManager().registerEvents(new ASTListener(), this);
|
||||
getServer().getPluginManager().registerEvents(new ParkourListener(this.parkourManager), this);
|
||||
|
||||
getServer().getPluginManager().registerEvents(new NPCClickListener(), this);
|
||||
}
|
||||
|
||||
public class NPCClickListener implements Listener {
|
||||
@EventHandler
|
||||
public void onNPCClick(PlayerInteractAtEntityEvent event) {
|
||||
Entity entity = event.getRightClicked();
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (entity instanceof ArmorStand as) {
|
||||
if (as.getScoreboardTags().contains("parkour_trainer")) {
|
||||
player.performCommand("warp parkour");
|
||||
player.sendMessage("§6§lTrainer §8» §aViel Erfolg beim Parkour! Gib dein Bestes!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
@@ -191,7 +282,6 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
Player player = event.getPlayer();
|
||||
event.setJoinMessage(null);
|
||||
|
||||
// Teleport zum Lobby-Spawn beim Beitreten
|
||||
teleportToSpawn(player);
|
||||
|
||||
player.getInventory().clear();
|
||||
@@ -214,7 +304,7 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
TextComponent link = new TextComponent("§8» §6Klicke §e§l[HIER] §6zum Herunterladen.");
|
||||
link.setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, "https://git.viper.ipv64.net/M_Viper/NexusLobby/releases"));
|
||||
link.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT,
|
||||
new ComponentBuilder("§7Öffnet die Gitea Release-Seite").create()));
|
||||
new ComponentBuilder("§7Öffnet die Release-Seite").create()));
|
||||
|
||||
player.spigot().sendMessage(link);
|
||||
player.sendMessage(" ");
|
||||
@@ -241,37 +331,26 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
}
|
||||
|
||||
private void initCustomConfigs() {
|
||||
if (!getDataFolder().exists()) {
|
||||
getDataFolder().mkdirs();
|
||||
}
|
||||
if (!getDataFolder().exists()) getDataFolder().mkdirs();
|
||||
|
||||
File configFile = new File(getDataFolder(), "config.yml");
|
||||
if (!configFile.exists()) {
|
||||
saveResource("config.yml", false);
|
||||
}
|
||||
if (!configFile.exists()) saveResource("config.yml", false);
|
||||
|
||||
reloadConfig();
|
||||
|
||||
File settingsFile = new File(getDataFolder(), "settings.yml");
|
||||
if (!settingsFile.exists()) {
|
||||
saveResource("settings.yml", false);
|
||||
}
|
||||
if (!settingsFile.exists()) saveResource("settings.yml", false);
|
||||
|
||||
visualsFile = new File(getDataFolder(), "visuals.yml");
|
||||
if (!visualsFile.exists()) {
|
||||
saveResource("visuals.yml", false);
|
||||
}
|
||||
if (!visualsFile.exists()) saveResource("visuals.yml", false);
|
||||
|
||||
reloadVisualsConfig();
|
||||
Config.load();
|
||||
}
|
||||
|
||||
public void reloadVisualsConfig() {
|
||||
if (visualsFile == null) {
|
||||
visualsFile = new File(getDataFolder(), "visuals.yml");
|
||||
}
|
||||
if (visualsFile == null) visualsFile = new File(getDataFolder(), "visuals.yml");
|
||||
visualsConfig = YamlConfiguration.loadConfiguration(visualsFile);
|
||||
getLogger().info("visuals.yml erfolgreich geladen.");
|
||||
}
|
||||
|
||||
public FileConfiguration getVisualsConfig() {
|
||||
@@ -282,7 +361,9 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
@Override
|
||||
public void onDisable() {
|
||||
getServer().getMessenger().unregisterOutgoingPluginChannel(this, "BungeeCord");
|
||||
if (moduleManager != null) moduleManager.disableAll();
|
||||
if (moduleManager != null) {
|
||||
moduleManager.disableAll();
|
||||
}
|
||||
getLogger().info("NexusLobby deaktiviert.");
|
||||
}
|
||||
|
||||
@@ -290,22 +371,19 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
LobbyTabCompleter tabCompleter = new LobbyTabCompleter(portalManager, hologramModule);
|
||||
NexusLobbyCommand nexusCommand = new NexusLobbyCommand();
|
||||
|
||||
PluginCommand portalCmd = this.getCommand("portal");
|
||||
if (portalCmd != null) {
|
||||
portalCmd.setExecutor(new PortalCommand(portalManager));
|
||||
portalCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("portal") != null) {
|
||||
getCommand("portal").setExecutor(new PortalCommand(portalManager));
|
||||
getCommand("portal").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
PluginCommand holoCmd = this.getCommand("holo");
|
||||
if (holoCmd != null) {
|
||||
holoCmd.setExecutor(new HoloCommand(hologramModule));
|
||||
holoCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("holo") != null) {
|
||||
getCommand("holo").setExecutor(new HoloCommand(hologramModule));
|
||||
getCommand("holo").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
PluginCommand maintenanceCmd = this.getCommand("maintenance");
|
||||
if (maintenanceCmd != null) {
|
||||
maintenanceCmd.setExecutor(new MaintenanceCommand());
|
||||
maintenanceCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("maintenance") != null) {
|
||||
getCommand("maintenance").setExecutor(new MaintenanceCommand());
|
||||
getCommand("maintenance").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
if (getCommand("giveportalwand") != null) getCommand("giveportalwand").setExecutor(new GivePortalToolCommand(this));
|
||||
@@ -322,32 +400,28 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
getCommand("nexuscmd").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
// Haupt- und Spawn-Befehl Registrierung (NexusLobbyCommand verarbeitet beides)
|
||||
PluginCommand nexusCmd = this.getCommand("nexuslobby");
|
||||
if (nexusCmd != null) {
|
||||
nexusCmd.setExecutor(nexusCommand);
|
||||
nexusCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("nexuslobby") != null) {
|
||||
getCommand("nexuslobby").setExecutor(nexusCommand);
|
||||
getCommand("nexuslobby").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
PluginCommand spawnCmd = this.getCommand("spawn");
|
||||
if (spawnCmd != null) {
|
||||
spawnCmd.setExecutor(nexusCommand);
|
||||
spawnCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("spawn") != null) {
|
||||
getCommand("spawn").setExecutor(nexusCommand);
|
||||
getCommand("spawn").setTabCompleter(tabCompleter);
|
||||
}
|
||||
|
||||
if (getCommand("mapart") != null) getCommand("mapart").setTabCompleter(tabCompleter);
|
||||
if (getCommand("intro") != null) getCommand("intro").setTabCompleter(tabCompleter);
|
||||
|
||||
PluginCommand borderCmd = this.getCommand("border");
|
||||
if (borderCmd != null) {
|
||||
borderCmd.setExecutor(new BorderCommand());
|
||||
borderCmd.setTabCompleter(tabCompleter);
|
||||
if (getCommand("border") != null) {
|
||||
getCommand("border").setExecutor(new BorderCommand());
|
||||
getCommand("border").setTabCompleter(tabCompleter);
|
||||
}
|
||||
}
|
||||
|
||||
public class NexusLobbyExpansion extends PlaceholderExpansion {
|
||||
@Override public @NotNull String getIdentifier() { return "nexuslobby"; }
|
||||
@Override public @NotNull String getAuthor() { return String.join(", ", NexusLobby.this.getDescription().getAuthors()); }
|
||||
@Override public @NotNull String getAuthor() { return "M_Viper"; }
|
||||
@Override public @NotNull String getVersion() { return NexusLobby.this.getDescription().getVersion(); }
|
||||
@Override public boolean persist() { return true; }
|
||||
|
||||
@@ -357,15 +431,23 @@ public class NexusLobby extends JavaPlugin implements Listener {
|
||||
if (params.equalsIgnoreCase("maintenance_status")) return MaintenanceListener.isMaintenance() ? "§cAktiv" : "§aDeaktiviert";
|
||||
if (params.equalsIgnoreCase("version")) return NexusLobby.this.getDescription().getVersion();
|
||||
if (params.equalsIgnoreCase("build_mode")) return BuildCommand.isInBuildMode(player) ? "§aAktiv" : "§cInaktiv";
|
||||
if (params.equalsIgnoreCase("silent_join")) return silentPlayers.contains(player.getUniqueId()) ? "§aEin" : "§cAus";
|
||||
if (params.equalsIgnoreCase("parkour_top")) {
|
||||
return parkourManager != null ? parkourManager.getTopTen() : "N/A";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public ModuleManager getModuleManager() { return moduleManager; }
|
||||
public PortalManager getPortalManager() { return portalManager; }
|
||||
public TablistModule getTablistModule() { return tablistModule; }
|
||||
public LobbySettingsModule getLobbySettingsModule() { return lobbySettingsModule; }
|
||||
public ItemsModule getItemsModule() { return itemsModule; }
|
||||
public GadgetModule getGadgetModule() { return gadgetModule; }
|
||||
public HologramModule getHologramModule() { return hologramModule; }
|
||||
public DynamicArmorStandModule getDynamicArmorStandModule() { return dynamicArmorStandModule; }
|
||||
public MapArtModule getMapArtModule() { return mapArtModule; }
|
||||
public IntroModule getIntroModule() { return introModule; }
|
||||
public BorderModule getBorderModule() { return borderModule; }
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package de.nexuslobby.commands;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.modules.portal.PortalManager;
|
||||
import de.nexuslobby.modules.hologram.HologramModule;
|
||||
import org.bukkit.command.Command;
|
||||
@@ -25,31 +26,41 @@ public class LobbyTabCompleter implements TabCompleter {
|
||||
@Override
|
||||
public List<String> onTabComplete(@NotNull CommandSender sender, @NotNull Command command, @NotNull String alias, String[] args) {
|
||||
List<String> suggestions = new ArrayList<>();
|
||||
String cmdName = command.getName().toLowerCase();
|
||||
|
||||
// --- NexusLobby Hauptbefehl (/nexus) ---
|
||||
if (command.getName().equalsIgnoreCase("nexuslobby") || command.getName().equalsIgnoreCase("nexus")) {
|
||||
if (cmdName.equals("nexuslobby") || cmdName.equals("nexus")) {
|
||||
if (args.length == 1) {
|
||||
// Hier fügen wir 'setspawn' hinzu
|
||||
if (sender.hasPermission("nexuslobby.admin")) {
|
||||
suggestions.add("reload");
|
||||
suggestions.add("setspawn");
|
||||
suggestions.addAll(Arrays.asList("reload", "setspawn", "silentjoin", "parkour", "ball")); // NEU: ball
|
||||
}
|
||||
suggestions.add("sb");
|
||||
} else if (args.length == 2 && args[0].equalsIgnoreCase("sb")) {
|
||||
suggestions.add("on");
|
||||
suggestions.add("off");
|
||||
} else if (args.length == 2) {
|
||||
if (args[0].equalsIgnoreCase("sb")) {
|
||||
suggestions.addAll(Arrays.asList("on", "off"));
|
||||
if (sender.hasPermission("nexuslobby.scoreboard.admin")) {
|
||||
suggestions.add("admin");
|
||||
suggestions.add("spieler");
|
||||
suggestions.addAll(Arrays.asList("admin", "spieler"));
|
||||
}
|
||||
} else if (args[0].equalsIgnoreCase("silentjoin")) {
|
||||
suggestions.addAll(Arrays.asList("on", "off"));
|
||||
} else if (args[0].equalsIgnoreCase("parkour")) {
|
||||
suggestions.addAll(Arrays.asList("setstart", "setfinish", "setcheckpoint", "reset", "clear", "removeall"));
|
||||
} else if (args[0].equalsIgnoreCase("ball")) { // NEU: Ball Subcommands
|
||||
if (sender.hasPermission("nexuslobby.admin")) {
|
||||
suggestions.addAll(Arrays.asList("setspawn", "reload"));
|
||||
}
|
||||
}
|
||||
} else if (args.length == 3) {
|
||||
if (args[0].equalsIgnoreCase("parkour") && args[1].equalsIgnoreCase("setcheckpoint")) {
|
||||
suggestions.addAll(Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", "9"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Hologram Befehl ---
|
||||
else if (command.getName().equalsIgnoreCase("holo")) {
|
||||
else if (cmdName.equals("holo")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.add("create");
|
||||
suggestions.add("delete");
|
||||
suggestions.addAll(Arrays.asList("create", "delete"));
|
||||
} else if (args.length == 2 && args[0].equalsIgnoreCase("delete")) {
|
||||
if (hologramModule != null) {
|
||||
suggestions.addAll(hologramModule.getHologramIds());
|
||||
@@ -58,19 +69,16 @@ public class LobbyTabCompleter implements TabCompleter {
|
||||
}
|
||||
|
||||
// --- Wartungsmodus ---
|
||||
else if (command.getName().equalsIgnoreCase("maintenance")) {
|
||||
else if (cmdName.equals("maintenance")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.add("on");
|
||||
suggestions.add("off");
|
||||
suggestions.addAll(Arrays.asList("on", "off"));
|
||||
}
|
||||
}
|
||||
|
||||
// --- Portalsystem ---
|
||||
else if (command.getName().equalsIgnoreCase("portal")) {
|
||||
else if (cmdName.equals("portal")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.add("create");
|
||||
suggestions.add("delete");
|
||||
suggestions.add("list");
|
||||
suggestions.addAll(Arrays.asList("create", "delete", "list"));
|
||||
} else if (args.length == 2 && args[0].equalsIgnoreCase("delete")) {
|
||||
if (portalManager != null) {
|
||||
suggestions.addAll(portalManager.getPortalNames());
|
||||
@@ -79,7 +87,7 @@ public class LobbyTabCompleter implements TabCompleter {
|
||||
}
|
||||
|
||||
// --- MapArt ---
|
||||
else if (command.getName().equalsIgnoreCase("mapart")) {
|
||||
else if (cmdName.equals("mapart")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.add("https://");
|
||||
} else if (args.length == 2) {
|
||||
@@ -88,31 +96,77 @@ public class LobbyTabCompleter implements TabCompleter {
|
||||
}
|
||||
|
||||
// --- Intro System ---
|
||||
else if (command.getName().equalsIgnoreCase("intro")) {
|
||||
else if (cmdName.equals("intro")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.addAll(Arrays.asList("add", "clear", "start"));
|
||||
}
|
||||
}
|
||||
|
||||
// --- WorldBorder ---
|
||||
else if (command.getName().equalsIgnoreCase("border")) {
|
||||
else if (cmdName.equals("border")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.add("circle");
|
||||
suggestions.add("square");
|
||||
suggestions.add("disable");
|
||||
suggestions.addAll(Arrays.asList("circle", "square", "disable"));
|
||||
} else if (args.length == 2 && args[0].equalsIgnoreCase("circle")) {
|
||||
suggestions.addAll(Arrays.asList("10", "25", "50", "100", "250"));
|
||||
}
|
||||
}
|
||||
|
||||
// --- NexusCmd & Tools (Verkürzte Logik) ---
|
||||
else if (command.getName().equalsIgnoreCase("nexuscmd") || command.getName().equalsIgnoreCase("ncmd")) {
|
||||
// --- NexusCmd / ArmorStandTools ---
|
||||
else if (cmdName.equals("nexuscmd") || cmdName.equals("ncmd") || cmdName.equals("ascmd") || cmdName.equals("conv")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.addAll(Arrays.asList("name", "list", "add", "remove"));
|
||||
suggestions.addAll(Arrays.asList("add", "remove", "list", "name", "lookat", "conv", "say"));
|
||||
}
|
||||
else if (args.length == 2) {
|
||||
if (args[0].equalsIgnoreCase("add")) {
|
||||
suggestions.addAll(Arrays.asList("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"));
|
||||
} else if (args[0].equalsIgnoreCase("name")) {
|
||||
suggestions.addAll(Arrays.asList("<Anzeigename>", "none"));
|
||||
} else if (args[0].equalsIgnoreCase("conv")) {
|
||||
suggestions.addAll(Arrays.asList("select1", "select2", "select3", "select4", "link", "unlink", "start"));
|
||||
} else if (args[0].equalsIgnoreCase("remove")) {
|
||||
suggestions.addAll(Arrays.asList("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "all"));
|
||||
} else if (args[0].equalsIgnoreCase("say")) {
|
||||
suggestions.add("<Nachricht>");
|
||||
}
|
||||
}
|
||||
else if (args.length == 3) {
|
||||
if (args[0].equalsIgnoreCase("add")) {
|
||||
suggestions.addAll(Arrays.asList("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"));
|
||||
} else if (args[0].equalsIgnoreCase("conv")) {
|
||||
if (args[1].equalsIgnoreCase("start") || args[1].equalsIgnoreCase("link")) {
|
||||
if (NexusLobby.getInstance().getConversationManager() != null) {
|
||||
suggestions.addAll(NexusLobby.getInstance().getConversationManager().getConversationIds());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (args.length == 4 && args[0].equalsIgnoreCase("add")) {
|
||||
suggestions.addAll(Arrays.asList("bungee", "console", "player"));
|
||||
}
|
||||
else if (args.length == 5 && args[0].equalsIgnoreCase("add") && args[3].equalsIgnoreCase("bungee")) {
|
||||
if (NexusLobby.getInstance().getConfig().getConfigurationSection("servers") != null) {
|
||||
suggestions.addAll(NexusLobby.getInstance().getConfig().getConfigurationSection("servers").getKeys(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Filtert die Vorschläge basierend auf dem, was der Spieler bereits getippt hat
|
||||
// --- ArmorStandTools Alternate ---
|
||||
else if (cmdName.equals("astools") || cmdName.equals("nt") || cmdName.equals("ntools")) {
|
||||
if (args.length == 1) {
|
||||
suggestions.addAll(Arrays.asList("dynamic", "lookat", "addplayer", "addconsole", "remove", "reload", "say"));
|
||||
}
|
||||
else if (args.length == 2 && args[0].equalsIgnoreCase("say")) {
|
||||
suggestions.add("<Nachricht>");
|
||||
}
|
||||
else if (args.length == 2 && (args[0].equalsIgnoreCase("addplayer") || args[0].equalsIgnoreCase("addconsole"))) {
|
||||
suggestions.addAll(Arrays.asList("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"));
|
||||
}
|
||||
else if (args.length == 3 && (args[0].equalsIgnoreCase("addplayer") || args[0].equalsIgnoreCase("addconsole"))) {
|
||||
suggestions.addAll(Arrays.asList("0", "1", "2", "3", "4", "5", "6", "7", "8", "9"));
|
||||
}
|
||||
}
|
||||
|
||||
