package de.nexuslobby.modules.gadgets; import org.bukkit.Particle; import org.bukkit.Sound; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.util.Vector; public class ShieldTask { public static void handleShield(Player owner) { // Erzeuge einen Partikel-Ring um den Spieler for (double i = 0; i < Math.PI * 2; i += Math.PI / 8) { double x = Math.cos(i) * 2.2; double z = Math.sin(i) * 2.2; owner.getWorld().spawnParticle(Particle.WITCH, owner.getLocation().add(x, 0.5, z), 1, 0, 0, 0, 0); } // Stoße andere Spieler weg for (Entity entity : owner.getNearbyEntities(2.2, 2.0, 2.2)) { if (entity instanceof Player && entity != owner) { Player target = (Player) entity; Vector direction = target.getLocation().toVector().subtract(owner.getLocation().toVector()).normalize(); direction.multiply(0.4).setY(0.2); target.setVelocity(direction); target.playSound(target.getLocation(), Sound.ENTITY_CHICKEN_EGG, 0.5f, 0.5f); } } } }