// Filtert die Liste basierend auf der bisherigen Eingabe
|
||||
return suggestions.stream()
|
||||
.filter(s -> s.toLowerCase().startsWith(args[args.length - 1].toLowerCase()))
|
||||
.collect(Collectors.toList());
|
||||
|
||||
@@ -2,6 +2,7 @@ package de.nexuslobby.commands;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.modules.ScoreboardModule;
|
||||
import de.nexuslobby.modules.parkour.ParkourManager;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Sound;
|
||||
@@ -10,24 +11,46 @@ import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class NexusLobbyCommand implements CommandExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
|
||||
|
||||
if (!(sender instanceof Player)) {
|
||||
if (!(sender instanceof Player player)) {
|
||||
sender.sendMessage("§cDieser Befehl ist nur für Spieler!");
|
||||
return true;
|
||||
}
|
||||
Player player = (Player) sender;
|
||||
|
||||
// ==========================================
|
||||
// LOGIK FÜR /spawn
|
||||
// ==========================================
|
||||
if (command.getName().equalsIgnoreCase("spawn")) {
|
||||
String cmdName = command.getName().toLowerCase();
|
||||
ParkourManager pm = NexusLobby.getInstance().getParkourManager();
|
||||
|
||||
// --- DIREKTE KURZ-BEFEHLE ---
|
||||
if (cmdName.equalsIgnoreCase("setstart")) {
|
||||
if (!player.hasPermission("nexuslobby.admin")) return noPerm(player);
|
||||
handleSetStart(player, pm);
|
||||
return true;
|
||||
}
|
||||
if (cmdName.equalsIgnoreCase("setcheckpoint")) {
|
||||
if (!player.hasPermission("nexuslobby.admin")) return noPerm(player);
|
||||
pm.setCheckpoint(player, player.getLocation());
|
||||
return true;
|
||||
}
|
||||
if (cmdName.equalsIgnoreCase("setfinish")) {
|
||||
if (!player.hasPermission("nexuslobby.admin")) return noPerm(player);
|
||||
pm.setFinishLocation(player.getLocation());
|
||||
player.sendMessage("§8[§6Nexus§8] §aParkour-Zielpunkt gesetzt!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- SPAWN BEFEHL ---
|
||||
if (cmdName.equalsIgnoreCase("spawn")) {
|
||||
FileConfiguration config = NexusLobby.getInstance().getConfig();
|
||||
if (config.contains("spawn.world")) {
|
||||
Location loc = getSpawnFromConfig(config);
|
||||
@@ -44,42 +67,141 @@ public class NexusLobbyCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
// ==========================================
|
||||
// LOGIK FÜR /nexus (Hauptbefehl)
|
||||
// ==========================================
|
||||
|
||||
// Sub-Befehl: /nexus setspawn
|
||||
if (args.length == 1 && args[0].equalsIgnoreCase("setspawn")) {
|
||||
if (!player.hasPermission("nexuslobby.admin")) {
|
||||
player.sendMessage("§cDu hast keine Berechtigung, den Spawn zu setzen.");
|
||||
// --- HAUPTBEFEHL /NEXUSLOBBY oder /NEXUS ---
|
||||
if (args.length == 0) {
|
||||
sendInfo(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (args[0].toLowerCase()) {
|
||||
case "reload":
|
||||
if (!player.hasPermission("nexuslobby.admin")) return noPerm(player);
|
||||
NexusLobby.getInstance().reloadPlugin();
|
||||
player.sendMessage("§8[§6Nexus§8] §aPlugin erfolgreich neu geladen!");
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1f, 1.5f);
|
||||
break;
|
||||
|
||||
case "setspawn":
|
||||
if (!player.hasPermission("nexuslobby.admin")) return noPerm(player);
|
||||
Location loc = player.getLocation();
|
||||
FileConfiguration config = NexusLobby.getInstance().getConfig();
|
||||
|
||||
config.set("spawn.world", loc.getWorld().getName());
|
||||
config.set("spawn.x", loc.getX());
|
||||
config.set("spawn.y", loc.getY());
|
||||
config.set("spawn.z", loc.getZ());
|
||||
config.set("spawn.yaw", (double) loc.getYaw());
|
||||
config.set("spawn.pitch", (double) loc.getPitch());
|
||||
|
||||
NexusLobby.getInstance().saveConfig();
|
||||
|
||||
player.sendMessage("§8[§6Nexus§8] §aLobby-Spawn erfolgreich gesetzt!");
|
||||
player.sendMessage("§7X: §f" + String.format("%.2f", loc.getX()) + " §7Y: §f" + String.format("%.2f", loc.getY()) + " §7Z: §f" + String.format("%.2f", loc.getZ()));
|
||||
break;
|
||||
|
||||
case "silentjoin":
|
||||
if (!player.hasPermission("nexuslobby.silentjoin")) return noPerm(player);
|
||||
if (NexusLobby.getInstance().getSilentPlayers().contains(player.getUniqueId())) {
|
||||
NexusLobby.getInstance().getSilentPlayers().remove(player.getUniqueId());
|
||||
player.sendMessage("§8[§6Nexus§8] §7Silent Join: §cDeaktiviert");
|
||||
} else {
|
||||
NexusLobby.getInstance().getSilentPlayers().add(player.getUniqueId());
|
||||
player.sendMessage("§8[§6Nexus§8] §7Silent Join: §aAktiviert");
|
||||
}
|
||||
break;
|
||||
|
||||
case "sb":
|
||||
handleScoreboard(player, args);
|
||||
break;
|
||||
|
||||
case "ball": // NEU: Weiterleitung an das SoccerModule
|
||||
if (NexusLobby.getInstance().getSoccerModule() != null) {
|
||||
return NexusLobby.getInstance().getSoccerModule().onCommand(sender, command, label, args);
|
||||
}
|
||||
player.sendMessage("§cDas Fußball-Modul ist nicht geladen.");
|
||||
break;
|
||||
|
||||
case "parkour":
|
||||
if (args.length < 2) {
|
||||
player.sendMessage("§8[§6Nexus§8] §7Nutze: §e/nexus parkour <setstart|setfinish|setcheckpoint|reset|clear|removeall>");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sub-Befehl: /nexus sb <on|off|admin|spieler>
|
||||
if (args.length >= 2 && args[0].equalsIgnoreCase("sb")) {
|
||||
String sub = args[1].toLowerCase();
|
||||
if (!player.hasPermission("nexuslobby.admin") && !sub.equals("reset")) return noPerm(player);
|
||||
|
||||
switch (sub) {
|
||||
case "setstart":
|
||||
handleSetStart(player, pm);
|
||||
break;
|
||||
case "setfinish":
|
||||
pm.setFinishLocation(player.getLocation());
|
||||
player.sendMessage("§8[§6Nexus§8] §aParkour-Zielpunkt gesetzt!");
|
||||
break;
|
||||
case "setcheckpoint":
|
||||
pm.setCheckpoint(player, player.getLocation());
|
||||
break;
|
||||
case "reset":
|
||||
pm.stopParkour(player);
|
||||
player.sendMessage("§8[§6Nexus§8] §7Dein aktueller Lauf wurde abgebrochen.");
|
||||
break;
|
||||
case "clear":
|
||||
pm.clearStats();
|
||||
player.sendMessage("§8[§6Nexus§8] §aAlle Parkour-Bestzeiten wurden gelöscht!");
|
||||
break;
|
||||
case "removeall":
|
||||
pm.removeAllPoints();
|
||||
player.sendMessage("§8[§6Nexus§8] §cDie gesamte Strecke (Checkpoints & Ziel) wurde gelöscht!");
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1f, 1f);
|
||||
break;
|
||||
default:
|
||||
player.sendMessage("§cUnbekannter Unterbefehl.");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
sendInfo(player);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleSetStart(Player player, ParkourManager pm) {
|
||||
// NPC Erkennung (Blickrichtung auf ArmorStand)
|
||||
ArmorStand targetAs = null;
|
||||
List<Entity> nearby = player.getNearbyEntities(4, 4, 4);
|
||||
for (Entity e : nearby) {
|
||||
if (e instanceof ArmorStand as) {
|
||||
double dot = player.getLocation().getDirection().dot(as.getLocation().toVector().subtract(player.getLocation().toVector()).normalize());
|
||||
if (dot > 0.9) {
|
||||
targetAs = as;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (targetAs != null) {
|
||||
targetAs.addScoreboardTag("parkour_npc");
|
||||
player.sendMessage("§8[§6Nexus§8] §aArmorStand als Parkour-NPC markiert!");
|
||||
}
|
||||
|
||||
pm.setStartLocation(player.getLocation());
|
||||
player.sendMessage("§8[§6Nexus§8] §aParkour-Startpunkt an deiner Position gesetzt!");
|
||||
}
|
||||
|
||||
private boolean noPerm(Player player) {
|
||||
player.sendMessage("§cKeine Berechtigung.");
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleScoreboard(Player player, String[] args) {
|
||||
if (args.length < 2) {
|
||||
player.sendMessage("§cBenutzung: /nexus sb <on|off|admin|spieler>");
|
||||
return;
|
||||
}
|
||||
ScoreboardModule sbModule = (ScoreboardModule) NexusLobby.getInstance().getModuleManager().getModule(ScoreboardModule.class);
|
||||
if (sbModule == null) {
|
||||
player.sendMessage("§cScoreboard-Modul ist deaktiviert.");
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
String sub = args[1].toLowerCase();
|
||||
switch (sub) {
|
||||
case "on": sbModule.setVisibility(player, true); break;
|
||||
@@ -92,25 +214,7 @@ public class NexusLobbyCommand implements CommandExecutor {
|
||||
if (player.hasPermission("nexuslobby.scoreboard.admin")) sbModule.setAdminMode(player, false);
|
||||
else player.sendMessage("§cKeine Rechte.");
|
||||
break;
|
||||
default: player.sendMessage("§cBenutzung: /nexus sb <on|off|admin|spieler>"); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Sub-Befehl: /nexus reload
|
||||
if (args.length == 1 && args[0].equalsIgnoreCase("reload")) {
|
||||
if (!player.hasPermission("nexuslobby.admin")) {
|
||||
player.sendMessage("§cKeine Rechte.");
|
||||
return true;
|
||||
}
|
||||
NexusLobby.getInstance().reloadPlugin();
|
||||
player.sendMessage("§7[§6NexusLobby§7] §aPlugin erfolgreich neu geladen!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Info-Screen
|
||||
sendInfo(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
private Location getSpawnFromConfig(FileConfiguration config) {
|
||||
@@ -122,14 +226,16 @@ public class NexusLobbyCommand implements CommandExecutor {
|
||||
}
|
||||
|
||||
private void sendInfo(Player player) {
|
||||
String version = NexusLobby.getInstance().getDescription().getVersion();
|
||||
player.sendMessage("§8§m--------------------------------------");
|
||||
player.sendMessage("§6§lNexusLobby §7- Informationen");
|
||||
player.sendMessage("");
|
||||
player.sendMessage("§f/spawn §7- Zum Spawn teleportieren");
|
||||
player.sendMessage("§f/spawn §7- Zum Spawn");
|
||||
player.sendMessage("§f/setstart §8| §f/setcheckpoint §8| §f/setfinish");
|
||||
player.sendMessage("§f/nexus parkour removeall §7- Strecke löschen");
|
||||
player.sendMessage("§f/nexus ball setspawn §7- Fußball Spawn setzen"); // NEU
|
||||
player.sendMessage("§f/nexus setspawn §7- Spawn setzen");
|
||||
player.sendMessage("§f/nexus reload §7- Konfiguration laden");
|
||||
player.sendMessage("§f/nexus sb <on|off> §7- Scoreboard");
|
||||
player.sendMessage("§f/nexus reload §7- Config laden");
|
||||
player.sendMessage("§8§m--------------------------------------");
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,9 @@
|
||||
package de.nexuslobby.modules.armorstandtools;
|
||||
|
||||
import com.google.common.io.ByteArrayDataOutput;
|
||||
import com.google.common.io.ByteStreams;
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Player;
|
||||
@@ -12,42 +16,104 @@ import org.bukkit.inventory.EquipmentSlot;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.util.EulerAngle;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class ASTListener implements Listener {
|
||||
|
||||
/**
|
||||
* Erkennt den Rechtsklick auf den ArmorStand.
|
||||
* Öffnet bei Sneak + Rechtsklick die Haupt-GUI.
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
||||
public void onInteract(PlayerInteractAtEntityEvent event) {
|
||||
// Sicherstellen, dass nur die Haupthand zählt (verhindert Doppel-Trigger)
|
||||
if (event.getHand() != EquipmentSlot.HAND) return;
|
||||
if (!(event.getRightClicked() instanceof ArmorStand as)) return;
|
||||
|
||||
Player p = event.getPlayer();
|
||||
|
||||
// Prüfen ob Spieler schleicht (Shift)
|
||||
// --- 1. FALL: SNEAKING -> Editor öffnen ---
|
||||
if (p.isSneaking()) {
|
||||
if (p.hasPermission("nexuslobby.armorstand.use")) {
|
||||
event.setCancelled(true);
|
||||
|
||||
// ArmorStand für diesen Spieler zwischenspeichern
|
||||
AST.selectedArmorStand.put(p.getUniqueId(), as);
|
||||
|
||||
// Haupt-GUI öffnen
|
||||
new ArmorStandGUI(as, p);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// --- 2. FALL: NORMALER KLICK -> Dialog manuell triggern ---
|
||||
// Dies triggert das Gruppensystem im ConversationManager
|
||||
checkAndTriggerDialog(as, p);
|
||||
|
||||
// --- 3. FALL: Befehle ausführen (Bungee, etc.) ---
|
||||
for (String tag : as.getScoreboardTags()) {
|
||||
if (tag.startsWith("ascmd:")) {
|
||||
String[] parts = tag.split(":");
|
||||
if (parts.length < 5) continue;
|
||||
|
||||
String type = parts[3].toLowerCase();
|
||||
String command = parts[4];
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
switch (type) {
|
||||
case "bungee":
|
||||
connectToServer(p, command);
|
||||
break;
|
||||
case "player":
|
||||
p.performCommand(command);
|
||||
break;
|
||||
case "console":
|
||||
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command.replace("%player%", p.getName()));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Verwaltet alle Klicks innerhalb der verschiedenen GUIs.
|
||||
* Prüft, ob der ArmorStand Dialog-Tags hat und startet das Gespräch über den Manager.
|
||||
* Nutzt nun die Gruppen-Logik (z.B. owner_suche).
|
||||
*/
|
||||
private void checkAndTriggerDialog(ArmorStand as, Player p) {
|
||||
String groupName = null;
|
||||
String partnerUUIDString = null;
|
||||
|
||||
for (String tag : as.getScoreboardTags()) {
|
||||
// conv_id enthält jetzt den Gruppennamen aus der conversations.yml
|
||||
if (tag.startsWith("conv_id:")) groupName = tag.split(":")[1];
|
||||
if (tag.startsWith("conv_partner:")) partnerUUIDString = tag.split(":")[1];
|
||||
}
|
||||
|
||||
if (groupName != null && partnerUUIDString != null) {
|
||||
try {
|
||||
UUID partnerUUID = UUID.fromString(partnerUUIDString);
|
||||
|
||||
// Wir rufen playConversation auf. Der Manager entscheidet selbst
|
||||
// anhand der Uhrzeit, ob er morgens, mittags oder nachts abspielt.
|
||||
NexusLobby.getInstance().getConversationManager().playConversation(
|
||||
as.getUniqueId(),
|
||||
partnerUUID,
|
||||
groupName
|
||||
);
|
||||
} catch (Exception ignored) {
|
||||
// Falls die UUID oder Gruppe ungültig ist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sendet den Spieler per Plugin-Message an BungeeCord
|
||||
*/
|
||||
private void connectToServer(Player player, String server) {
|
||||
ByteArrayDataOutput out = ByteStreams.newDataOutput();
|
||||
out.writeUTF("Connect");
|
||||
out.writeUTF(server);
|
||||
player.sendPluginMessage(NexusLobby.getInstance(), "BungeeCord", out.toByteArray());
|
||||
player.sendMessage("§8[§6Nexus§8] §7Du wirst mit §e" + server + " §7verbunden...");
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOW)
|
||||
public void onInventoryClick(InventoryClickEvent event) {
|
||||
String title = event.getView().getTitle();
|
||||
|
||||
// Prüfen, ob es eine unserer GUIs ist
|
||||
if (!title.equals("Nexus ArmorStand Editor") &&
|
||||
!title.equals("Pose: Körperteil wählen") &&
|
||||
!title.startsWith("Achsen:")) return;
|
||||
@@ -64,19 +130,16 @@ public class ASTListener implements Listener {
|
||||
ItemStack item = event.getCurrentItem();
|
||||
if (item == null || item.getType() == Material.AIR) return;
|
||||
|
||||
// --- 1. LOGIK: HAUPTMENÜ ---
|
||||
if (title.equals("Nexus ArmorStand Editor")) {
|
||||
ArmorStandTool tool = ArmorStandTool.get(item);
|
||||
if (tool != null) {
|
||||
tool.execute(as, p);
|
||||
// GUI erneuern (außer sie wurde durch execute geschlossen)
|
||||
// Menü aktualisieren, falls wir noch im selben Editor sind
|
||||
if (p.getOpenInventory().getTitle().equals(title)) {
|
||||
new ArmorStandGUI(as, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- 2. LOGIK: KÖRPERTEIL-AUSWAHL ---
|
||||
else if (title.equals("Pose: Körperteil wählen")) {
|
||||
if (item.getType() == Material.BARRIER) {
|
||||
new ArmorStandGUI(as, p);
|
||||
@@ -95,8 +158,6 @@ public class ASTListener implements Listener {
|
||||
ArmorStandPoseGUI.openAxisDetailMenu(p, as, targetPart);
|
||||
}
|
||||
}
|
||||
|
||||
// --- 3. LOGIK: ACHSEN-FEINJUSTIERUNG ---
|
||||
else if (title.startsWith("Achsen:")) {
|
||||
if (item.getType() == Material.ARROW) {
|
||||
ArmorStandPoseGUI.openPartSelectionMenu(p, as);
|
||||
@@ -106,7 +167,6 @@ public class ASTListener implements Listener {
|
||||
String partName = title.split(": ")[1];
|
||||
ArmorStandTool tool = ArmorStandTool.valueOf(partName);
|
||||
|
||||
// Berechnung des Winkels (Links/Rechts & Shift)
|
||||
double change = event.isShiftClick() ? Math.toRadians(1) : Math.toRadians(15);
|
||||
if (event.isRightClick()) change *= -1;
|
||||
|
||||
@@ -122,7 +182,6 @@ public class ASTListener implements Listener {
|
||||
}
|
||||
|
||||
ArmorStandPoseGUI.setAngleForPart(as, tool, newPose);
|
||||
// GUI aktualisieren um Werte in der Lore anzuzeigen
|
||||
ArmorStandPoseGUI.openAxisDetailMenu(p, as, partName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,30 @@
|
||||
package de.nexuslobby.modules.armorstandtools;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
import org.bukkit.util.EulerAngle;
|
||||
import org.bukkit.util.RayTraceResult;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Set;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* ArmorStandCmdExecutor - Erweiterte Steuerung für ArmorStand-Interaktionen.
|
||||
* Nutzt Raytracing für präzise Auswahl und permanentes Dialog-Linking sowie Status-Backup.
|
||||
* Erweitert um Unterstützung für Gruppen-Dialoge (bis zu 4 NPCs).
|
||||
* * Update: Bedrock-Kompatibilität für Namen korrigiert.
|
||||
*/
|
||||
public class ArmorStandCmdExecutor implements CommandExecutor {
|
||||
|
||||
private final String prefix = "§8[§6Nexus§8] ";
|
||||
@@ -25,15 +38,163 @@ public class ArmorStandCmdExecutor implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
// 1. Priorität: Name setzen (verwendet den in der Map gespeicherten AS aus der GUI)
|
||||
if (args.length >= 2 && args[0].equalsIgnoreCase("name")) {
|
||||
ArmorStand target = AST.selectedArmorStand.get(p.getUniqueId());
|
||||
if (target == null || !target.isValid()) {
|
||||
p.sendMessage(prefix + "§cBitte wähle zuerst einen ArmorStand im GUI (Sneak-Rechtsklick) aus!");
|
||||
if (args.length == 0) return sendHelp(p);
|
||||
|
||||
// --- CONVERSATION BEFEHLE ---
|
||||
if (args[0].equalsIgnoreCase("conv")) {
|
||||
if (args.length < 2) {
|
||||
return sendConvHelp(p);
|
||||
}
|
||||
|
||||
switch (args[1].toLowerCase()) {
|
||||
case "select1":
|
||||
case "select2":
|
||||
case "select3":
|
||||
case "select4":
|
||||
ArmorStand target = getTargetArmorStand(p);
|
||||
if (target == null) {
|
||||
p.sendMessage(prefix + "§cDu musst einen ArmorStand direkt anschauen (Fadenkreuz)!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Dynamische Ermittlung des Slots (1, 2, 3 oder 4)
|
||||
String slotStr = args[1].toLowerCase().replace("select", "");
|
||||
String metaKey = "conv_npc" + slotStr;
|
||||
UUID targetUUID = target.getUniqueId();
|
||||
|
||||
p.setMetadata(metaKey, new FixedMetadataValue(NexusLobby.getInstance(), targetUUID.toString()));
|
||||
p.sendMessage(prefix + "§aNPC §e" + slotStr + " §amarkiert (§7" + targetUUID.toString().substring(0, 8) + "...§a)");
|
||||
p.spawnParticle(Particle.WITCH, target.getLocation().add(0, 1.0, 0), 15, 0.2, 0.2, 0.2, 0.05);
|
||||
break;
|
||||
|
||||
case "link":
|
||||
if (args.length < 3) {
|
||||
p.sendMessage(prefix + "§cNutze: /nexuscmd conv link <Dialog-ID>");
|
||||
return true;
|
||||
}
|
||||
if (!p.hasMetadata("conv_npc1") || !p.hasMetadata("conv_npc2")) {
|
||||
p.sendMessage(prefix + "§cBitte markiere mindestens die ersten beiden NPCs (select1 & select2)!");
|
||||
return true;
|
||||
}
|
||||
|
||||
UUID id1 = UUID.fromString(p.getMetadata("conv_npc1").get(0).asString());
|
||||
UUID id2 = UUID.fromString(p.getMetadata("conv_npc2").get(0).asString());
|
||||
|
||||
// Optionale Partner 3 und 4 abrufen falls vorhanden
|
||||
UUID id3 = p.hasMetadata("conv_npc3") ? UUID.fromString(p.getMetadata("conv_npc3").get(0).asString()) : null;
|
||||
UUID id4 = p.hasMetadata("conv_npc4") ? UUID.fromString(p.getMetadata("conv_npc4").get(0).asString()) : null;
|
||||
|
||||
String dialogId = args[2];
|
||||
|
||||
Entity entity1 = Bukkit.getEntity(id1);
|
||||
if (entity1 instanceof ArmorStand as1) {
|
||||
// Vorhandene Tags säubern
|
||||
as1.getScoreboardTags().removeIf(tag -> tag.startsWith("conv_partner") || tag.startsWith("conv_id:"));
|
||||
|
||||
// Tags für Partner setzen
|
||||
as1.addScoreboardTag("conv_partner:" + id2.toString());
|
||||
if (id3 != null) as1.addScoreboardTag("conv_partner2:" + id3.toString());
|
||||
if (id4 != null) as1.addScoreboardTag("conv_partner3:" + id4.toString());
|
||||
|
||||
as1.addScoreboardTag("conv_id:" + dialogId);
|
||||
|
||||
// Im Manager speichern (Nutzt die erweiterte Methode für Gruppen)
|
||||
NexusLobby.getInstance().getConversationManager().saveLinkExtended(id1, id2, id3, id4, dialogId);
|
||||
|
||||
p.sendMessage(prefix + "§a§lDauerhafte Verknüpfung erstellt!");
|
||||
p.sendMessage(prefix + "§7Beteiligte NPCs: §e" + (id3 == null ? "2" : (id4 == null ? "3" : "4")));
|
||||
p.spawnParticle(Particle.HAPPY_VILLAGER, as1.getLocation().add(0, 1.5, 0), 20, 0.4, 0.4, 0.4, 0.1);
|
||||
|
||||
// Metadaten nach dem Linken aufräumen
|
||||
p.removeMetadata("conv_npc1", NexusLobby.getInstance());
|
||||
p.removeMetadata("conv_npc2", NexusLobby.getInstance());
|
||||
p.removeMetadata("conv_npc3", NexusLobby.getInstance());
|
||||
p.removeMetadata("conv_npc4", NexusLobby.getInstance());
|
||||
} else {
|
||||
p.sendMessage(prefix + "§cFehler: Sprecher 1 nicht gefunden.");
|
||||
}
|
||||
break;
|
||||
|
||||
case "unlink":
|
||||
ArmorStand targetUnlink = getTargetArmorStand(p);
|
||||
if (targetUnlink == null) {
|
||||
p.sendMessage(prefix + "§cSchau den NPC an, dessen Verknüpfung du lösen willst!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Ingame Tags entfernen (alle conv_ Tags)
|
||||
targetUnlink.getScoreboardTags().removeIf(tag -> tag.startsWith("conv_"));
|
||||
|
||||
// Aus Konfiguration löschen
|
||||
NexusLobby.getInstance().getConversationManager().removeLink(targetUnlink.getUniqueId());
|
||||
|
||||
p.sendMessage(prefix + "§eNPC-Verknüpfung wurde aufgehoben.");
|
||||
p.spawnParticle(Particle.SMOKE, targetUnlink.getLocation().add(0, 1.0, 0), 20, 0.2, 0.2, 0.2, 0.02);
|
||||
break;
|
||||
|
||||
case "start":
|
||||
if (args.length < 3) {
|
||||
p.sendMessage(prefix + "§cNutze: /nexuscmd conv start <ID>");
|
||||
return true;
|
||||
}
|
||||
if (!p.hasMetadata("conv_npc1") || !p.hasMetadata("conv_npc2")) {
|
||||
p.sendMessage(prefix + "§cBitte markiere mindestens zwei NPCs!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Liste der Teilnehmer für den Startbefehl erstellen
|
||||
List<UUID> participants = new ArrayList<>();
|
||||
participants.add(UUID.fromString(p.getMetadata("conv_npc1").get(0).asString()));
|
||||
participants.add(UUID.fromString(p.getMetadata("conv_npc2").get(0).asString()));
|
||||
if (p.hasMetadata("conv_npc3")) participants.add(UUID.fromString(p.getMetadata("conv_npc3").get(0).asString()));
|
||||
if (p.hasMetadata("conv_npc4")) participants.add(UUID.fromString(p.getMetadata("conv_npc4").get(0).asString()));
|
||||
|
||||
// Gespräch über die Gruppen-Methode starten
|
||||
NexusLobby.getInstance().getConversationManager().playConversationGroup(participants, args[2]);
|
||||
break;
|
||||
|
||||
default:
|
||||
return sendConvHelp(p);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- STANDARD TOOLS (LOOKAT / NAME / ADD / SAY) ---
|
||||
ArmorStand target = getTargetArmorStand(p);
|
||||
|
||||
if (args[0].equalsIgnoreCase("say") && args.length >= 2) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cSchau einen ArmorStand an!"); return true; }
|
||||
|
||||
String text = buildString(args, 1);
|
||||
String colored = ChatColor.translateAlternateColorCodes('&', text);
|
||||
|
||||
// Nutzt die showBubble-Logik aus dem ConversationManager (Ohne Partner-Zwang)
|
||||
NexusLobby.getInstance().getConversationManager().showBubble(target, colored);
|
||||
|
||||
p.sendMessage(prefix + "§aNPC-Sprechblase gesendet.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args[0].equalsIgnoreCase("lookat")) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cSchau einen ArmorStand an!"); return true; }
|
||||
if (target.getScoreboardTags().contains("as_lookat")) {
|
||||
target.removeScoreboardTag("as_lookat");
|
||||
target.setHeadPose(new EulerAngle(0, 0, 0));
|
||||
p.sendMessage(prefix + "§cBlickkontakt aus.");
|
||||
} else {
|
||||
target.addScoreboardTag("as_lookat");
|
||||
p.sendMessage(prefix + "§aBlickkontakt an.");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args[0].equalsIgnoreCase("name") && args.length >= 2) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cSchau einen ArmorStand an!"); return true; }
|
||||
String nameInput = buildString(args, 1);
|
||||
|
||||
// Wichtig: Alle alten Namens-Tags entfernen für Konsistenz
|
||||
target.getScoreboardTags().removeIf(tag -> tag.startsWith("asname:") || tag.startsWith("as_displayname:"));
|
||||
|
||||
if (nameInput.equalsIgnoreCase("none")) {
|
||||
target.setCustomName("");
|
||||
target.setCustomNameVisible(false);
|
||||
@@ -42,57 +203,55 @@ public class ArmorStandCmdExecutor implements CommandExecutor {
|
||||
String colored = ChatColor.translateAlternateColorCodes('&', nameInput);
|
||||
target.setCustomName(colored);
|
||||
target.setCustomNameVisible(true);
|
||||
|
||||
// Wir speichern es unter as_displayname, damit das StatusModule es findet
|
||||
// ":" wird durch "§§" ersetzt, um Probleme in Scoreboard-Tags zu vermeiden
|
||||
target.addScoreboardTag("as_displayname:" + nameInput.replace(":", "§§"));
|
||||
|
||||
p.sendMessage(prefix + "§7Name gesetzt: " + colored);
|
||||
p.sendMessage(prefix + "§8(Status-Backup wurde gespeichert)");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// 2. Priorität: Action-Commands (verwendet Nearby-Suche für /nexuscmd add...)
|
||||
ArmorStand target = getNearbyArmorStand(p);
|
||||
if (target == null) {
|
||||
p.sendMessage(prefix + "§cKein ArmorStand in der Nähe (4 Blöcke) gefunden!");
|
||||
if (args[0].equalsIgnoreCase("add") && args.length >= 5) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cSchau einen ArmorStand an!"); return true; }
|
||||
String slot1 = args[1], slot2 = args[2], type = args[3].toLowerCase();
|
||||
String cmdStr = buildString(args, 4);
|
||||
|
||||
target.addScoreboardTag("ascmd:" + slot1 + ":" + slot2 + ":" + type + ":" + cmdStr);
|
||||
p.sendMessage(prefix + "§aBefehl gebunden.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.length >= 5 && args[0].equalsIgnoreCase("add")) {
|
||||
String type = args[3].toLowerCase();
|
||||
String cmd = buildString(args, 4);
|
||||
|
||||
if (!type.equals("player") && !type.equals("console") && !type.equals("bungee")) {
|
||||
p.sendMessage(prefix + "§cTypen: §eplayer, console, bungee");
|
||||
if (args[0].equalsIgnoreCase("list")) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cKein Ziel!"); return true; }
|
||||
p.sendMessage("§6§lBefehle & Tags:");
|
||||
target.getScoreboardTags().forEach(t -> p.sendMessage(" §8» §e" + t));
|
||||
return true;
|
||||
}
|
||||
|
||||
target.addScoreboardTag("ascmd:" + type + ":" + cmd);
|
||||
p.sendMessage(prefix + "§aBefehl an ArmorStand gebunden!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.length >= 1 && args[0].equalsIgnoreCase("list")) {
|
||||
p.sendMessage("§6§lBefehle auf diesem ArmorStand:");
|
||||
for (String tag : target.getScoreboardTags()) {
|
||||
if (tag.startsWith("ascmd:")) {
|
||||
p.sendMessage(" §8» §e" + tag.replace("ascmd:", ""));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.length >= 1 && args[0].equalsIgnoreCase("remove")) {
|
||||
Set<String> tags = target.getScoreboardTags();
|
||||
for (String tag : new ArrayList<>(tags)) {
|
||||
if (tag.startsWith("ascmd:")) target.removeScoreboardTag(tag);
|
||||
}
|
||||
p.sendMessage(prefix + "§eAlle Befehle entfernt.");
|
||||
if (args[0].equalsIgnoreCase("remove")) {
|
||||
if (target == null) { p.sendMessage(prefix + "§cKein Ziel!"); return true; }
|
||||
target.getScoreboardTags().removeIf(tag -> tag.startsWith("ascmd:"));
|
||||
p.sendMessage(prefix + "§eAlle Befehle gelöscht.");
|
||||
return true;
|
||||
}
|
||||
|
||||
return sendHelp(p);
|
||||
}
|
||||
|
||||
private ArmorStand getNearbyArmorStand(Player p) {
|
||||
for (Entity e : p.getNearbyEntities(4, 4, 4)) {
|
||||
if (e instanceof ArmorStand as) return as;
|
||||
private ArmorStand getTargetArmorStand(Player p) {
|
||||
RayTraceResult result = p.getWorld().rayTraceEntities(
|
||||
p.getEyeLocation(),
|
||||
p.getLocation().getDirection(),
|
||||
8,
|
||||
0.3,
|
||||
entity -> entity instanceof ArmorStand
|
||||
);
|
||||
|
||||
if (result != null && result.getHitEntity() instanceof ArmorStand as) {
|
||||
return as;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -105,12 +264,26 @@ public class ArmorStandCmdExecutor implements CommandExecutor {
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private boolean sendConvHelp(Player p) {
|
||||
p.sendMessage(" ");
|
||||
p.sendMessage("§6§lConversation Setup:");
|
||||
p.sendMessage("§e/nexuscmd conv select1-4 §7- NPCs markieren");
|
||||
p.sendMessage("§e/nexuscmd conv link <ID> §7- Speichern");
|
||||
p.sendMessage("§e/nexuscmd conv unlink §7- Verknüpfung lösen");
|
||||
p.sendMessage("§e/nexuscmd conv start <ID> §7- Testen");
|
||||
p.sendMessage(" ");
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean sendHelp(Player p) {
|
||||
p.sendMessage("§6§lNexus Command-Binder Hilfe:");
|
||||
p.sendMessage("§e/nexuscmd name <Text> §7- Namen setzen (AS vorher anklicken)");
|
||||
p.sendMessage("§e/nexuscmd add 0 0 <type> <cmd> §7- Befehl binden");
|
||||
p.sendMessage("§e/nexuscmd list §7- Befehle anzeigen");
|
||||
p.sendMessage("§e/nexuscmd remove §7- Befehle löschen");
|
||||
p.sendMessage("§6§lNexus Tools Hilfe:");
|
||||
p.sendMessage("§e/nexuscmd name <Text> §7- Setzt Namen (Bedrock-Safe)");
|
||||
p.sendMessage("§e/nexuscmd say <Text> §7- Erstellt eine Sprechblase");
|
||||
p.sendMessage("§e/nexuscmd lookat §7- Blickkontakt umschalten");
|
||||
p.sendMessage("§e/nexuscmd add <s1> <s2> bungee <Server> §7- Bungee-Bindung");
|
||||
p.sendMessage("§e/nexuscmd conv §7- Gesprächs-Menü");
|
||||
p.sendMessage("§e/nexuscmd list §7- Zeigt alle Tags");
|
||||
p.sendMessage("§e/nexuscmd remove §7- Löscht Befehle");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -9,16 +9,39 @@ import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.EulerAngle;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* ArmorStandCommand - Vollständige Steuerung für ArmorStands.
|
||||
* Inklusive Dynamic-Modus Erkennung und visueller Rückmeldung.
|
||||
* Inklusive Dynamic-Modus, Look-At Funktion, Befehls-Slots und Conversation-Sprecher.
|
||||
*/
|
||||
public class ArmorStandCommand implements CommandExecutor {
|
||||
|
||||
// Statische Variablen für die aktuell markierten Sprecher
|
||||
private static UUID speaker1;
|
||||
private static UUID speaker2;
|
||||
|
||||
// Getter-Methoden für die NexusLobby Hauptklasse
|
||||
public static UUID getSpeaker1() {
|
||||
return speaker1;
|
||||
}
|
||||
|
||||
public static UUID getSpeaker2() {
|
||||
return speaker2;
|
||||
}
|
||||
|
||||
// Setter-Methoden (werden vom ASTListener oder der GUI aufgerufen)
|
||||
public static void setSpeaker1(UUID id) {
|
||||
speaker1 = id;
|
||||
}
|
||||
|
||||
public static void setSpeaker2(UUID id) {
|
||||
speaker2 = id;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {
|
||||
if (!(sender instanceof Player p)) {
|
||||
@@ -72,36 +95,56 @@ public class ArmorStandCommand implements CommandExecutor {
|
||||
}
|
||||
|
||||
if (NexusLobby.getInstance().getDynamicArmorStandModule() != null) {
|
||||
// Toggle Logik
|
||||
if (target.getScoreboardTags().contains("as_dynamic")) {
|
||||
target.removeScoreboardTag("as_dynamic");
|
||||
p.sendMessage(prefix + "§c§l[-] §7Dynamic-Modus §cdeaktiviert§7.");
|
||||
p.spawnParticle(Particle.SMOKE, target.getLocation().add(0, 1, 0), 15, 0.3, 0.3, 0.3, 0.05);
|
||||
} else {
|
||||
target.addScoreboardTag("as_dynamic");
|
||||
p.sendMessage(prefix + "§a§l[+] §7Dynamic-Modus §aaktiviert§7 (Wetter/Zeit).");
|
||||
// Visueller Erfolgseffekt (Grüne Sternchen)
|
||||
p.sendMessage(prefix + "§a§l[+] §7Dynamic-Modus §aaktiviert§7.");
|
||||
p.spawnParticle(Particle.HAPPY_VILLAGER, target.getLocation().add(0, 1, 0), 25, 0.5, 0.5, 0.5, 0.1);
|
||||
}
|
||||
// Internes Update sofort triggern
|
||||
NexusLobby.getInstance().getDynamicArmorStandModule().toggleDynamicStatus(target);
|
||||
} else {
|
||||
p.sendMessage(prefix + "§cFehler: Dynamic-Modul ist nicht aktiv!");
|
||||
}
|
||||
break;
|
||||
|
||||
case "lookat":
|
||||
if (!p.hasPermission("nexuslobby.armorstand.lookat")) {
|
||||
p.sendMessage(prefix + ChatColor.RED + "Keine Rechte für Look-At!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (target.getScoreboardTags().contains("as_lookat")) {
|
||||
target.removeScoreboardTag("as_lookat");
|
||||
// Kopf-Pose zurücksetzen für sauberen Übergang
|
||||
target.setHeadPose(new EulerAngle(0, 0, 0));
|
||||
p.sendMessage(prefix + "§c§l[-] §7Blickkontakt §cdeaktiviert§7.");
|
||||
p.spawnParticle(Particle.SMOKE, target.getLocation().add(0, 1, 0), 10, 0.2, 0.2, 0.2, 0.02);
|
||||
} else {
|
||||
target.addScoreboardTag("as_lookat");
|
||||
p.sendMessage(prefix + "§a§l[+] §7Blickkontakt §aaktiviert§7.");
|
||||
p.spawnParticle(Particle.HAPPY_VILLAGER, target.getLocation().add(0, 1, 0), 15, 0.4, 0.4, 0.4, 0.05);
|
||||
}
|
||||
break;
|
||||
|
||||
case "addplayer":
|
||||
if (args.length < 2) return sendHelp(p, prefix);
|
||||
String pCmd = buildString(args, 1);
|
||||
target.addScoreboardTag("ascmd:player:" + pCmd);
|
||||
p.sendMessage(prefix + "§aBefehl (Player) gespeichert: §e/" + pCmd);
|
||||
if (args.length < 4) return sendHelp(p, prefix);
|
||||
String s1P = args[1];
|
||||
String s2P = args[2];
|
||||
String pCmd = buildString(args, 3);
|
||||
target.addScoreboardTag("ascmd:" + s1P + ":" + s2P + ":player:" + pCmd);
|
||||
p.sendMessage(prefix + "§aBefehl (Player) auf Slot " + s1P + "/" + s2P + " gespeichert.");
|
||||
break;
|
||||
|
||||
case "addconsole":
|
||||
if (args.length < 2) return sendHelp(p, prefix);
|
||||
String cCmd = buildString(args, 1);
|
||||
target.addScoreboardTag("ascmd:console:" + cCmd);
|
||||
p.sendMessage(prefix + "§aBefehl (Konsole) gespeichert: §e" + cCmd);
|
||||
if (args.length < 4) return sendHelp(p, prefix);
|
||||
String s1C = args[1];
|
||||
String s2C = args[2];
|
||||
String cCmd = buildString(args, 3);
|
||||
target.addScoreboardTag("ascmd:" + s1C + ":" + s2C + ":console:" + cCmd);
|
||||
p.sendMessage(prefix + "§aBefehl (Konsole) auf Slot " + s1C + "/" + s2C + " gespeichert.");
|
||||
break;
|
||||
|
||||
case "remove":
|
||||
@@ -117,18 +160,12 @@ public class ArmorStandCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sucht den am besten passenden ArmorStand.
|
||||
* Priorität 1: Der ArmorStand, den der Spieler direkt ansieht.
|
||||
* Priorität 2: Der absolut nächste ArmorStand im Umkreis.
|
||||
*/
|
||||
private ArmorStand getBestTargetArmorStand(Player p) {
|
||||
ArmorStand best = null;
|
||||
double bestDot = 0.95; // Schwellenwert für das "Anschauen"
|
||||
double bestDot = 0.95;
|
||||
|
||||
for (Entity e : p.getNearbyEntities(8, 8, 8)) {
|
||||
if (e instanceof ArmorStand as) {
|
||||
// Berechne, ob der Spieler in Richtung des ArmorStands schaut
|
||||
double dot = p.getLocation().getDirection().dot(
|
||||
as.getLocation().toVector().subtract(p.getLocation().toVector()).normalize()
|
||||
);
|
||||
@@ -140,7 +177,6 @@ public class ArmorStandCommand implements CommandExecutor {
|
||||
}
|
||||
}
|
||||
|
||||
// Falls nichts aktiv angeschaut wird, nimm einfach den nächsten im 4-Block-Radius
|
||||
if (best == null) {
|
||||
for (Entity e : p.getNearbyEntities(4, 4, 4)) {
|
||||
if (e instanceof ArmorStand as) {
|
||||
@@ -163,12 +199,12 @@ public class ArmorStandCommand implements CommandExecutor {
|
||||
private boolean sendHelp(Player p, String prefix) {
|
||||
p.sendMessage(" ");
|
||||
p.sendMessage("§8§m-----------§r " + prefix + "§8§m-----------");
|
||||
p.sendMessage("§e/astools §7- Editor öffnen");
|
||||
p.sendMessage("§b/astools dynamic §7- Wetter/Zeit Logik umschalten");
|
||||
p.sendMessage("§e/astools addplayer <cmd> §7- Befehl als Spieler");
|
||||
p.sendMessage("§e/astools addconsole <cmd> §7- Befehl via Konsole");
|
||||
p.sendMessage("§e/astools §7- Editor GUI öffnen");
|
||||
p.sendMessage("§b/astools dynamic §7- Näherung/Zeit Logik");
|
||||
p.sendMessage("§b/astools lookat §7- Blickkontakt umschalten");
|
||||
p.sendMessage("§e/astools addplayer <S1> <S2> <cmd> §7- Befehl (Spieler)");
|
||||
p.sendMessage("§e/astools addconsole <S1> <S2> <cmd> §7- Befehl (Konsole)");
|
||||
p.sendMessage("§e/astools remove §7- Befehle löschen");
|
||||
p.sendMessage("§e/astools reload §7- Konfig neu laden");
|
||||
p.sendMessage("§8§m---------------------------------------");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
package de.nexuslobby.modules.armorstandtools;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.util.EulerAngle;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class ArmorStandLookAtModule {
|
||||
|
||||
public ArmorStandLookAtModule() {
|
||||
startRotationTask();
|
||||
}
|
||||
|
||||
private void startRotationTask() {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Wir gehen alle Welten durch, um markierte ArmorStands zu finden
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
for (ArmorStand as : world.getEntitiesByClass(ArmorStand.class)) {
|
||||
|
||||
// Nur ArmorStands mit dem Tag "as_lookat"
|
||||
if (as.getScoreboardTags().contains("as_lookat")) {
|
||||
|
||||
// Suche den nächsten Spieler im Umkreis von 7 Blöcken
|
||||
Player nearest = getNearestPlayer(as, 7.0);
|
||||
|
||||
if (nearest != null) {
|
||||
// Spieler gefunden -> Kopf zum Spieler drehen
|
||||
updateLookAt(as, nearest);
|
||||
} else {
|
||||
// Kein Spieler da -> Kopf sanft auf 0,0,0 zurücksetzen
|
||||
resetHeadPose(as);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}.runTaskTimer(NexusLobby.getInstance(), 0L, 1L);
|
||||
}
|
||||
|
||||
private void updateLookAt(ArmorStand as, Player player) {
|
||||
Location asLoc = as.getEyeLocation();
|
||||
Location target = player.getEyeLocation();
|
||||
|
||||
Vector direction = target.toVector().subtract(asLoc.toVector()).normalize();
|
||||
|
||||
// Ziel-Winkel aus Vektor berechnen
|
||||
double targetYaw = Math.toDegrees(Math.atan2(-direction.getX(), direction.getZ()));
|
||||
double targetPitch = Math.toDegrees(Math.asin(direction.getY()));
|
||||
|
||||
// Relativer Yaw zum Körper-Yaw
|
||||
double relativeYaw = targetYaw - as.getLocation().getYaw();
|
||||
relativeYaw = ((relativeYaw + 180) % 360 + 360) % 360 - 180;
|
||||
|
||||
double yawRad = Math.toRadians(relativeYaw);
|
||||
double pitchRad = Math.toRadians(-targetPitch);
|
||||
|
||||
// Begrenzung (Nacken-Schutz)
|
||||
if (yawRad > 1.2) yawRad = 1.2;
|
||||
if (yawRad < -1.2) yawRad = -1.2;
|
||||
if (pitchRad > 0.8) pitchRad = 0.8;
|
||||
if (pitchRad < -0.8) pitchRad = -0.8;
|
||||
|
||||
applySmoothPose(as, pitchRad, yawRad);
|
||||
}
|
||||
|
||||
private void resetHeadPose(ArmorStand as) {
|
||||
EulerAngle current = as.getHeadPose();
|
||||
// Wenn der Kopf schon (fast) gerade ist, nichts tun
|
||||
if (Math.abs(current.getX()) < 0.01 && Math.abs(current.getY()) < 0.01) {
|
||||
if (current.getX() != 0 || current.getY() != 0) {
|
||||
as.setHeadPose(new EulerAngle(0, 0, 0));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Ziel: 0, 0, 0 (Geradeaus schauen)
|
||||
applySmoothPose(as, 0, 0);
|
||||
}
|
||||
|
||||
private void applySmoothPose(ArmorStand as, double pitchRad, double yawRad) {
|
||||
EulerAngle current = as.getHeadPose();
|
||||
double lerp = 0.15; // Geschmeidigkeit
|
||||
|
||||
double finalPitch = current.getX() + (pitchRad - current.getX()) * lerp;
|
||||
double finalYaw = current.getY() + (yawRad - current.getY()) * lerp;
|
||||
|
||||
as.setHeadPose(new EulerAngle(finalPitch, finalYaw, 0));
|
||||
}
|
||||
|
||||
private Player getNearestPlayer(ArmorStand as, double range) {
|
||||
Player nearest = null;
|
||||
double dSquared = range * range;
|
||||
|
||||
for (Player p : as.getWorld().getPlayers()) {
|
||||
// Falls Spieler im Vanish/Spectator ist, ignorieren (optional)
|
||||
if (p.getGameMode().name().equals("SPECTATOR")) continue;
|
||||
|
||||
double dist = p.getLocation().distanceSquared(as.getLocation());
|
||||
if (dist < dSquared) {
|
||||
dSquared = dist;
|
||||
nearest = p;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
package de.nexuslobby.modules.armorstandtools;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.api.Module;
|
||||
import de.nexuslobby.modules.servers.ServerChecker;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.World;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* ArmorStandStatusModule - Optimierte Statusanzeige für Java & Bedrock.
|
||||
* - Schaltet zwischen Servername und "Offline" um.
|
||||
* - Anti-Blink-Logik für Java-Spieler.
|
||||
* - Force-Refresh-Logik für Bedrock-Spieler (Geyser).
|
||||
*/
|
||||
public class ArmorStandStatusModule implements Module {
|
||||
|
||||
private final Map<UUID, Boolean> lastStatus = new HashMap<>();
|
||||
private final Map<String, Integer> failCount = new HashMap<>();
|
||||
|
||||
// Zähler für den Force-Refresh (Bedrock-Sicherheit)
|
||||
private int refreshTicks = 0;
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "ArmorStandStatus";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
// Alle 10 Sekunden (200 Ticks)
|
||||
Bukkit.getScheduler().runTaskTimer(NexusLobby.getInstance(), () -> {
|
||||
refreshTicks++;
|
||||
updateAllServerArmorStands();
|
||||
}, 100L, 200L);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
lastStatus.clear();
|
||||
failCount.clear();
|
||||
}
|
||||
|
||||
private void updateAllServerArmorStands() {
|
||||
// Alle 6 Durchgänge (ca. jede Minute) erzwingen wir ein Update für Bedrock
|
||||
boolean forceRefresh = (refreshTicks >= 6);
|
||||
if (forceRefresh) refreshTicks = 0;
|
||||
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
for (Entity entity : world.getEntitiesByClass(ArmorStand.class)) {
|
||||
if (entity instanceof ArmorStand as) {
|
||||
checkAndRefreshStatus(as, forceRefresh);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void checkAndRefreshStatus(ArmorStand as, boolean forceRefresh) {
|
||||
String serverName = null;
|
||||
|
||||
for (String tag : as.getScoreboardTags()) {
|
||||
if (tag.startsWith("ascmd:")) {
|
||||
if (tag.contains(":bungee:")) {
|
||||
String[] parts = tag.split(":");
|
||||
if (parts.length >= 5) {
|
||||
serverName = parts[4].toLowerCase();
|
||||
} else if (tag.startsWith("ascmd:bungee:")) {
|
||||
serverName = tag.replace("ascmd:bungee:", "").toLowerCase();
|
||||
}
|
||||
}
|
||||
if (serverName != null) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (serverName == null) return;
|
||||
|
||||
final String finalServerName = serverName;
|
||||
String ip = NexusLobby.getInstance().getConfig().getString("servers." + serverName + ".ip", "127.0.0.1");
|
||||
int port = NexusLobby.getInstance().getConfig().getInt("servers." + serverName + ".port", 25565);
|
||||
|
||||
ServerChecker.isOnline(ip, port).thenAccept(isOnline -> {
|
||||
Bukkit.getScheduler().runTask(NexusLobby.getInstance(), () -> {
|
||||
|
||||
// Toleranz-Logik gegen kurzes Flackern
|
||||
if (isOnline) {
|
||||
failCount.put(finalServerName, 0);
|
||||
} else {
|
||||
int fails = failCount.getOrDefault(finalServerName, 0) + 1;
|
||||
failCount.put(finalServerName, fails);
|
||||
if (fails < 2) return;
|
||||
}
|
||||
|
||||
String originalDisplayName = getOriginalName(as);
|
||||
if (originalDisplayName == null) return;
|
||||
|
||||
// Status-Check: Hat sich etwas geändert?
|
||||
Boolean lastKnown = lastStatus.get(as.getUniqueId());
|
||||
|
||||
// Nur wenn Status neu ODER Force-Refresh (für Bedrock) aktiv ist
|
||||
if (!forceRefresh && lastKnown != null && lastKnown == isOnline) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Namen setzen
|
||||
if (isOnline) {
|
||||
String translatedName = ChatColor.translateAlternateColorCodes('&', originalDisplayName);
|
||||
as.setCustomName(translatedName);
|
||||
} else {
|
||||
as.setCustomName("§cOffline");
|
||||
}
|
||||
|
||||
// Bedrock-Fix: Sichtbarkeit explizit triggern
|
||||
as.setCustomNameVisible(true);
|
||||
|
||||
// Status speichern
|
||||
lastStatus.put(as.getUniqueId(), isOnline);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private String getOriginalName(ArmorStand as) {
|
||||
for (String tag : as.getScoreboardTags()) {
|
||||
if (tag.startsWith("as_displayname:")) {
|
||||
return tag.replace("as_displayname:", "").replace("§§", ":");
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -6,11 +6,12 @@ import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public enum ArmorStandTool {
|
||||
// --- HAUPTMENÜ ATTRIBUTE ---
|
||||
INVIS(Material.GLASS_PANE, 10),
|
||||
ARMS(Material.STICK, 11),
|
||||
BASE(Material.STONE_SLAB, 12),
|
||||
@@ -19,10 +20,11 @@ public enum ArmorStandTool {
|
||||
INVUL(Material.BEDROCK, 15),
|
||||
SET_NAME(Material.NAME_TAG, 16),
|
||||
|
||||
// Zentrales Item zum Öffnen des Pose-Editors
|
||||
// Neuer Button für Gespräche
|
||||
CONV_SETUP(Material.WRITABLE_BOOK, 17),
|
||||
|
||||
OPEN_POSE_EDITOR(Material.ARMOR_STAND, 31),
|
||||
|
||||
// --- DIESE TEILE WANDERN IN DAS UNTERMENÜ (isForGui = false) ---
|
||||
HEAD_ROT(Material.PLAYER_HEAD, -1),
|
||||
BODY_ROT(Material.IRON_CHESTPLATE, -1),
|
||||
L_ARM_ROT(Material.STICK, -1),
|
||||
@@ -50,16 +52,28 @@ public enum ArmorStandTool {
|
||||
case INVUL -> as.setInvulnerable(!as.isInvulnerable());
|
||||
case SET_NAME -> {
|
||||
p.closeInventory();
|
||||
p.sendMessage("§6§lHologramm-Editor: §7Nutze §e/nexuscmd name <Text>");
|
||||
p.sendMessage("§8[§6Nexus§8] §7Nutze §e/nexuscmd name <Text>");
|
||||
AST.selectedArmorStand.put(p.getUniqueId(), as);
|
||||
}
|
||||
case CONV_SETUP -> {
|
||||
// Automatisches Markieren via GUI
|
||||
if (!p.hasMetadata("conv_npc1")) {
|
||||
p.setMetadata("conv_npc1", new FixedMetadataValue(NexusLobby.getInstance(), as.getUniqueId().toString()));
|
||||
p.sendMessage("§8[§6Nexus§8] §aNPC als Sprecher 1 markiert.");
|
||||
} else {
|
||||
p.setMetadata("conv_npc2", new FixedMetadataValue(NexusLobby.getInstance(), as.getUniqueId().toString()));
|
||||
p.sendMessage("§8[§6Nexus§8] §aNPC als Sprecher 2 markiert.");
|
||||
p.sendMessage("§8[§6Nexus§8] §7Nutze nun §e/nexuscmd conv start <ID>");
|
||||
}
|
||||
p.closeInventory();
|
||||
}
|
||||
case REMOVE -> {
|
||||
as.remove();
|
||||
p.closeInventory();
|
||||
p.sendMessage("§cNexus ArmorStand entfernt.");
|
||||
}
|
||||
case OPEN_POSE_EDITOR -> ArmorStandPoseGUI.openPartSelectionMenu(p, as);
|
||||
default -> {} // Pose-Detailklicks werden direkt im PoseGUI/Listener behandelt
|
||||
default -> {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,8 +84,12 @@ public enum ArmorStandTool {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
String name = (this == OPEN_POSE_EDITOR) ? "§a§lPose Editor öffnen" : "§6" + this.name().replace("_", " ");
|
||||
meta.setDisplayName(name);
|
||||
String displayName = switch (this) {
|
||||
case OPEN_POSE_EDITOR -> "§a§lPose Editor öffnen";
|
||||
case CONV_SETUP -> "§d§lGesprächs-Setup";
|
||||
default -> "§6" + this.name().replace("_", " ");
|
||||
};
|
||||
meta.setDisplayName(displayName);
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§7Klicken zum Verwalten");
|
||||
meta.setLore(lore);
|
||||
@@ -83,8 +101,8 @@ public enum ArmorStandTool {
|
||||
public static ArmorStandTool get(ItemStack item) {
|
||||
if (item == null || !item.hasItemMeta() || !item.getItemMeta().hasDisplayName()) return null;
|
||||
String name = ChatColor.stripColor(item.getItemMeta().getDisplayName()).replace(" ", "_");
|
||||
// Spezielles Mapping für den Pose-Editor-Button im Listener
|
||||
if (name.equals("Pose_Editor_öffnen")) return OPEN_POSE_EDITOR;
|
||||
if (name.equals("Gesprächs-Setup")) return CONV_SETUP;
|
||||
try { return valueOf(name); } catch (Exception e) { return null; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,276 @@
|
||||
package de.nexuslobby.modules.armorstandtools;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class ConversationManager {
|
||||
|
||||
private final NexusLobby plugin;
|
||||
private File file;
|
||||
private FileConfiguration config;
|
||||
|
||||
// Verhindert Mehrfach-Gespräche und regelt die 60s Pause
|
||||
private final Set<UUID> activeSpeakers = new HashSet<>();
|
||||
|
||||
public ConversationManager(NexusLobby plugin) {
|
||||
this.plugin = plugin;
|
||||
setupFile();
|
||||
clearHangingBubbles();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gibt alle verfügbaren IDs zurück.
|
||||
*/
|
||||
public List<String> getConversationIds() {
|
||||
if (config == null || !config.contains("conversations")) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
ConfigurationSection section = config.getConfigurationSection("conversations");
|
||||
if (section == null) return new ArrayList<>();
|
||||
|
||||
return new ArrayList<>(section.getKeys(false));
|
||||
}
|
||||
|
||||
/**
|
||||
* Entfernt alle verwaisten Sprechblasen in allen Welten.
|
||||
*/
|
||||
public void clearHangingBubbles() {
|
||||
int count = 0;
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
for (ArmorStand as : world.getEntitiesByClass(ArmorStand.class)) {
|
||||
if (as.getScoreboardTags().contains("nexus_bubble") ||
|
||||
(!as.isVisible() && as.isMarker() && as.getCustomName() != null)) {
|
||||
as.remove();
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (count > 0) {
|
||||
Bukkit.getLogger().info("[NexusLobby] Cleanup: " + count + " verwaiste Sprechblasen entfernt.");
|
||||
}
|
||||
}
|
||||
|
||||
public void setupFile() {
|
||||
this.file = new File(plugin.getDataFolder(), "conversations.yml");
|
||||
if (!file.exists()) {
|
||||
plugin.saveResource("conversations.yml", false);
|
||||
}
|
||||
this.config = YamlConfiguration.loadConfiguration(file);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ermittelt die Tageszeit für die YAML-Pfade.
|
||||
*/
|
||||
private String getDaytimeSuffix() {
|
||||
if (Bukkit.getWorlds().isEmpty()) return "mittags";
|
||||
World world = Bukkit.getWorlds().get(0);
|
||||
long time = world.getTime();
|
||||
|
||||
if (time >= 0 && time < 12000) return "morgens";
|
||||
if (time >= 12000 && time < 13000) return "abends";
|
||||
if (time >= 13000 && time < 23000) return "nacht";
|
||||
return "mittags";
|
||||
}
|
||||
|
||||
/**
|
||||
* Pool-Logik für zufällige Dialog-Varianten oder zeitbasierte IDs.
|
||||
*/
|
||||
private String resolveDialogKey(String key) {
|
||||
ConfigurationSection section = config.getConfigurationSection("conversations");
|
||||
if (section == null) return key;
|
||||
|
||||
String daytimeKey = key + "_" + getDaytimeSuffix();
|
||||
if (section.contains(daytimeKey)) return daytimeKey;
|
||||
|
||||
List<String> pool = section.getKeys(false).stream()
|
||||
.filter(s -> s.startsWith(key))
|
||||
.collect(Collectors.toList());
|
||||
|
||||
if (pool.isEmpty()) return key;
|
||||
|
||||
return pool.get(new Random().nextInt(pool.size()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Automatische Prüfung für NPCs in Spieler-Nähe (Unterstützt bis zu 4 Partner).
|
||||
*/
|
||||
public void startAllAutomatedConversations() {
|
||||
ConfigurationSection links = config.getConfigurationSection("links");
|
||||
if (links == null) return;
|
||||
|
||||
for (String npc1String : links.getKeys(false)) {
|
||||
try {
|
||||
UUID id1 = UUID.fromString(npc1String);
|
||||
if (activeSpeakers.contains(id1)) continue;
|
||||
|
||||
ConfigurationSection npcLink = links.getConfigurationSection(npc1String);
|
||||
if (npcLink == null) continue;
|
||||
|
||||
String dialogId = npcLink.getString("dialog");
|
||||
List<UUID> partners = new ArrayList<>();
|
||||
partners.add(id1); // Der Starter ist immer Teilnehmer 0
|
||||
|
||||
// Partner 1 bis 3 einsammeln (Max 4 Teilnehmer insgesamt)
|
||||
if (npcLink.contains("partner")) partners.add(UUID.fromString(npcLink.getString("partner")));
|
||||
if (npcLink.contains("partner2")) partners.add(UUID.fromString(npcLink.getString("partner2")));
|
||||
if (npcLink.contains("partner3")) partners.add(UUID.fromString(npcLink.getString("partner3")));
|
||||
|
||||
Entity starter = Bukkit.getEntity(id1);
|
||||
if (starter instanceof ArmorStand as1) {
|
||||
if (as1.getNearbyEntities(15, 15, 15).stream().anyMatch(e -> e instanceof Player)) {
|
||||
String finalDialogId = resolveDialogKey(dialogId);
|
||||
playConversationGroup(partners, finalDialogId);
|
||||
}
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Neue Gruppen-Logik: Spielt Dialoge für 2, 3 oder 4 Teilnehmer ab.
|
||||
*/
|
||||
public void playConversationGroup(List<UUID> participants, String key) {
|
||||
String daytime = getDaytimeSuffix();
|
||||
|
||||
// Pfad-Ermittlung
|
||||
String path = "conversations." + key + "." + daytime;
|
||||
if (!config.contains(path + ".dialogue")) {
|
||||
path = "conversations." + key + ".mittags";
|
||||
}
|
||||
if (!config.contains(path + ".dialogue")) {
|
||||
path = "conversations." + key;
|
||||
}
|
||||
|
||||
if (!config.contains(path + ".dialogue")) return;
|
||||
|
||||
List<String> lines = config.getStringList(path + ".dialogue");
|
||||
if (lines.isEmpty()) return;
|
||||
|
||||
// Alle Teilnehmer blockieren
|
||||
for (UUID id : participants) activeSpeakers.add(id);
|
||||
|
||||
new BukkitRunnable() {
|
||||
int step = 0;
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if (step >= lines.size()) {
|
||||
// 60 SEKUNDEN COOLDOWN
|
||||
Bukkit.getScheduler().runTaskLater(plugin, () -> {
|
||||
for (UUID id : participants) activeSpeakers.remove(id);
|
||||
}, 1200L);
|
||||
|
||||
this.cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
// Rotations-Logik: Teilnehmer 0 -> 1 -> 2 -> 3 -> 0 ...
|
||||
UUID speakerUUID = participants.get(step % participants.size());
|
||||
Entity entity = Bukkit.getEntity(speakerUUID);
|
||||
|
||||
if (entity instanceof ArmorStand as) {
|
||||
playDynamicSound(as);
|
||||
showBubble(as, lines.get(step));
|
||||
} else {
|
||||
for (UUID id : participants) activeSpeakers.remove(id);
|
||||
this.cancel();
|
||||
return;
|
||||
}
|
||||
step++;
|
||||
}
|
||||
}.runTaskTimer(plugin, 0L, 90L); // 4.5s Intervall
|
||||
}
|
||||
|
||||
/**
|
||||
* Spielt einen Sound ab, dessen Pitch (Tonhöhe) zum Namen des ArmorStands passt.
|
||||
*/
|
||||
private void playDynamicSound(ArmorStand as) {
|
||||
float pitch = 1.0f;
|
||||
String name = as.getCustomName() != null ? as.getCustomName() : "";
|
||||
|
||||
if (name.contains("Timmy") || name.contains("Mia") || name.contains("Lotte")) {
|
||||
pitch = 1.5f + (new Random().nextFloat() * 0.3f); // Hoch (Kind/Frau)
|
||||
} else if (name.contains("Schmidt") || name.contains("Vater") || name.contains("Trainer")) {
|
||||
pitch = 0.6f + (new Random().nextFloat() * 0.2f); // Tief (Mann)
|
||||
} else {
|
||||
pitch = 0.9f + (new Random().nextFloat() * 0.4f); // Neutral
|
||||
}
|
||||
as.getWorld().playSound(as.getLocation(), Sound.ENTITY_VILLAGER_AMBIENT, 0.5f, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erzeugt die Sprechblase und einen visuellen Effekt (Partikel).
|
||||
*/
|
||||
public void showBubble(ArmorStand as, String text) {
|
||||
Location loc = as.getEyeLocation().add(0, 0.8, 0);
|
||||
|
||||
// Kleiner Partikel-Effekt ("Sprechwolke")
|
||||
as.getWorld().spawnParticle(Particle.CLOUD, loc, 3, 0.1, 0.1, 0.1, 0.02);
|
||||
|
||||
ArmorStand bubble = as.getWorld().spawn(loc, ArmorStand.class, s -> {
|
||||
s.setMarker(true);
|
||||
s.setVisible(false);
|
||||
s.setGravity(false);
|
||||
s.setCustomName(ChatColorTranslate(text));
|
||||
s.setCustomNameVisible(true);
|
||||
s.setInvulnerable(true);
|
||||
s.addScoreboardTag("nexus_bubble");
|
||||
});
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(plugin, bubble::remove, 80L); // 4s Sichtbarkeit
|
||||
}
|
||||
|
||||
// --- Legacy Support & Config Methoden ---
|
||||
|
||||
public void playConversation(UUID id1, UUID id2, String key) {
|
||||
playConversationGroup(Arrays.asList(id1, id2), key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Neue erweiterte Speicher-Methode für bis zu 4 Partner.
|
||||
*/
|
||||
public void saveLinkExtended(UUID id1, UUID id2, UUID id3, UUID id4, String dialogId) {
|
||||
String path = "links." + id1.toString();
|
||||
config.set(path + ".dialog", dialogId);
|
||||
config.set(path + ".partner", id2.toString());
|
||||
if (id3 != null) config.set(path + ".partner2", id3.toString());
|
||||
if (id4 != null) config.set(path + ".partner3", id4.toString());
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
public void saveLink(UUID id1, UUID id2, String dialogId) {
|
||||
saveLinkExtended(id1, id2, null, null, dialogId);
|
||||
}
|
||||
|
||||
public void removeLink(UUID id) {
|
||||
config.set("links." + id.toString(), null);
|
||||
saveConfig();
|
||||
}
|
||||
|
||||
private String ChatColorTranslate(String text) {
|
||||
if (text == null) return "";
|
||||
return text.replace("&", "§");
|
||||
}
|
||||
|
||||
private void saveConfig() {
|
||||
try { config.save(file); } catch (IOException e) { e.printStackTrace(); }
|
||||
}
|
||||
|
||||
public void reload() {
|
||||
setupFile();
|
||||
activeSpeakers.clear();
|
||||
clearHangingBubbles();
|
||||
}
|
||||
}
|
||||
312
src/main/java/de/nexuslobby/modules/ball/SoccerModule.java
Normal file
312
src/main/java/de/nexuslobby/modules/ball/SoccerModule.java
Normal file
@@ -0,0 +1,312 @@
|
||||
package de.nexuslobby.modules.ball;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.api.Module;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
import org.bukkit.profile.PlayerProfile;
|
||||
import org.bukkit.profile.PlayerTextures;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.net.MalformedURLException;
|
||||
import java.net.URL;
|
||||
import java.util.UUID;
|
||||
import java.util.Objects;
|
||||
|
||||
public class SoccerModule implements Module, Listener, CommandExecutor {
|
||||
|
||||
private ArmorStand ball;
|
||||
private Location spawnLocation;
|
||||
private long lastMoveTime;
|
||||
private final String TEXTURE_URL = "http://textures.minecraft.net/texture/451f8cfcfb85d77945dc6a3618414093e70436b46d2577b28c727f1329b7265e";
|
||||
private final String BALL_TAG = "nexusball_entity"; // Eindeutiges Tag zur Identifizierung
|
||||
private final String BALL_NAME = "§x§N§e§x§u§s§B§a§l§l"; // Zusätzliche Erkennung
|
||||
|
||||
@Override
|
||||
public String getName() { return "Soccer"; }
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
Bukkit.getPluginManager().registerEvents(this, NexusLobby.getInstance());
|
||||
if (NexusLobby.getInstance().getCommand("nexuslobby") != null) {
|
||||
Objects.requireNonNull(NexusLobby.getInstance().getCommand("nexuslobby")).setExecutor(this);
|
||||
}
|
||||
|
||||
loadConfigLocation();
|
||||
|
||||
// AGGRESSIVES MEHRFACHES CLEANUP-SYSTEM
|
||||
// 1. Sofort beim Enable
|
||||
removeAllOldBallsGlobal();
|
||||
|
||||
// 2. Nach 0.5 Sekunden
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), this::removeAllOldBallsGlobal, 10L);
|
||||
|
||||
// 3. Nach 1 Sekunde
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), this::removeAllOldBallsGlobal, 20L);
|
||||
|
||||
// 4. Nach 2 Sekunden - cleanup und dann spawnen
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), () -> {
|
||||
removeAllOldBallsGlobal();
|
||||
spawnBall();
|
||||
}, 40L);
|
||||
|
||||
// 5. Nach 3 Sekunden - finales Cleanup für hartnäckige Duplikate
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), this::removeAllOldBallsGlobal, 60L);
|
||||
|
||||
// 6. Nach 5 Sekunden - letzter Check
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), this::removeAllOldBallsGlobal, 100L);
|
||||
|
||||
// Haupt-Physik & Anti-Klon Tick
|
||||
Bukkit.getScheduler().runTaskTimer(NexusLobby.getInstance(), () -> {
|
||||
|
||||
// ANTI-KLON-SYSTEM: Prüfe die Umgebung des Spawns auf illegale Kopien
|
||||
if (spawnLocation != null && spawnLocation.getWorld() != null) {
|
||||
for (Entity entity : spawnLocation.getWorld().getNearbyEntities(spawnLocation, 50, 50, 50)) {
|
||||
if (entity instanceof ArmorStand stand) {
|
||||
// Wenn der ArmorStand unser Tag hat, aber nicht unsere aktive Instanz ist -> Löschen
|
||||
if (stand.getScoreboardTags().contains(BALL_TAG)) {
|
||||
if (ball == null || !stand.getUniqueId().equals(ball.getUniqueId())) {
|
||||
stand.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ball == null || !ball.isValid()) return;
|
||||
|
||||
Vector vel = ball.getVelocity();
|
||||
double speed = vel.length();
|
||||
|
||||
handleWallBounce(vel);
|
||||
handleParticles(speed);
|
||||
|
||||
// Dribbel-Logik
|
||||
for (Entity nearby : ball.getNearbyEntities(0.7, 0.5, 0.7)) {
|
||||
if (nearby instanceof Player p) {
|
||||
Vector direction = ball.getLocation().toVector().subtract(p.getLocation().toVector());
|
||||
if (direction.lengthSquared() > 0) {
|
||||
direction.normalize();
|
||||
direction.setY(0.12);
|
||||
ball.setVelocity(direction.multiply(0.35));
|
||||
}
|
||||
lastMoveTime = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
|
||||
// Automatischer Respawn bei Inaktivität oder Void
|
||||
long delay = NexusLobby.getInstance().getConfig().getLong("ball.respawn_delay", 60) * 1000;
|
||||
if (System.currentTimeMillis() - lastMoveTime > delay || ball.getLocation().getY() < -5) {
|
||||
respawnBall();
|
||||
}
|
||||
}, 1L, 1L);
|
||||
}
|
||||
|
||||
/**
|
||||
* Scannt ALLE Welten nach Entities mit dem BALL_TAG und entfernt sie.
|
||||
* Nutzt mehrere Erkennungsmethoden für maximale Sicherheit.
|
||||
*/
|
||||
private void removeAllOldBallsGlobal() {
|
||||
int removed = 0;
|
||||
// Alle Welten durchsuchen
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
for (Entity entity : world.getEntities()) {
|
||||
if (entity instanceof ArmorStand stand) {
|
||||
boolean shouldRemove = false;
|
||||
|
||||
// Methode 1: Tag-basiert
|
||||
if (stand.getScoreboardTags().contains(BALL_TAG)) {
|
||||
shouldRemove = true;
|
||||
}
|
||||
|
||||
// Methode 2: Name-basiert (falls Tags verloren gehen)
|
||||
if (stand.getCustomName() != null && stand.getCustomName().equals(BALL_NAME)) {
|
||||
shouldRemove = true;
|
||||
}
|
||||
|
||||
// Methode 3: Kopf-Textur-basiert (prüfe ob es ein Soccer-Ball Kopf ist)
|
||||
if (stand.getEquipment() != null && stand.getEquipment().getHelmet() != null) {
|
||||
ItemStack helmet = stand.getEquipment().getHelmet();
|
||||
if (helmet.getType() == Material.PLAYER_HEAD && helmet.hasItemMeta()) {
|
||||
SkullMeta meta = (SkullMeta) helmet.getItemMeta();
|
||||
if (meta.hasOwner() && meta.getOwnerProfile() != null) {
|
||||
PlayerProfile profile = meta.getOwnerProfile();
|
||||
if (profile.getName() != null && profile.getName().equals("SoccerBall")) {
|
||||
shouldRemove = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Methode 4: Position-basiert - Entferne alle unsichtbaren, kleinen ArmorStands in der Nähe des Spawns
|
||||
if (spawnLocation != null && spawnLocation.getWorld() != null &&
|
||||
stand.getWorld().equals(spawnLocation.getWorld()) &&
|
||||
stand.isSmall() && stand.isInvisible() && !stand.hasBasePlate()) {
|
||||
|
||||
double distance = stand.getLocation().distance(spawnLocation);
|
||||
// Wenn innerhalb von 5 Blöcken vom Spawn und hat einen Kopf
|
||||
if (distance < 5.0 && stand.getEquipment() != null &&
|
||||
stand.getEquipment().getHelmet() != null &&
|
||||
stand.getEquipment().getHelmet().getType() == Material.PLAYER_HEAD) {
|
||||
shouldRemove = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Nur entfernen wenn es NICHT unsere aktuelle Ball-Instanz ist
|
||||
if (shouldRemove && (ball == null || !stand.getUniqueId().equals(ball.getUniqueId()))) {
|
||||
stand.remove();
|
||||
removed++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (removed > 0) {
|
||||
Bukkit.getLogger().info("[NexusLobby] " + removed + " alte Ball-Entities entfernt.");
|
||||
}
|
||||
}
|
||||
|
||||
private void handleWallBounce(Vector vel) {
|
||||
if (vel.lengthSquared() < 0.001) return;
|
||||
Location loc = ball.getLocation();
|
||||
Block nextX = loc.clone().add(vel.getX() * 1.3, 0.5, 0).getBlock();
|
||||
Block nextZ = loc.clone().add(0, 0.5, vel.getZ() * 1.3).getBlock();
|
||||
|
||||
boolean bounced = false;
|
||||
if (nextX.getType().isSolid()) { vel.setX(-vel.getX() * 0.75); bounced = true; }
|
||||
if (nextZ.getType().isSolid()) { vel.setZ(-vel.getZ() * 0.75); bounced = true; }
|
||||
|
||||
if (bounced) {
|
||||
ball.setVelocity(vel);
|
||||
ball.getWorld().playSound(ball.getLocation(), Sound.BLOCK_WOOD_BREAK, 0.6f, 1.3f);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleParticles(double speed) {
|
||||
if (speed < 0.05) return;
|
||||
Location loc = ball.getLocation().add(0, 0.2, 0);
|
||||
World world = loc.getWorld();
|
||||
if (world == null) return;
|
||||
|
||||
if (speed > 0.85) world.spawnParticle(Particle.SONIC_BOOM, loc, 1, 0, 0, 0, 0);
|
||||
else if (speed > 0.45) world.spawnParticle(Particle.CRIT, loc, 3, 0.1, 0.1, 0.1, 0.08);
|
||||
else world.spawnParticle(Particle.SMOKE, loc, 1, 0.05, 0, 0.05, 0.02);
|
||||
}
|
||||
|
||||
private void spawnBall() {
|
||||
if (spawnLocation == null || (ball != null && ball.isValid())) return;
|
||||
|
||||
// Ball direkt auf dem Boden spawnen (keine Y-Offset Erhöhung)
|
||||
Location spawnLoc = spawnLocation.clone();
|
||||
ball = (ArmorStand) spawnLoc.getWorld().spawnEntity(spawnLoc, EntityType.ARMOR_STAND);
|
||||
|
||||
ball.setInvisible(true);
|
||||
ball.setGravity(true);
|
||||
ball.setBasePlate(false);
|
||||
ball.setSmall(true);
|
||||
ball.setInvulnerable(false);
|
||||
ball.setArms(false);
|
||||
ball.setCustomNameVisible(false);
|
||||
|
||||
// Setze Custom Name für zusätzliche Erkennung (unsichtbar für Spieler)
|
||||
ball.setCustomName(BALL_NAME);
|
||||
|
||||
// Deaktiviert das Speichern in der Welt-Datei
|
||||
ball.setPersistent(false);
|
||||
// Markiert den Ball für das Cleanup-System
|
||||
ball.addScoreboardTag(BALL_TAG);
|
||||
|
||||
ItemStack ballHead = getSoccerHead();
|
||||
if (ball.getEquipment() != null) ball.getEquipment().setHelmet(ballHead);
|
||||
lastMoveTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
private ItemStack getSoccerHead() {
|
||||
ItemStack head = new ItemStack(Material.PLAYER_HEAD);
|
||||
SkullMeta meta = (SkullMeta) head.getItemMeta();
|
||||
if (meta == null) return head;
|
||||
|
||||
PlayerProfile profile = Bukkit.createPlayerProfile(UUID.randomUUID(), "SoccerBall");
|
||||
try {
|
||||
profile.getTextures().setSkin(new URL(TEXTURE_URL));
|
||||
} catch (MalformedURLException ignored) {}
|
||||
meta.setOwnerProfile(profile);
|
||||
|
||||
head.setItemMeta(meta);
|
||||
return head;
|
||||
}
|
||||
|
||||
public void respawnBall() {
|
||||
if (ball != null) {
|
||||
ball.remove();
|
||||
ball = null;
|
||||
}
|
||||
removeAllOldBallsGlobal();
|
||||
spawnBall();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBallPunch(EntityDamageByEntityEvent event) {
|
||||
if (event.getEntity().equals(ball)) {
|
||||
event.setCancelled(true);
|
||||
if (event.getDamager() instanceof Player p) {
|
||||
Vector shootDir = p.getLocation().getDirection();
|
||||
if (shootDir.lengthSquared() > 0) {
|
||||
shootDir.normalize().multiply(1.35).setY(0.38);
|
||||
ball.setVelocity(shootDir);
|
||||
}
|
||||
ball.getWorld().playSound(ball.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 0.6f, 1.5f);
|
||||
lastMoveTime = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBallInteract(PlayerInteractAtEntityEvent event) {
|
||||
if (event.getRightClicked().equals(ball)) event.setCancelled(true);
|
||||
}
|
||||
|
||||
private void loadConfigLocation() {
|
||||
FileConfiguration config = NexusLobby.getInstance().getConfig();
|
||||
if (config.contains("ball.spawn")) spawnLocation = config.getLocation("ball.spawn");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player p) || !p.hasPermission("nexuslobby.admin")) return true;
|
||||
|
||||
if (args.length >= 2 && args[0].equalsIgnoreCase("ball")) {
|
||||
if (args[1].equalsIgnoreCase("setspawn")) {
|
||||
spawnLocation = p.getLocation();
|
||||
NexusLobby.getInstance().getConfig().set("ball.spawn", spawnLocation);
|
||||
NexusLobby.getInstance().saveConfig();
|
||||
respawnBall();
|
||||
p.sendMessage("§8[§6Nexus§8] §aBall-Spawn gesetzt. Cleanup ist aktiv!");
|
||||
return true;
|
||||
} else if (args[1].equalsIgnoreCase("respawn")) {
|
||||
respawnBall();
|
||||
p.sendMessage("§8[§6Nexus§8] §eBall manuell respawnt.");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
if (ball != null) ball.remove();
|
||||
}
|
||||
}
|
||||
97
src/main/java/de/nexuslobby/modules/gadgets/FreezeRay.java
Normal file
97
src/main/java/de/nexuslobby/modules/gadgets/FreezeRay.java
Normal file
@@ -0,0 +1,97 @@
|
||||
package de.nexuslobby.modules.gadgets;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
public class FreezeRay {
|
||||
// Auf public gesetzt, damit das GadgetModule im PlayerMoveEvent darauf prüfen kann
|
||||
public static final Set<UUID> frozenPlayers = new HashSet<>();
|
||||
|
||||
public static void shoot(Player shooter) {
|
||||
Location start = shooter.getEyeLocation();
|
||||
Vector direction = start.getDirection();
|
||||
|
||||
// Sound beim Schießen
|
||||
shooter.getWorld().playSound(start, Sound.ENTITY_SNOW_GOLEM_SHOOT, 1.0f, 1.5f);
|
||||
|
||||
// Wir prüfen in 0.3er Schritten bis zu 15 Blöcke weit
|
||||
for (double d = 0; d < 15; d += 0.3) {
|
||||
Location point = start.clone().add(direction.clone().multiply(d));
|
||||
|
||||
// Partikel-Strahl sichtbar machen
|
||||
point.getWorld().spawnParticle(Particle.SNOWFLAKE, point, 1, 0, 0, 0, 0);
|
||||
|
||||
// Prüfung auf Spieler im Umkreis von 0.8 Blöcken (etwas großzügiger)
|
||||
for (Entity entity : point.getWorld().getNearbyEntities(point, 0.8, 0.8, 0.8)) {
|
||||
if (entity instanceof Player target && target != shooter) {
|
||||
applyFreeze(target);
|
||||
return; // Stoppt den Strahl beim ersten Treffer
|
||||
}
|
||||
}
|
||||
|
||||
// Stoppe den Strahl, falls er eine Wand trifft
|
||||
if (point.getBlock().getType().isSolid()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyFreeze(Player target) {
|
||||
if (frozenPlayers.contains(target.getUniqueId())) return;
|
||||
|
||||
frozenPlayers.add(target.getUniqueId());
|
||||
|
||||
// Fixiere die Position für den Stasis-Effekt
|
||||
final Location freezeLocation = target.getLocation();
|
||||
|
||||
// Feedback für getroffenen Spieler
|
||||
target.sendMessage("§8[§6Nexus§8] §bDu wurdest eingefroren!");
|
||||
target.getWorld().playSound(target.getLocation(), Sound.BLOCK_GLASS_BREAK, 1.0f, 0.5f);
|
||||
|
||||
new org.bukkit.scheduler.BukkitRunnable() {
|
||||
int ticks = 0;
|
||||
@Override
|
||||
public void run() {
|
||||
// Sicherheitscheck: Ist der Spieler noch online?
|
||||
if (!target.isOnline() || ticks >= 60) {
|
||||
frozenPlayers.remove(target.getUniqueId());
|
||||
this.cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
// Stasis-Effekt: Bewegung auf 0 setzen und Position fixieren
|
||||
target.setVelocity(new Vector(0, 0, 0));
|
||||
|
||||
// Alle 2 Ticks zurückteleportieren, falls er versucht zu laufen
|
||||
// (Behält die Blickrichtung des Spielers bei)
|
||||
Location current = target.getLocation();
|
||||
if (current.getX() != freezeLocation.getX() || current.getZ() != freezeLocation.getZ()) {
|
||||
freezeLocation.setYaw(current.getYaw());
|
||||
freezeLocation.setPitch(current.getPitch());
|
||||
target.teleport(freezeLocation);
|
||||
}
|
||||
|
||||
// Optischer Käfig (Ring-Effekt)
|
||||
Location loc = target.getLocation();
|
||||
for (int i = 0; i < 8; i++) {
|
||||
double angle = i * Math.PI / 4;
|
||||
double x = Math.cos(angle) * 0.7;
|
||||
double z = Math.sin(angle) * 0.7;
|
||||
loc.getWorld().spawnParticle(Particle.SNOWFLAKE, loc.clone().add(x, 1, z), 1, 0, 0, 0, 0);
|
||||
loc.getWorld().spawnParticle(Particle.SNOWFLAKE, loc.clone().add(x, 0.2, z), 1, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
ticks += 2;
|
||||
}
|
||||
}.runTaskTimer(NexusLobby.getInstance(), 0L, 2L);
|
||||
}
|
||||
}
|
||||
@@ -3,15 +3,20 @@ package de.nexuslobby.modules.gadgets;
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.api.Module;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.player.PlayerFishEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemFlag;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
@@ -56,24 +61,45 @@ public class GadgetModule implements Module, Listener {
|
||||
}, 1L, 1L);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInteract(PlayerInteractEvent event) {
|
||||
ItemStack item = event.getItem();
|
||||
if (item == null || !item.hasItemMeta()) return;
|
||||
String name = item.getItemMeta().getDisplayName();
|
||||
|
||||
if (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) {
|
||||
if (name.equals("§b§lFreeze-Ray")) {
|
||||
FreezeRay.shoot(event.getPlayer());
|
||||
event.setCancelled(true);
|
||||
} else if (name.equals("§6§lPaintball-Gun")) {
|
||||
PaintballGun.shoot(event.getPlayer());
|
||||
event.setCancelled(true);
|
||||
} else if (name.equals("§c§lMeteorit")) {
|
||||
MeteorStrike.launch(event.getPlayer());
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
if (FreezeRay.frozenPlayers.contains(event.getPlayer().getUniqueId())) {
|
||||
if (event.getFrom().getX() != event.getTo().getX() || event.getFrom().getZ() != event.getTo().getZ()) {
|
||||
event.setTo(event.getFrom().setDirection(event.getTo().getDirection()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void handleSpecialHatEffects(Player p) {
|
||||
ItemStack hat = p.getInventory().getHelmet();
|
||||
if (hat == null || hat.getType() == Material.AIR) return;
|
||||
|
||||
switch (hat.getType()) {
|
||||
case CAMPFIRE:
|
||||
p.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, p.getLocation().add(0, 2.2, 0), 1, 0.05, 0.05, 0.05, 0.02);
|
||||
break;
|
||||
case SPAWNER:
|
||||
p.getWorld().spawnParticle(Particle.FLAME, p.getLocation().add(0, 2.1, 0), 1, 0.12, 0.12, 0.12, 0.02);
|
||||
break;
|
||||
case SEA_LANTERN:
|
||||
case BEACON:
|
||||
p.getWorld().spawnParticle(Particle.END_ROD, p.getLocation().add(0, 2.1, 0), 1, 0.1, 0.1, 0.1, 0.03);
|
||||
break;
|
||||
case ENCHANTING_TABLE:
|
||||
p.getWorld().spawnParticle(Particle.ENCHANT, p.getLocation().add(0, 2.3, 0), 1, 0.2, 0.2, 0.2, 0.5);
|
||||
break;
|
||||
case CAMPFIRE -> p.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, p.getLocation().add(0, 2.2, 0), 1, 0.05, 0.05, 0.05, 0.02);
|
||||
case SPAWNER -> p.getWorld().spawnParticle(Particle.FLAME, p.getLocation().add(0, 2.1, 0), 1, 0.12, 0.12, 0.12, 0.02);
|
||||
case SEA_LANTERN, BEACON -> p.getWorld().spawnParticle(Particle.END_ROD, p.getLocation().add(0, 2.1, 0), 1, 0.1, 0.1, 0.1, 0.03);
|
||||
case ENCHANTING_TABLE -> p.getWorld().spawnParticle(Particle.ENCHANT, p.getLocation().add(0, 2.3, 0), 1, 0.2, 0.2, 0.2, 0.5);
|
||||
default -> {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +128,6 @@ public class GadgetModule implements Module, Listener {
|
||||
gui.setItem(14, createItem(Material.GLASS, "§fAstronaut", "§7Bereit für den Mond?"));
|
||||
gui.setItem(15, createItem(Material.DRAGON_HEAD, "§5Enderdrache", "§7Der König der Lüfte"));
|
||||
gui.setItem(16, createItem(Material.CAKE, "§dKuchen-Kopf", "§7Jeder mag Kuchen!"));
|
||||
|
||||
gui.setItem(19, createItem(Material.SLIME_BLOCK, "§aGlibber-Block", "§7Ziemlich klebrig..."));
|
||||
gui.setItem(20, createItem(Material.MELON, "§aMelonen-Helm", "§7Frisch und saftig"));
|
||||
gui.setItem(21, createItem(Material.HAY_BLOCK, "§eStrohhut", "§7Sommer auf dem Land"));
|
||||
@@ -110,7 +135,6 @@ public class GadgetModule implements Module, Listener {
|
||||
gui.setItem(23, createItem(Material.CRAFTING_TABLE, "§6Werkbank", "§7Immer am Basteln"));
|
||||
gui.setItem(24, createItem(Material.BOOKSHELF, "§fBücherregal", "§7Ein wahrer Schlaukopf"));
|
||||
gui.setItem(25, createItem(Material.HONEY_BLOCK, "§6Honig-Hut", "§7Süß und klebrig"));
|
||||
|
||||
gui.setItem(28, createItem(Material.GOLD_BLOCK, "§6Gold-Bonze", "§7Zeig was du hast"));
|
||||
gui.setItem(29, createItem(Material.DIAMOND_ORE, "§bDiamant-Erz", "§7Bau mich bloß nicht ab!"));
|
||||
gui.setItem(30, createItem(Material.BEACON, "§fLeuchtfeuer", "§7§oEffekt: Glitzern"));
|
||||
@@ -162,9 +186,12 @@ public class GadgetModule implements Module, Listener {
|
||||
private void openFunGUI(Player player) {
|
||||
Inventory gui = Bukkit.createInventory(null, 27, FUN_TITLE);
|
||||
fillEdges(gui);
|
||||
gui.setItem(11, createItem(Material.FISHING_ROD, "§b§lEnterhaken", "§7Zieh dich durch die Luft!"));
|
||||
gui.setItem(13, createItem(Material.SHIELD, "§5§lSchutzzone", "§7Halte andere auf Distanz"));
|
||||
gui.setItem(15, createItem(Material.EGG, "§f§lChicken-Rain", "§7Gack-Gack! Hühner überall!"));
|
||||
gui.setItem(10, createItem(Material.FISHING_ROD, "§b§lEnterhaken", "§7Zieh dich durch die Luft!"));
|
||||
gui.setItem(11, createItem(Material.PACKED_ICE, "§b§lFreeze-Ray", "§7Friere andere Spieler ein!"));
|
||||
gui.setItem(12, createItem(Material.GOLDEN_HOE, "§6§lPaintball-Gun", "§7Male die Lobby bunt aus!"));
|
||||
gui.setItem(14, createItem(Material.FIRE_CHARGE, "§c§lMeteorit", "§7Lass es krachen!"));
|
||||
gui.setItem(15, createItem(Material.SHIELD, "§5§lSchutzzone", "§7Halte andere auf Distanz"));
|
||||
gui.setItem(16, createItem(Material.EGG, "§f§lChicken-Rain", "§7Gack-Gack! Hühner überall!"));
|
||||
gui.setItem(22, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
|
||||
player.openInventory(gui);
|
||||
}
|
||||
@@ -187,37 +214,32 @@ public class GadgetModule implements Module, Listener {
|
||||
else if (item.getType() == Material.NETHER_STAR) openParticleGUI(player);
|
||||
else if (item.getType() == Material.FIREWORK_ROCKET) openFunGUI(player);
|
||||
else if (item.getType() == Material.BARRIER) { removeGadgets(player); player.closeInventory(); }
|
||||
}
|
||||
else if (title.equals(HAT_TITLE)) {
|
||||
} else if (title.equals(HAT_TITLE)) {
|
||||
if (item.getType() != Material.GRAY_STAINED_GLASS_PANE) {
|
||||
HatManager.setHat(player, item.getType(), item.getItemMeta().getDisplayName());
|
||||
player.playSound(player.getLocation(), Sound.ITEM_ARMOR_EQUIP_GENERIC, 1, 1);
|
||||
player.closeInventory();
|
||||
}
|
||||
}
|
||||
else if (title.equals(PET_TITLE)) {
|
||||
} else if (title.equals(PET_TITLE)) {
|
||||
if (item.getType() == Material.BONE) PetManager.spawnEntityPet(player, "WOLF");
|
||||
else if (item.getType() == Material.CAT_SPAWN_EGG) PetManager.spawnEntityPet(player, "CAT");
|
||||
else if (item.getType() == Material.PANDA_SPAWN_EGG) PetManager.spawnEntityPet(player, "PANDA");
|
||||
player.sendMessage("§8[§6Nexus§8] §dDein Pet wurde gerufen!");
|
||||
player.closeInventory();
|
||||
}
|
||||
else if (title.equals(BALLOON_TITLE)) {
|
||||
} else if (title.equals(BALLOON_TITLE)) {
|
||||
if (item.getType().toString().endsWith("_WOOL")) {
|
||||
if (activeBalloons.containsKey(player.getUniqueId())) activeBalloons.get(player.getUniqueId()).remove();
|
||||
activeBalloons.put(player.getUniqueId(), new Balloon(player, item.getType()));
|
||||
player.sendMessage("§8[§6Nexus§8] §aBallon aktiviert!");
|
||||
player.closeInventory();
|
||||
}
|
||||
}
|
||||
else if (title.equals(PARTICLE_TITLE)) {
|
||||
} else if (title.equals(PARTICLE_TITLE)) {
|
||||
if (item.getType() == Material.POPPY) activeEffects.put(player.getUniqueId(), new ParticleEffect("hearts"));
|
||||
else if (item.getType() == Material.BLAZE_POWDER) activeEffects.put(player.getUniqueId(), new ParticleEffect("flames"));
|
||||
else if (item.getType() == Material.WATER_BUCKET) activeEffects.put(player.getUniqueId(), new ParticleEffect("cloud"));
|
||||
player.sendMessage("§8[§6Nexus§8] §aPartikel aktiviert!");
|
||||
player.closeInventory();
|
||||
}
|
||||
else if (title.equals(FUN_TITLE)) {
|
||||
} else if (title.equals(FUN_TITLE)) {
|
||||
if (item.getType() == Material.EGG) {
|
||||
ChickenRain.start(player);
|
||||
player.sendMessage("§8[§6Nexus§8] §fHühnerregen gestartet!");
|
||||
@@ -225,6 +247,15 @@ public class GadgetModule implements Module, Listener {
|
||||
} else if (item.getType() == Material.FISHING_ROD) {
|
||||
player.getInventory().addItem(createItem(Material.FISHING_ROD, "§b§lEnterhaken", "§7Rechtsklick zum Katapultieren"));
|
||||
player.closeInventory();
|
||||
} else if (item.getType() == Material.PACKED_ICE) {
|
||||
player.getInventory().addItem(createItem(Material.PACKED_ICE, "§b§lFreeze-Ray", "§7Rechtsklick zum Einfrieren"));
|
||||
player.closeInventory();
|
||||
} else if (item.getType() == Material.GOLDEN_HOE) {
|
||||
player.getInventory().addItem(createItem(Material.GOLDEN_HOE, "§6§lPaintball-Gun", "§7Rechtsklick zum Schießen"));
|
||||
player.closeInventory();
|
||||
} else if (item.getType() == Material.FIRE_CHARGE) {
|
||||
player.getInventory().addItem(createItem(Material.FIRE_CHARGE, "§c§lMeteorit", "§7Rechtsklick zum Markieren"));
|
||||
player.closeInventory();
|
||||
} else if (item.getType() == Material.SHIELD) {
|
||||
if (activeShields.contains(player.getUniqueId())) {
|
||||
activeShields.remove(player.getUniqueId());
|
||||
@@ -242,7 +273,7 @@ public class GadgetModule implements Module, Listener {
|
||||
public void onFish(PlayerFishEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
ItemStack item = player.getInventory().getItemInMainHand();
|
||||
if (item != null && item.getType() == Material.FISHING_ROD && item.hasItemMeta() && item.getItemMeta().getDisplayName().equals("§b§lEnterhaken")) {
|
||||
if (item.getType() == Material.FISHING_ROD && item.hasItemMeta() && item.getItemMeta().getDisplayName().equals("§b§lEnterhaken")) {
|
||||
if (event.getState() == PlayerFishEvent.State.IN_GROUND || event.getState() == PlayerFishEvent.State.REEL_IN || event.getState() == PlayerFishEvent.State.CAUGHT_ENTITY) {
|
||||
if (event.getHook() != null) {
|
||||
GrapplingHook.pullPlayer(player, event.getHook().getLocation());
|
||||
@@ -261,10 +292,14 @@ public class GadgetModule implements Module, Listener {
|
||||
PetManager.removePet(player);
|
||||
HatManager.removeHat(player);
|
||||
player.getInventory().remove(Material.FISHING_ROD);
|
||||
player.getInventory().remove(Material.PACKED_ICE);
|
||||
player.getInventory().remove(Material.GOLDEN_HOE);
|
||||
player.getInventory().remove(Material.FIRE_CHARGE);
|
||||
player.sendMessage("§8[§6Nexus§8] §cAlle Gadgets abgelegt.");
|
||||
}
|
||||
|
||||
private void fillEdges(Inventory inv) {
|
||||
// Bedrock braucht einen Space, um den Namen korrekt anzuzeigen
|
||||
ItemStack glass = createItem(Material.GRAY_STAINED_GLASS_PANE, " ", null);
|
||||
for (int i = 0; i < inv.getSize(); i++) {
|
||||
if (i < 9 || i >= inv.getSize() - 9 || i % 9 == 0 || (i + 1) % 9 == 0) inv.setItem(i, glass);
|
||||
@@ -276,11 +311,19 @@ public class GadgetModule implements Module, Listener {
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(name);
|
||||
if (lore != null) {
|
||||
|
||||
// WICHTIG FÜR BEDROCK: Saubere ArrayList für Lore
|
||||
List<String> l = new ArrayList<>();
|
||||
l.add(lore);
|
||||
if (lore != null && !lore.isEmpty()) {
|
||||
l.add(ChatColor.translateAlternateColorCodes('&', lore));
|
||||
meta.setLore(l);
|
||||
}
|
||||
|
||||
// VERSTECKT ATTRIBUTE: Verhindert "+Armor" etc., was bei Bedrock die Lore überdeckt
|
||||
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
|
||||
meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
|
||||
meta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
|
||||
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
package de.nexuslobby.modules.gadgets;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class MeteorStrike {
|
||||
|
||||
public static void launch(Player shooter) {
|
||||
Location target = null;
|
||||
Location start = shooter.getEyeLocation();
|
||||
Vector direction = start.getDirection();
|
||||
|
||||
for (double d = 0; d < 30; d += 0.5) {
|
||||
Location point = start.clone().add(direction.clone().multiply(d));
|
||||
if (point.getBlock().getType().isSolid()) {
|
||||
target = point;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (target == null) return;
|
||||
final Location finalTarget = target.clone().add(0, 0.5, 0);
|
||||
|
||||
finalTarget.getWorld().spawnParticle(Particle.FLAME, finalTarget, 20, 0.5, 0.1, 0.5, 0.05);
|
||||
shooter.sendMessage("§8[§6Nexus§8] §cMeteorit im Anflug...");
|
||||
|
||||
org.bukkit.Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), () -> {
|
||||
// EXPLOSION_EMITTER ist der moderne Name für HUGE_EXPLOSION
|
||||
finalTarget.getWorld().spawnParticle(Particle.EXPLOSION_EMITTER, finalTarget, 1);
|
||||
finalTarget.getWorld().spawnParticle(Particle.LAVA, finalTarget, 30, 0.5, 0.5, 0.5, 0.1);
|
||||
finalTarget.getWorld().playSound(finalTarget, Sound.ENTITY_GENERIC_EXPLODE, 1.0f, 0.8f);
|
||||
|
||||
for (Entity entity : finalTarget.getWorld().getNearbyEntities(finalTarget, 4, 4, 4)) {
|
||||
if (entity instanceof Player p) {
|
||||
Vector v = p.getLocation().toVector().subtract(finalTarget.toVector()).normalize().multiply(1.5).setY(0.5);
|
||||
p.setVelocity(v);
|
||||
p.sendMessage("§cBUMM!");
|
||||
}
|
||||
}
|
||||
}, 30L);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
package de.nexuslobby.modules.gadgets;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class PaintballGun {
|
||||
private static final Random random = new Random();
|
||||
|
||||
// Wir nutzen jetzt Wolle für kräftigere Farben
|
||||
private static final Material[] COLORS = {
|
||||
Material.RED_WOOL, Material.BLUE_WOOL, Material.LIME_WOOL,
|
||||
Material.ORANGE_WOOL, Material.MAGENTA_WOOL, Material.LIGHT_BLUE_WOOL,
|
||||
Material.YELLOW_WOOL, Material.PURPLE_WOOL, Material.PINK_WOOL
|
||||
};
|
||||
|
||||
public static void shoot(Player shooter) {
|
||||
Location start = shooter.getEyeLocation();
|
||||
Vector direction = start.getDirection();
|
||||
Material randomColor = COLORS[random.nextInt(COLORS.length)];
|
||||
|
||||
shooter.getWorld().playSound(start, Sound.ENTITY_CHICKEN_EGG, 1.0f, 2.0f);
|
||||
|
||||
for (double d = 0; d < 25; d += 0.5) {
|
||||
Location point = start.clone().add(direction.clone().multiply(d));
|
||||
|
||||
// Flug-Partikel (kleiner Rauch oder Schneeball)
|
||||
point.getWorld().spawnParticle(Particle.ITEM_SNOWBALL, point, 1, 0, 0, 0, 0);
|
||||
|
||||
Block block = point.getBlock();
|
||||
if (block.getType().isSolid()) {
|
||||
impact(block, randomColor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void impact(Block centerBlock, Material color) {
|
||||
Location centerLoc = centerBlock.getLocation();
|
||||
centerLoc.getWorld().playSound(centerLoc, Sound.ENTITY_SLIME_SQUISH, 1.0f, 1.2f);
|
||||
|
||||
int radius = 2; // Radius der Farbkugel
|
||||
|
||||
// Wir gehen alle Blöcke im Würfel um den Einschlag durch
|
||||
for (int x = -radius; x <= radius; x++) {
|
||||
for (int y = -radius; y <= radius; y++) {
|
||||
for (int z = -radius; z <= radius; z++) {
|
||||
|
||||
// Berechne Distanz für eine Kugelform (statt Würfel)
|
||||
if (x * x + y * y + z * z <= radius * radius + 0.5) {
|
||||
Block target = centerLoc.clone().add(x, y, z).getBlock();
|
||||
|
||||
// Nur solide Blöcke färben (keine Luft/Gras)
|
||||
if (target.getType().isSolid()) {
|
||||
applyColor(target, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyColor(Block block, Material color) {
|
||||
Location loc = block.getLocation();
|
||||
|
||||
// Effekt-Partikel am Block
|
||||
loc.getWorld().spawnParticle(Particle.BLOCK, loc.clone().add(0.5, 0.5, 0.5), 3, 0.1, 0.1, 0.1, color.createBlockData());
|
||||
|
||||
// Block-Änderung an alle senden
|
||||
for (Player online : Bukkit.getOnlinePlayers()) {
|
||||
online.sendBlockChange(loc, color.createBlockData());
|
||||
}
|
||||
|
||||
// Nach 10 Sekunden zurücksetzen
|
||||
Bukkit.getScheduler().runTaskLater(NexusLobby.getInstance(), () -> {
|
||||
for (Player online : Bukkit.getOnlinePlayers()) {
|
||||
online.sendBlockChange(loc, block.getBlockData());
|
||||
}
|
||||
}, 400L);
|
||||
}
|
||||
}
|
||||
113
src/main/java/de/nexuslobby/modules/parkour/ParkourListener.java
Normal file
113
src/main/java/de/nexuslobby/modules/parkour/ParkourListener.java
Normal file
@@ -0,0 +1,113 @@
|
||||
package de.nexuslobby.modules.parkour;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public class ParkourListener implements Listener {
|
||||
|
||||
private final ParkourManager manager;
|
||||
private final String NPC_TAG = "parkour_npc";
|
||||
private final HashMap<UUID, Long> startCooldown = new HashMap<>();
|
||||
|
||||
public ParkourListener(ParkourManager manager) {
|
||||
this.manager = manager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet den Parkour per Rechtsklick auf den ArmorStand
|
||||
*/
|
||||
@EventHandler
|
||||
public void onInteract(PlayerInteractAtEntityEvent event) {
|
||||
if (!(event.getRightClicked() instanceof ArmorStand as)) return;
|
||||
|
||||
// Prüfen, ob der ArmorStand den richtigen Tag hat
|
||||
if (as.getScoreboardTags().contains(NPC_TAG)) {
|
||||
Player player = event.getPlayer();
|
||||
|
||||
// Abbrechen, wenn der Spieler schon im Parkour ist
|
||||
if (manager.isIngame(player)) return;
|
||||
|
||||
// Cooldown-Check (3 Sekunden)
|
||||
if (startCooldown.containsKey(player.getUniqueId())) {
|
||||
if (System.currentTimeMillis() - startCooldown.get(player.getUniqueId()) < 3000) {
|
||||
player.sendMessage("§cBitte warte einen Moment, bevor du erneut startest.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Parkour starten
|
||||
manager.startParkour(player, as.getLocation());
|
||||
player.sendMessage("§8[§6Parkour§8] §eViel Erfolg! Erreiche das Ziel so schnell wie möglich.");
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1f);
|
||||
|
||||
// Event abbrechen, damit man keine Ausrüstung vom ArmorStand klaut
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onMove(PlayerMoveEvent event) {
|
||||
// Performance: Nur berechnen, wenn ein voller Block gewechselt wurde
|
||||
if (event.getFrom().getBlockX() == event.getTo().getBlockX() &&
|
||||
event.getFrom().getBlockY() == event.getTo().getBlockY() &&
|
||||
event.getFrom().getBlockZ() == event.getTo().getBlockZ()) return;
|
||||
|
||||
Player player = event.getPlayer();
|
||||
if (!manager.isIngame(player)) return;
|
||||
|
||||
Location loc = player.getLocation();
|
||||
|
||||
// --- 1. ABSTURZ-CHECK ---
|
||||
// Passe die Höhe '50' an deine Map an!
|
||||
if (loc.getY() < 50) {
|
||||
Location lastCp = manager.getCheckpoint(player);
|
||||
if (lastCp != null) {
|
||||
player.teleport(lastCp);
|
||||
player.sendMessage("§8[§6Parkour§8] §cAbgestürzt! Zurück zum Checkpoint.");
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_ENDERMAN_TELEPORT, 0.5f, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// --- 2. CHECKPOINT-CHECK ---
|
||||
List<Location> cps = manager.getOrderedCheckpoints();
|
||||
for (int i = 0; i < cps.size(); i++) {
|
||||
if (isNearby(loc, cps.get(i))) {
|
||||
manager.reachCheckpoint(player, i);
|
||||
}
|
||||
}
|
||||
|
||||
// --- 3. ZIEL-CHECK ---
|
||||
Location finish = manager.getFinishLocation();
|
||||
if (finish != null && isNearby(loc, finish)) {
|
||||
manager.finishParkour(player);
|
||||
// Nach dem Ziel setzen wir einen Cooldown
|
||||
startCooldown.put(player.getUniqueId(), System.currentTimeMillis());
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isNearby(Location playerLoc, Location targetLoc) {
|
||||
if (playerLoc.getWorld() == null || !playerLoc.getWorld().equals(targetLoc.getWorld())) return false;
|
||||
// 2.25 entspricht einem Radius von ca. 1.5 Blöcken
|
||||
return playerLoc.distanceSquared(targetLoc) <= 2.25;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onQuit(PlayerQuitEvent event) {
|
||||
UUID uuid = event.getPlayer().getUniqueId();
|
||||
manager.stopParkour(event.getPlayer());
|
||||
startCooldown.remove(uuid);
|
||||
}
|
||||
}
|
||||
231
src/main/java/de/nexuslobby/modules/parkour/ParkourManager.java
Normal file
231
src/main/java/de/nexuslobby/modules/parkour/ParkourManager.java
Normal file
@@ -0,0 +1,231 @@
|
||||
package de.nexuslobby.modules.parkour;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import net.md_5.bungee.api.ChatMessageType;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Particle;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class ParkourManager {
|
||||
|
||||
private final NexusLobby plugin;
|
||||
private final File file;
|
||||
private FileConfiguration config;
|
||||
|
||||
private final Map<UUID, Long> startTime = new HashMap<>();
|
||||
private final Map<UUID, Location> lastCheckpointLoc = new HashMap<>();
|
||||
private final Map<UUID, Integer> nextCheckpointIndex = new HashMap<>();
|
||||
|
||||
public ParkourManager(NexusLobby plugin) {
|
||||
this.plugin = plugin;
|
||||
this.file = new File(plugin.getDataFolder(), "parkour.yml");
|
||||
loadConfig();
|
||||
startParticleTask();
|
||||
}
|
||||
|
||||
private void loadConfig() {
|
||||
if (!file.exists()) {
|
||||
file.getParentFile().mkdirs();
|
||||
try { file.createNewFile(); } catch (IOException e) { e.printStackTrace(); }
|
||||
}
|
||||
config = YamlConfiguration.loadConfiguration(file);
|
||||
}
|
||||
|
||||
public void setCheckpoint(Player player, Location loc) {
|
||||
int nextId = 1;
|
||||
if (config.contains("locations.checkpoints") && config.getConfigurationSection("locations.checkpoints") != null) {
|
||||
nextId = config.getConfigurationSection("locations.checkpoints").getKeys(false).size() + 1;
|
||||
}
|
||||
|
||||
addCheckpointLocation(String.valueOf(nextId), loc);
|
||||
player.sendMessage("§8[§6Parkour§8] §7Checkpoint §e#" + nextId + " §7an deiner Position gesetzt.");
|
||||
player.playSound(player.getLocation(), Sound.BLOCK_AMETHYST_BLOCK_CHIME, 1.0f, 1.5f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Löscht die gesamte Strecke (Checkpoints und Ziel) und bricht aktuelle Läufe ab.
|
||||
*/
|
||||
public void removeAllPoints() {
|
||||
config.set("locations.checkpoints", null);
|
||||
config.set("locations.finish", null);
|
||||
save();
|
||||
|
||||
// Alle Spieler aus dem Parkour werfen, damit keine Partikel zu gelöschten Zielen führen
|
||||
for (UUID uuid : new HashSet<>(startTime.keySet())) {
|
||||
Player p = Bukkit.getPlayer(uuid);
|
||||
if (p != null) {
|
||||
stopParkour(p);
|
||||
p.sendMessage("§8[§6Parkour§8] §cDie aktuelle Strecke wurde soeben gelöscht.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void startParkour(Player player, Location startLoc) {
|
||||
if (startTime.containsKey(player.getUniqueId())) return;
|
||||
|
||||
startTime.put(player.getUniqueId(), System.currentTimeMillis());
|
||||
lastCheckpointLoc.put(player.getUniqueId(), startLoc);
|
||||
nextCheckpointIndex.put(player.getUniqueId(), 0);
|
||||
|
||||
player.playSound(player.getLocation(), Sound.BLOCK_NOTE_BLOCK_CHIME, 1.0f, 1.2f);
|
||||
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (!isIngame(player) || !player.isOnline()) {
|
||||
this.cancel();
|
||||
return;
|
||||
}
|
||||
long diff = System.currentTimeMillis() - startTime.get(player.getUniqueId());
|
||||
double sec = diff / 1000.0;
|
||||
player.spigot().sendMessage(ChatMessageType.ACTION_BAR,
|
||||
new TextComponent("§6⏱ Zeit: §e" + String.format("%.2f", sec) + "s §8| §bNächster Punkt: §7Partikel folgen"));
|
||||
}
|
||||
}.runTaskTimer(plugin, 0L, 1L);
|
||||
}
|
||||
|
||||
private void startParticleTask() {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
for (UUID uuid : startTime.keySet()) {
|
||||
Player p = Bukkit.getPlayer(uuid);
|
||||
if (p == null) continue;
|
||||
|
||||
int nextIdx = nextCheckpointIndex.getOrDefault(uuid, 0);
|
||||
List<Location> cps = getOrderedCheckpoints();
|
||||
|
||||
if (nextIdx < cps.size()) {
|
||||
Location nextCp = cps.get(nextIdx);
|
||||
if (nextCp != null && p.getWorld().equals(nextCp.getWorld())) {
|
||||
p.spawnParticle(Particle.SOUL_FIRE_FLAME, nextCp.clone().add(0, 0.5, 0), 5, 0.1, 0.3, 0.1, 0.02);
|
||||
}
|
||||
} else {
|
||||
Location finish = getFinishLocation();
|
||||
if (finish != null && p.getWorld().equals(finish.getWorld())) {
|
||||
p.spawnParticle(Particle.HAPPY_VILLAGER, finish.clone().add(0, 0.5, 0), 8, 0.2, 0.5, 0.2, 0.02);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}.runTaskTimer(plugin, 0L, 6L);
|
||||
}
|
||||
|
||||
public void reachCheckpoint(Player player, int reachedIndex) {
|
||||
int currentNext = nextCheckpointIndex.getOrDefault(player.getUniqueId(), 0);
|
||||
|
||||
if (reachedIndex == currentNext) {
|
||||
List<Location> cps = getOrderedCheckpoints();
|
||||
if (reachedIndex < cps.size()) {
|
||||
lastCheckpointLoc.put(player.getUniqueId(), cps.get(reachedIndex));
|
||||
nextCheckpointIndex.put(player.getUniqueId(), reachedIndex + 1);
|
||||
|
||||
player.sendMessage("§8[§6Parkour§8] §bCheckpoint #" + (reachedIndex + 1) + " erreicht!");
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 0.8f, 1.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void finishParkour(Player player) {
|
||||
if (!startTime.containsKey(player.getUniqueId())) return;
|
||||
|
||||
if (nextCheckpointIndex.getOrDefault(player.getUniqueId(), 0) < getOrderedCheckpoints().size()) {
|
||||
player.sendMessage("§cDu hast Checkpoints übersprungen! Folge den Partikeln.");
|
||||
return;
|
||||
}
|
||||
|
||||
long duration = System.currentTimeMillis() - startTime.get(player.getUniqueId());
|
||||
double seconds = duration / 1000.0;
|
||||
|
||||
player.sendMessage("§8§m--------------------------------------");
|
||||
player.sendMessage("§8[§6Parkour§8] §a§lZiel erreicht!");
|
||||
player.sendMessage("§7Deine Zeit: §e" + String.format("%.2f", seconds) + "s");
|
||||
player.sendMessage("§8§m--------------------------------------");
|
||||
|
||||
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1.0f, 1.0f);
|
||||
|
||||
saveBestTime(player, seconds);
|
||||
stopParkour(player);
|
||||
}
|
||||
|
||||
public void stopParkour(Player player) {
|
||||
startTime.remove(player.getUniqueId());
|
||||
lastCheckpointLoc.remove(player.getUniqueId());
|
||||
nextCheckpointIndex.remove(player.getUniqueId());
|
||||
}
|
||||
|
||||
public void setStartLocation(Location loc) { config.set("locations.start", loc); save(); }
|
||||
public void setFinishLocation(Location loc) { config.set("locations.finish", loc); save(); }
|
||||
public void addCheckpointLocation(String id, Location loc) { config.set("locations.checkpoints." + id, loc); save(); }
|
||||
|
||||
public Location getStartLocation() { return config.getLocation("locations.start"); }
|
||||
public Location getFinishLocation() { return config.getLocation("locations.finish"); }
|
||||
|
||||
public List<Location> getOrderedCheckpoints() {
|
||||
if (!config.contains("locations.checkpoints") || config.getConfigurationSection("locations.checkpoints") == null)
|
||||
return new ArrayList<>();
|
||||
|
||||
return config.getConfigurationSection("locations.checkpoints").getKeys(false).stream()
|
||||
.sorted(Comparator.comparingInt(Integer::parseInt))
|
||||
.map(key -> config.getLocation("locations.checkpoints." + key))
|
||||
.filter(Objects::nonNull)
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
private void save() { try { config.save(file); } catch (IOException e) { e.printStackTrace(); } }
|
||||
|
||||
public void clearStats() {
|
||||
config.set("besttimes", null);
|
||||
config.set("names", null);
|
||||
save();
|
||||
}
|
||||
|
||||
public boolean isIngame(Player player) { return startTime.containsKey(player.getUniqueId()); }
|
||||
public Location getCheckpoint(Player player) { return lastCheckpointLoc.get(player.getUniqueId()); }
|
||||
|
||||
private void saveBestTime(Player player, double time) {
|
||||
String path = "besttimes." + player.getUniqueId();
|
||||
double currentTime = config.getDouble(path, 99999.9);
|
||||
if (time < currentTime) {
|
||||
config.set(path, time);
|
||||
config.set("names." + player.getUniqueId(), player.getName());
|
||||
save();
|
||||
player.sendMessage("§8[§6Parkour§8] §6§lNeuer Rekord! §7Du hast dich verbessert.");
|
||||
}
|
||||
}
|
||||
|
||||
public String getTopTen() {
|
||||
if (!config.contains("besttimes") || config.getConfigurationSection("besttimes") == null)
|
||||
return "§6§l🏆 TOP 10 PARKOUR 🏆\n§7Noch keine Rekorde.";
|
||||
|
||||
Map<String, Double> allTimes = new HashMap<>();
|
||||
for (String uuidStr : config.getConfigurationSection("besttimes").getKeys(false)) {
|
||||
allTimes.put(uuidStr, config.getDouble("besttimes." + uuidStr));
|
||||
}
|
||||
|
||||
List<Map.Entry<String, Double>> sortedList = allTimes.entrySet().stream()
|
||||
.sorted(Map.Entry.comparingByValue())
|
||||
.limit(10)
|
||||
.toList();
|
||||
|
||||
StringBuilder builder = new StringBuilder("§6§l🏆 TOP 10 PARKOUR 🏆");
|
||||
int rank = 1;
|
||||
for (Map.Entry<String, Double> entry : sortedList) {
|
||||
String name = config.getString("names." + entry.getKey(), "Unbekannt");
|
||||
builder.append("\n§e#").append(rank).append(" §f").append(name).append(" §8» §a").append(String.format("%.2f", entry.getValue())).append("s");
|
||||
rank++;
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
package de.nexuslobby.modules.player;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import de.nexuslobby.api.Module;
|
||||
import me.clip.placeholderapi.PlaceholderAPI;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Statistic;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEntityEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import org.bukkit.inventory.meta.SkullMeta;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Modul zur Inspektion von Spielern in der Lobby.
|
||||
* Zeigt detaillierte Statistiken in einer interaktiven GUI an.
|
||||
*/
|
||||
public class PlayerInspectModule implements Module, Listener {
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "PlayerInspect";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
Bukkit.getPluginManager().registerEvents(this, NexusLobby.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEntityEvent event) {
|
||||
// Prüfen, ob ein Spieler rechtsgeklickt wurde
|
||||
if (event.getRightClicked() instanceof Player target) {
|
||||
Player viewer = event.getPlayer();
|
||||
|
||||
// GUI nur öffnen, wenn die Hand leer ist (verhindert Konflikte mit Items)
|
||||
if (viewer.getInventory().getItemInMainHand().getType() == Material.AIR) {
|
||||
openDetailedInspectGUI(viewer, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryClick(InventoryClickEvent event) {
|
||||
// Sicherstellen, dass es unser Statistik-Inventar ist anhand des Titels
|
||||
if (event.getView().getTitle().contains("Statistiken")) {
|
||||
event.setCancelled(true); // Verhindert, dass Items herausgenommen werden
|
||||
|
||||
ItemStack clickedItem = event.getCurrentItem();
|
||||
if (clickedItem == null || clickedItem.getType() == Material.AIR) return;
|
||||
|
||||
// Logik für den Schließen-Button (Barriere)
|
||||
if (clickedItem.getType() == Material.BARRIER) {
|
||||
event.getWhoClicked().closeInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void openDetailedInspectGUI(Player viewer, Player target) {
|
||||
// Titel mit Farbcodes
|
||||
String title = "§8» §3Statistiken: §b" + target.getName();
|
||||
Inventory gui = Bukkit.createInventory(null, 45, title);
|
||||
|
||||
// --- Design: Hintergrund mit Glasscheiben füllen ---
|
||||
ItemStack separator = createSimpleItem(Material.GRAY_STAINED_GLASS_PANE, " ");
|
||||
int[] borderSlots = {
|
||||
0,1,2,3,4,5,6,7,8,
|
||||
9,17,
|
||||
18,26,
|
||||
27,35,
|
||||
36,37,38,39,41,42,43,44
|
||||
};
|
||||
for (int slot : borderSlots) gui.setItem(slot, separator);
|
||||
|
||||
// --- Kopf des Spielers mit LuckPerms Prefix via PAPI ---
|
||||
ItemStack head = new ItemStack(Material.PLAYER_HEAD);
|
||||
SkullMeta headMeta = (SkullMeta) head.getItemMeta();
|
||||
if (headMeta != null) {
|
||||
headMeta.setOwningPlayer(target);
|
||||
headMeta.setDisplayName("§e§l" + target.getName());
|
||||
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§8§m-----------------------");
|
||||
|
||||
// LuckPerms Prefix über PlaceholderAPI auslesen
|
||||
String prefix = "%luckperms_prefix%";
|
||||
prefix = PlaceholderAPI.setPlaceholders(target, prefix);
|
||||
|
||||
// KORREKTUR: Farbcodes (&) in echte Minecraft-Farben (§) umwandeln
|
||||
prefix = ChatColor.translateAlternateColorCodes('&', prefix);
|
||||
|
||||
lore.add("§7Rang: " + (prefix.isEmpty() ? "§fSpieler" : prefix));
|
||||
lore.add("§7Level: §a" + target.getLevel());
|
||||
lore.add("§7Status: §aOnline");
|
||||
lore.add("§8§m-----------------------");
|
||||
|
||||
headMeta.setLore(lore);
|
||||
head.setItemMeta(headMeta);
|
||||
}
|
||||
gui.setItem(4, head);
|
||||
|
||||
// --- Statistik Kategorie: KAMPF (Slot 19) ---
|
||||
gui.setItem(19, createStatsItem(Material.DIAMOND_SWORD, "§c§lKampf-Statistiken",
|
||||
"§8» §7Spieler-Kills: §f" + target.getStatistic(Statistic.PLAYER_KILLS),
|
||||
"§8» §7Mob-Kills: §f" + target.getStatistic(Statistic.MOB_KILLS),
|
||||
"§8» §7Tode gesamt: §f" + target.getStatistic(Statistic.DEATHS),
|
||||
"§8» §7Schaden verursacht: §f" + (target.getStatistic(Statistic.DAMAGE_DEALT) / 10) + " ❤"));
|
||||
|
||||
// --- Statistik Kategorie: ARBEIT (Slot 21) ---
|
||||
// Optimierte Abfrage für wichtige Blöcke
|
||||
int totalBlocks = target.getStatistic(Statistic.MINE_BLOCK, Material.STONE) +
|
||||
target.getStatistic(Statistic.MINE_BLOCK, Material.DIRT) +
|
||||
target.getStatistic(Statistic.MINE_BLOCK, Material.COBBLESTONE);
|
||||
|
||||
gui.setItem(21, createStatsItem(Material.IRON_PICKAXE, "§e§lHandwerk & Fleiß",
|
||||
"§8» §7Blöcke (S/D/C): §f" + totalBlocks,
|
||||
"§8» §7Items gedroppt: §f" + target.getStatistic(Statistic.DROP_COUNT),
|
||||
"§8» §7Fische gefangen: §f" + target.getStatistic(Statistic.FISH_CAUGHT),
|
||||
"§8» §7Glocken geläutet: §f" + target.getStatistic(Statistic.BELL_RING)));
|
||||
|
||||
// --- Statistik Kategorie: BEWEGUNG (Slot 23) ---
|
||||
double walkKm = target.getStatistic(Statistic.WALK_ONE_CM) / 100000.0;
|
||||
double flyKm = target.getStatistic(Statistic.FLY_ONE_CM) / 100000.0;
|
||||
gui.setItem(23, createStatsItem(Material.GOLDEN_BOOTS, "§b§lReise-Statistiken",
|
||||
"§8» §7Gelaufen: §f" + String.format("%.2f", walkKm) + " km",
|
||||
"§8» §7Geflogen: §f" + String.format("%.2f", flyKm) + " km",
|
||||
"§8» §7Sprünge: §f" + target.getStatistic(Statistic.JUMP)));
|
||||
|
||||
// --- Statistik Kategorie: ZEIT (Slot 25) ---
|
||||
long ticks = target.getStatistic(Statistic.PLAY_ONE_MINUTE);
|
||||
long hours = ticks / 72000;
|
||||
long mins = (ticks % 72000) / 1200;
|
||||
gui.setItem(25, createStatsItem(Material.CLOCK, "§a§lZeit-Statistiken",
|
||||
"§8» §7Spielzeit: §f" + hours + " Std. " + mins + " Min.",
|
||||
"§8» §7Letzter Tod vor: §f" + (target.getStatistic(Statistic.TIME_SINCE_DEATH) / 1200) + " Min.",
|
||||
"§8» §7Tage auf Server: §f" + (target.getStatistic(Statistic.PLAY_ONE_MINUTE) / 1728000)));
|
||||
|
||||
// --- Schließen Button (Slot 40) ---
|
||||
gui.setItem(40, createSimpleItem(Material.BARRIER, "§c§lMenü schließen"));
|
||||
|
||||
// Inventar für den Zuschauer öffnen
|
||||
viewer.openInventory(gui);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt ein ItemStack mit Name und Lore-Zeilen inklusive einer Leerzeile am Anfang.
|
||||
*/
|
||||
private ItemStack createStatsItem(Material material, String displayName, String... loreLines) {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(displayName);
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add(" "); // Leerzeile für sauberes Design
|
||||
for (String line : loreLines) {
|
||||
lore.add(line);
|
||||
}
|
||||
meta.setLore(lore);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt ein einfaches ItemStack ohne Lore für Designzwecke.
|
||||
*/
|
||||
private ItemStack createSimpleItem(Material material, String displayName) {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta meta = item.getItemMeta();
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(displayName);
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
119
src/main/java/de/nexuslobby/modules/servers/ServerChecker.java
Normal file
119
src/main/java/de/nexuslobby/modules/servers/ServerChecker.java
Normal file
@@ -0,0 +1,119 @@
|
||||
package de.nexuslobby.modules.servers;
|
||||
|
||||
import de.nexuslobby.NexusLobby;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.ArmorStand;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.net.InetSocketAddress;
|
||||
import java.net.Socket;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
public class ServerChecker {
|
||||
|
||||
/**
|
||||
* Prüft asynchron, ob ein Server unter der angegebenen IP und Port erreichbar ist.
|
||||
*/
|
||||
public static CompletableFuture<Boolean> isOnline(String ip, int port) {
|
||||
return CompletableFuture.supplyAsync(() -> {
|
||||
try (Socket socket = new Socket()) {
|
||||
// 500ms Timeout für stabilere Erkennung
|
||||
socket.connect(new InetSocketAddress(ip, port), 500);
|
||||
return true;
|
||||
} catch (IOException e) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Startet den Scheduler, der alle ArmorStands in allen Welten regelmäßig prüft.
|
||||
*/
|
||||
public static void startGlobalChecker() {
|
||||
// WICHTIG: runTaskTimer (synchron), um den Main-Thread für getEntitiesByClass zu nutzen
|
||||
Bukkit.getScheduler().runTaskTimer(NexusLobby.getInstance(), () -> {
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
// Das Abrufen der Entities muss auf dem Main-Thread passieren
|
||||
for (ArmorStand as : world.getEntitiesByClass(ArmorStand.class)) {
|
||||
checkAndUpdateArmorStand(as);
|
||||
}
|
||||
}
|
||||
}, 100L, 200L);
|
||||
}
|
||||
|
||||
/**
|
||||
* Analysiert die Tags eines ArmorStands und aktualisiert den Namen basierend auf dem Serverstatus.
|
||||
*/
|
||||
private static void checkAndUpdateArmorStand(ArmorStand as) {
|
||||
for (String tag : as.getScoreboardTags()) {
|
||||
// Erwartetes Format: ascmd:slot1:slot2:type:command
|
||||
if (tag.startsWith("ascmd:")) {
|
||||
String[] parts = tag.split(":");
|
||||
if (parts.length < 5) continue;
|
||||
|
||||
String type = parts[3].toLowerCase();
|
||||
if (!type.equals("bungee")) continue;
|
||||
|
||||
String serverName = parts[4];
|
||||
|
||||
// Suche den passenden Key in der Config
|
||||
String configKey = null;
|
||||
if (NexusLobby.getInstance().getConfig().getConfigurationSection("servers") != null) {
|
||||
for (String key : NexusLobby.getInstance().getConfig().getConfigurationSection("servers").getKeys(false)) {
|
||||
if (key.equalsIgnoreCase(serverName)) {
|
||||
configKey = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (configKey == null) continue;
|
||||
|
||||
String ip = NexusLobby.getInstance().getConfig().getString("servers." + configKey + ".ip");
|
||||
int port = NexusLobby.getInstance().getConfig().getInt("servers." + configKey + ".port");
|
||||
|
||||
if (ip == null) continue;
|
||||
|
||||
// Der Ping selbst läuft asynchron weg vom Main-Thread
|
||||
isOnline(ip, port).thenAccept(online -> {
|
||||
// Zurück zum Main-Thread für die Änderung des ArmorStands
|
||||
Bukkit.getScheduler().runTask(NexusLobby.getInstance(), () -> {
|
||||
if (!as.isValid()) return; // Sicherheitscheck falls AS gelöscht wurde
|
||||
|
||||
if (online) {
|
||||
restoreName(as);
|
||||
} else {
|
||||
String offlineText = "§c● §lOFFLINE §c●";
|
||||
if (!offlineText.equals(as.getCustomName())) {
|
||||
as.setCustomName(offlineText);
|
||||
as.setCustomNameVisible(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stellt den ursprünglichen Namen des ArmorStands wieder her.
|
||||
* Nutzt den Tag "asname:NAME" als Backup.
|
||||
*/
|
||||
private static void restoreName(ArmorStand as) {
|
||||
for (String t : as.getScoreboardTags()) {
|
||||
if (t.startsWith("asname:")) {
|
||||
String originalName = t.substring(7);
|
||||
String translatedName = ChatColor.translateAlternateColorCodes('&', originalName);
|
||||
|
||||
if (!translatedName.equals(as.getCustomName())) {
|
||||
as.setCustomName(translatedName);
|
||||
as.setCustomNameVisible(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,12 +6,12 @@ import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.GameRule;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.configuration.file.YamlConfiguration;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.inventory.ClickType; // DIESER IMPORT HAT GEFEHLT
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
@@ -54,8 +54,30 @@ public class LobbySettingsModule implements Module, Listener {
|
||||
Set<String> keys = settingsConfig.getConfigurationSection("gamerules").getKeys(false);
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
for (String key : keys) {
|
||||
String value = String.valueOf(settingsConfig.get("gamerules." + key));
|
||||
world.setGameRuleValue(key, value);
|
||||
Object value = settingsConfig.get("gamerules." + key);
|
||||
updateGameRule(world, key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hilfsmethode zur sicheren Anwendung von GameRules in 1.21
|
||||
private void updateGameRule(World world, String ruleName, Object value) {
|
||||
GameRule<?> rule = GameRule.getByName(ruleName);
|
||||
if (rule == null) return;
|
||||
|
||||
if (value instanceof Boolean && rule.getType() == Boolean.class) {
|
||||
world.setGameRule((GameRule<Boolean>) rule, (Boolean) value);
|
||||
} else if (value instanceof Integer && rule.getType() == Integer.class) {
|
||||
world.setGameRule((GameRule<Integer>) rule, (Integer) value);
|
||||
} else {
|
||||
// Falls der Wert aus der Config als String kommt, versuchen wir ihn zu parsen
|
||||
String strValue = String.valueOf(value);
|
||||
if (rule.getType() == Boolean.class) {
|
||||
world.setGameRule((GameRule<Boolean>) rule, Boolean.parseBoolean(strValue));
|
||||
} else if (rule.getType() == Integer.class) {
|
||||
try {
|
||||
world.setGameRule((GameRule<Integer>) rule, Integer.parseInt(strValue));
|
||||
} catch (NumberFormatException ignored) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -154,7 +176,7 @@ public class LobbySettingsModule implements Module, Listener {
|
||||
settingsConfig.set(path, newValue);
|
||||
saveSettings();
|
||||
if (path.startsWith("gamerules.")) {
|
||||
for (World w : Bukkit.getWorlds()) w.setGameRuleValue(key, String.valueOf(newValue));
|
||||
for (World w : Bukkit.getWorlds()) updateGameRule(w, key, newValue);
|
||||
}
|
||||
} else if (value instanceof Integer) {
|
||||
int newVal = (Integer) value + (event.getClick().isLeftClick() ? 1 : -1);
|
||||
@@ -162,7 +184,7 @@ public class LobbySettingsModule implements Module, Listener {
|
||||
settingsConfig.set(path, newVal);
|
||||
saveSettings();
|
||||
if (path.startsWith("gamerules.")) {
|
||||
for (World w : Bukkit.getWorlds()) w.setGameRuleValue(key, String.valueOf(newVal));
|
||||
for (World w : Bukkit.getWorlds()) updateGameRule(w, key, newVal);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,7 +193,6 @@ public class LobbySettingsModule implements Module, Listener {
|
||||
}
|
||||
|
||||
private void refreshCategory(Player p, String category) {
|
||||
// Die refresh-Logik wurde vereinfacht, um Fehler zu vermeiden
|
||||
if (category.equals("Lobby-Schutz")) openCategory(p, "Lobby-Schutz", "allowPvp", "allowBlockBreaking", "allowBlockPlacing", "allowBlockInteracting", "allowItemDropping", "allowItemPickup", "allowExplosions");
|
||||
else if (category.equals("Chat")) openCategory(p, "Chat", "announceAdvancements", "commandBlockOutput", "logAdminCommands", "sendCommandFeedback", "showDeathMessages", "reducedDebugInfo");
|
||||
else if (category.equals("Drops")) openCategory(p, "Drops", "keepInventory", "doEntityDrops", "doMobLoot", "doTileDrops", "mobExplosionDropDecay", "blockExplosionDropDecay", "tntExplosionDropDecay");
|
||||
|
||||
@@ -27,6 +27,16 @@ lobby:
|
||||
default-gamemode: Adventure
|
||||
clear-inventory-on-join: true
|
||||
|
||||
# Mapping für den Server-Status-Ping der ArmorStands
|
||||
# Der Name (z.B. survival) muss exakt dem Bungee-Servernamen entsprechen
|
||||
servers:
|
||||
survival:
|
||||
ip: "127.0.0.1"
|
||||
port: 25566
|
||||
skyblock:
|
||||
ip: "127.0.0.1"
|
||||
port: 25567
|
||||
|
||||
# --- Tablist Einstellungen ---
|
||||
tablist:
|
||||
enabled: true
|
||||
@@ -54,7 +64,7 @@ items:
|
||||
portals:
|
||||
default-particle: "PORTAL"
|
||||
portal-cooldown: 40 # Ticks, 2 Sekunden
|
||||
save-file: "portals.yml" # Datei im Plugin-Ordner
|
||||
save-file: "portals.yml"
|
||||
|
||||
# -----------------------------------------------------
|
||||
# COMPASS MENU
|
||||
@@ -87,6 +97,13 @@ compass:
|
||||
lore:
|
||||
- "&7Zeige was du kannst!"
|
||||
|
||||
# -----------------------------------------------------
|
||||
# PLAYER INSPECT (Statistiken per Rechtsklick)
|
||||
# -----------------------------------------------------
|
||||
player_inspect:
|
||||
enabled: true
|
||||
gui_title: "&8Statistiken von &6{PLAYER}"
|
||||
|
||||
# --- Suppressor / Global Chat Einstellungen ---
|
||||
suppressor:
|
||||
enabled: true
|
||||
@@ -143,3 +160,19 @@ hider:
|
||||
all: "&aAlle Spieler: &7Sichtbar"
|
||||
# Anzeigename des Items und Nachricht, wenn alle versteckt sind
|
||||
none: "&cKeine Spieler: &7Versteckt"
|
||||
|
||||
# -----------------------------------------------------
|
||||
# BALL / SOCCER EINSTELLUNGEN
|
||||
# -----------------------------------------------------
|
||||
ball:
|
||||
enabled: true
|
||||
# Der Spawnpunkt wird automatisch über /nexus ball setspawn hier gespeichert
|
||||
spawn:
|
||||
world: "world"
|
||||
x: 10.5
|
||||
y: 65.0
|
||||
z: 10.5
|
||||
yaw: 0.0
|
||||
pitch: 0.0
|
||||
# Zeit in Sekunden, bis der Ball bei Inaktivität respawnt
|
||||
respawn_delay: 60
|
||||
164
src/main/resources/conversations.yml
Normal file
164
src/main/resources/conversations.yml
Normal file
@@ -0,0 +1,164 @@
|
||||
# =============================================================
|
||||
# NexusLobby - Lebendige Dialoge v2
|
||||
# =============================================================
|
||||
|
||||
conversations:
|
||||
parkour_begruessung:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&6&lTrainer &8» &fGuten Morgen! Zeit für Frühsport! *streckt sich*'
|
||||
- '&6&lTrainer &8» &fWillkommen bei &e&lNexusLobby&f!'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, um den Parkour zu starten!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&6&lTrainer &8» &fDie Sonne brennt, der Parkour wartet!'
|
||||
- '&6&lTrainer &8» &fHast du das Zeug zum &aParkour-Meister&f?'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, wenn du dich traust!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&6&lTrainer &8» &fNoch eine Runde vor dem Schlafengehen?'
|
||||
- '&6&lTrainer &8» &fZeig bei &e&lNexusLobby&f, was du noch drauf hast!'
|
||||
- '&6&lTrainer &8» &eKlick mich an&f, für deinen neuen Rekord!'
|
||||
|
||||
owner_besuch:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&dTimmy: &fMami, ist der Owner schon wach? &e*hüpft*'
|
||||
- '&5Sarah: &7Bestimmt! Er schließt den Server auf.'
|
||||
- '&dTimmy: &fIch zeig ihm meinen Teddy mit Krone! &a*stolz*'
|
||||
- '&5Sarah: &7Leise sein, falls er noch arbeitet. *psst*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&dTimmy: &fDa ist das Büro! Ich seh die Fenster! &e*rennt*'
|
||||
- '&5Sarah: &cStopp! &7Nicht so stürmisch, Timmy.'
|
||||
- '&dTimmy: &fAber Teddy will den Schreibtisch sehen!'
|
||||
- '&5Sarah: &7Komm an meine Hand. Wir klopfen ganz brav.'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&dTimmy: &fGuck! Im Büro brennt noch Licht! &b*zeigt*'
|
||||
- '&5Sarah: &7Er arbeitet sicher noch an Updates.'
|
||||
- '&dTimmy: &fIst er ein Roboter? Er schläft nie! &7*staunt*'
|
||||
- '&5Sarah: &7Nein, er braucht nur viel Zaubertrank. *lacht*'
|
||||
|
||||
fussball_match:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&eLeon: &fFinn! Aufwachen! Kick den Ball! &e*kickt*'
|
||||
- '&6Finn: &8*gähnt* &7Mein Fuß schläft noch, Leon...'
|
||||
- '&eLeon: &fKeine Ausreden! Pass an! &6*kickt hart*'
|
||||
- '&6Finn: &fHuch! &7*stoppt unsicher* &fBin ja schon wach!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&eLeon: &fPass auf! Jetzt kommt mein Spezialschuss!'
|
||||
- '&6Finn: &fDen hab ich! &e*macht Hechtsprung* &fJaaaa!'
|
||||
- '&eLeon: &7Wie hast du den denn erwischt? &c*schmollt*'
|
||||
- '&6Finn: &fIch kenne deine Tricks, Leon! *grinst*'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&eLeon: &7Ich seh den Ball kaum noch. &8*kneift Augen*'
|
||||
- '&6Finn: &fEgal! Nächstes Tor gewinnt die Krone!'
|
||||
- '&eLeon: &fHe! Das war Foul! Du hast geschubst! &c*meckert*'
|
||||
- '&6Finn: &7Körpereinsatz! Fang mich doch! &a*rennt weg*'
|
||||
|
||||
baum_drama:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&aLotte: &fDie Aussicht ist göttlich! &d*atmet tief*'
|
||||
- '&bSchmidt: &7Lotte, komm runter! Es ist 7 Uhr morgens!'
|
||||
- '&aLotte: &fIch beobachte Vögel. Ich bin jetzt einer!'
|
||||
- '&bSchmidt: &7Du brauchst Kaffee, keinen Baum. &8*seufzt*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&aLotte: &fIch kann fliegen! Seht mich an! &7*balanciert*'
|
||||
- '&bSchmidt: &cLotte, komm sofort vom Baum runter!'
|
||||
- '&aLotte: &fIch bin ein stolzer Adler! &e*breitet Arme aus*'
|
||||
- '&bSchmidt: &7Du bist eine Frau auf einer Birke! Abstieg!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&aLotte: &fVon hier sieht man das Feuerwerk besser!'
|
||||
- '&bSchmidt: &7Es wird kalt. Und da oben sind Spinnen!'
|
||||
- '&aLotte: &fSpinnen? &7*schaut hektisch* &fWo?!'
|
||||
- '&bSchmidt: &7Komm zur Leiter. Ich rette dich. &e*grinst*'
|
||||
|
||||
familien_spaziergang:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&9Tom: &7Schaut mal diesen Sonnenaufgang an. &6*genießt*'
|
||||
- '&5Eva: &7Lass dir Zeit. Die Welt wacht gerade erst auf.'
|
||||
- '&dJasmin: &fPapa, die Blumen gehen auf! &e*bleibt stehen*'
|
||||
- '&9Tom: &7Wollen wir zum Bäcker? Frische Brötchen!'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&9Tom: &7Klar, Jasmin. Wünsch dir was ganz Besonderes!'
|
||||
- '&5Eva: &7Nicht reinfallen! Das Wasser ist tief. &6*lacht*'
|
||||
- '&dJasmin: &fDarf ich eine Münze werfen? Bitte! &d*hüpft*'
|
||||
- '&9Tom: &7Ich wünsche mir... &7*kneift Augen zu* &f...Eis!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&9Tom: &7Der ganze Spawn leuchtet jetzt schön. &b*guckt*'
|
||||
- '&5Eva: &7Es wird so herrlich ruhig hier, oder? &d*lächelt*'
|
||||
- '&dJasmin: &fPapa, darf ich auf deine Schultern? &7*gähnt*'
|
||||
- '&9Tom: &7Hopp! &e*hebt sie hoch* &7Na, wie ist die Sicht?'
|
||||
|
||||
frauen_plausch:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&9Marie: &7Guten Morgen! Du siehst verschlafen aus.'
|
||||
- '&fPia: &7Die Party gestern war zu lang. Kaffee... &8*gähnt*'
|
||||
- '&9Marie: &7Der Bäcker hat frische Zimtschnecken! Komm!'
|
||||
- '&fPia: &fSorg dafür, dass ich nicht umkippe. &7*lacht*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&9Marie: &7Hast du den neuen Shop gesehen? Tolle Erze!'
|
||||
- '&fPia: &fEcht jetzt? &7Ich dachte, die Mine ist zu.'
|
||||
- '&9Marie: &7Die haben einen neuen Tunnel! Riesige Smaragde!'
|
||||
- '&fPia: &fWahnsinn. Ich muss mein Inventar leeren!'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&9Marie: &7Hast du die Lichter am Hafen gesehen? &b*staunt*'
|
||||
- '&fPia: &7Leider verpasst... ich musste Truhen sortieren.'
|
||||
- '&9Marie: &7Du arbeitest zu viel, Pia. Genieß den Abend!'
|
||||
- '&fPia: &7Stimmt. Morgen machen wir blau, okay?'
|
||||
|
||||
wettrennen_jungs:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&bNico: &fErster am Portal! Lauf schneller, Lukas!'
|
||||
- '&fLukas: &c*keucht* &fWarte! Meine Schuhe sind offen!'
|
||||
- '&bNico: &fKeine Ausreden! Die Sonne lacht! &a*rennt*'
|
||||
- '&fLukas: &fNa warte, ich krieg dich noch! &7*sprintet*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&bNico: &fKomm schon, du lahme Ente! &a*rast davon*'
|
||||
- '&fLukas: &c*außer Atem* &7Ich... hab heute schon gefarmt!'
|
||||
- '&bNico: &fErster! Gewonnen! &7*tanzt* &fHer mit dem Apfel!'
|
||||
- '&fLukas: &fMorgen gewinnen meine Speed-Stiefel! &c*schwitzt*'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&bNico: &fLetztes Rennen! Verlierer poliert Rüstungen!'
|
||||
- '&fLukas: &fDiesmal nicht, Nico! &e*nimmt Anlauf*'
|
||||
- '&bNico: &fOh, jetzt wird es ernst? &7Fertig... LOS!'
|
||||
- '&fLukas: &fJaaa! Ich bin vorne! Wer ist jetzt lahm?! &a*lacht*'
|
||||
|
||||
mutter_kind_spiel:
|
||||
morgens:
|
||||
dialogue:
|
||||
- '&dMia: &fMami, schau! Meine Puppen warten schon. &d*zeigt*'
|
||||
- '&5Sandra: &7Warten sie auf den Empfang, Mia?'
|
||||
- '&dMia: &fJa, sie wollen zum Owner! &e*rückt Puppe recht*'
|
||||
- '&5Sandra: &7Dann müssen sie brav Schlange stehen. &7*lächelt*'
|
||||
mittags:
|
||||
dialogue:
|
||||
- '&dMia: &fGuck! Ein riesiges Hotel aus Klötzen! &e*stapelt*'
|
||||
- '&5Sandra: &7Oha, wird das ein Dino-Hotel?'
|
||||
- '&dMia: &fJa! Der Dino frisst nur Kekse! &e*füttert ihn*'
|
||||
- '&5Sandra: &7Bau fleißig weiter, kleine Architektin.'
|
||||
abends:
|
||||
dialogue:
|
||||
- '&dMia: &fMami, Dino ist müde. &7*gähnt laut*'
|
||||
- '&5Sandra: &7Pack ihn gut in seine Decke ein, Mia.'
|
||||
- '&dMia: &fMuss ich meine Klötze einpacken? &c*traurig*'
|
||||
- '&5Sandra: &7Ja, aber morgen bauen wir ein Schloss!'
|
||||
|
||||
links:
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
name: NexusLobby
|
||||
main: de.nexuslobby.NexusLobby
|
||||
version: "1.0.4"
|
||||
version: "1.1.0"
|
||||
api-version: "1.21"
|
||||
author: M_Viper
|
||||
description: Modular Lobby Plugin
|
||||
description: Modular Lobby Plugin with an invisible Particle-Parkour system.
|
||||
softdepend: [LuckPerms, PlaceholderAPI, Vault, WorldGuard]
|
||||
|
||||
commands:
|
||||
@@ -38,15 +38,18 @@ commands:
|
||||
permission: nexuslobby.build
|
||||
permission-message: "§cDu hast keine Rechte!"
|
||||
nexuslobby:
|
||||
description: Zeigt Informationen über das Plugin an oder lädt es neu
|
||||
usage: /nexuslobby [reload|setspawn]
|
||||
aliases: [nexus]
|
||||
description: Hauptbefehl für Plugin-Verwaltung, Spawn-Setup und Parkour-Konfiguration
|
||||
usage: /nexuslobby [reload|setspawn|silentjoin|sb|parkour]
|
||||
aliases: [nexus, lobby]
|
||||
nexustools:
|
||||
description: Nexus ArmorStand Editor
|
||||
description: Nexus ArmorStand Editor (LookAt, Dynamic, etc.)
|
||||
aliases: [nt, ntools, astools]
|
||||
nexuscmd:
|
||||
description: Nexus Command Binder
|
||||
aliases: [ncmd, ascmd]
|
||||
description: Nexus Command Binder (Slots 0-9) und Gesprächs-System
|
||||
usage: /nexuscmd <args>
|
||||
permission: nexuslobby.armorstand.cmd
|
||||
permission-message: "§cDu hast keine Rechte!"
|
||||
aliases: [ncmd, ascmd, conv]
|
||||
holo:
|
||||
description: Verwalte Lobby Hologramme (Text-Displays)
|
||||
usage: /holo <create|delete> <id> [text]
|
||||
@@ -66,6 +69,21 @@ commands:
|
||||
spawn:
|
||||
description: Teleportiert dich zum Lobby-Spawnpunkt
|
||||
usage: /spawn
|
||||
aliases: [l, hub]
|
||||
|
||||
# --- NEUE PARKOUR DIREKT-BEFEHLE ---
|
||||
setstart:
|
||||
description: Markiert einen ArmorStand als Parkour-NPC oder setzt die Start-Location
|
||||
usage: /setstart
|
||||
permission: nexuslobby.admin
|
||||
setcheckpoint:
|
||||
description: Setzt einen neuen Checkpoint an deiner aktuellen Position
|
||||
usage: /setcheckpoint
|
||||
permission: nexuslobby.admin
|
||||
setfinish:
|
||||
description: Setzt den Zielpunkt für den Parkour
|
||||
usage: /setfinish
|
||||
permission: nexuslobby.admin
|
||||
|
||||
permissions:
|
||||
nexuslobby.portal:
|
||||
@@ -81,7 +99,7 @@ permissions:
|
||||
description: Zugriff auf den Server Switcher
|
||||
default: true
|
||||
nexuslobby.admin:
|
||||
description: Voller Zugriff auf Lobby-Gamerules, Einstellungen, Intro, Border und Reload
|
||||
description: Voller Zugriff auf Lobby-Gamerules, Einstellungen, Intro, Border, Parkour-Setup und Reload
|
||||
default: op
|
||||
nexuslobby.build:
|
||||
description: Erlaubt das Umgehen des Lobby-Schutzes zum Bauen
|
||||
@@ -90,14 +108,23 @@ permissions:
|
||||
description: Erlaubt die Nutzung der NexusTools GUI
|
||||
default: op
|
||||
nexuslobby.armorstand.cmd:
|
||||
description: Erlaubt das Binden von Commands via NexusCmd
|
||||
description: Erlaubt das Binden von Commands und das Verwalten von Conversations
|
||||
default: op
|
||||
nexuslobby.armorstand.dynamic:
|
||||
description: Erlaubt das Markieren von dynamischen NPCs
|
||||
default: op
|
||||
nexuslobby.armorstand.lookat:
|
||||
description: Erlaubt das Aktivieren des Blickkontakts bei NPCs
|
||||
default: op
|
||||
nexuslobby.hologram:
|
||||
description: Erlaubt das Erstellen von Text-Display Hologrammen
|
||||
default: op
|
||||
nexuslobby.mapart:
|
||||
description: Erlaubt das Erstellen von Map-Art Bildern
|
||||
default: op
|
||||
nexuslobby.silentjoin:
|
||||
description: Versteckt die Join-Nachricht für den Spieler (Silent Join)
|
||||
default: op
|
||||
nexuslobby.parkour.admin:
|
||||
description: Erlaubt das Setzen der unsichtbaren Parkour-Punkte (Start, Ziel, Checkpoints)
|
||||
default: op
|
||||
Reference in New Issue
Block a user