Files
NexusLobby/src/main/java/de/nexuslobby/modules/gadgets/GadgetModule.java
2026-02-28 13:37:23 +01:00

432 lines
24 KiB
Java

package de.nexuslobby.modules.gadgets;
import de.nexuslobby.NexusLobby;
import de.nexuslobby.api.Module;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.PlayerLeashEntityEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerUnleashEntityEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
public class GadgetModule implements Module, Listener {
private final Map<UUID, Balloon> activeBalloons = new HashMap<>();
private final Map<UUID, ParticleEffect> activeEffects = new HashMap<>();
private final Set<UUID> activeShields = new HashSet<>();
// ── Cooldowns ─────────────────────────────────────────────────────────────
/** Letzter Einsatz-Zeitstempel pro Spieler */
private final Map<UUID, Long> meteorCooldowns = new HashMap<>();
private final Map<UUID, Long> freezeCooldowns = new HashMap<>();
private final Map<UUID, Long> grapplingCooldowns = new HashMap<>();
/** Cooldown-Dauer in Millisekunden */
private static final long METEOR_CD_MS = 15_000L; // 15 Sekunden
private static final long FREEZE_CD_MS = 10_000L; // 10 Sekunden
private static final long GRAPPLING_CD_MS = 3_000L; // 3 Sekunden
// ──────────────────────────────────────────────────────────────────────────
private final String MAIN_TITLE = "§b§lGadgets §8- §7Menü";
private final String BALLOON_TITLE = "§b§lGadgets §8- §eBallons";
private final String PARTICLE_TITLE = "§b§lGadgets §8- §dPartikel";
private final String FUN_TITLE = "§b§lGadgets §8- §6Lustiges";
private final String HAT_TITLE = "§b§lGadgets §8- §aHüte & Köpfe";
private final String PET_TITLE = "§b§lGadgets §8- §dBegleiter";
@Override
public String getName() { return "Gadgets"; }
@Override
public void onEnable() {
Bukkit.getPluginManager().registerEvents(this, NexusLobby.getInstance());
PetManager.register();
Bukkit.getScheduler().runTaskTimer(NexusLobby.getInstance(), () -> {
PetManager.updatePets();
activeBalloons.values().forEach(Balloon::update);
for (Player p : Bukkit.getOnlinePlayers()) {
UUID uuid = p.getUniqueId();
handleSpecialHatEffects(p);
if (activeEffects.containsKey(uuid)) activeEffects.get(uuid).update(p);
if (activeShields.contains(uuid)) ShieldTask.handleShield(p);
}
}, 1L, 1L);
}
// ─────────────────────────────────────────────────────────────────────────
// Cooldown-Hilfsmethoden
// ─────────────────────────────────────────────────────────────────────────
/**
* Prüft ob der Spieler noch im Cooldown ist.
* @return true → Gadget darf benutzt werden (Cooldown abgelaufen / nicht gesetzt)
* false → Cooldown noch aktiv, Nachricht wird gesendet
*/
private boolean checkAndSetCooldown(Player player, Map<UUID, Long> cdMap, long durationMs, String gadgetName) {
long now = System.currentTimeMillis();
long last = cdMap.getOrDefault(player.getUniqueId(), 0L);
long remaining = durationMs - (now - last);
if (remaining > 0) {
long secLeft = (long) Math.ceil(remaining / 1000.0);
player.sendMessage("§8[§6Nexus§8] §c" + gadgetName + " §7hat noch §e" + secLeft + "s §7Cooldown.");
player.playSound(player.getLocation(), Sound.BLOCK_NOTE_BLOCK_BASS, 0.5f, 0.8f);
return false;
}
cdMap.put(player.getUniqueId(), now);
return true;
}
// ─────────────────────────────────────────────────────────────────────────
// Event Handler
// ─────────────────────────────────────────────────────────────────────────
/**
* Verhindert Rechtsklick auf den unsichtbaren Ballon-Pig
* (verhindert Leine lösen, Inventar-Öffnen, etc.).
*/
@EventHandler
public void onInteractAtEntity(org.bukkit.event.player.PlayerInteractAtEntityEvent event) {
if (event.getRightClicked().getScoreboardTags().contains("nexus_balloon")) {
event.setCancelled(true);
}
}
/**
* Verhindert das Ablösen der Leine vom Ballon-Pig durch Rechtsklick.
* Ohne diesen Handler wird die Leine gedroppt und der Ballon verschwindet.
*/
@EventHandler
public void onUnleash(PlayerUnleashEntityEvent event) {
if (event.getEntity().getScoreboardTags().contains("nexus_balloon")) {
event.setCancelled(true);
}
}
@EventHandler
public void onInteract(PlayerInteractEvent event) {
ItemStack item = event.getItem();
if (item == null || !item.hasItemMeta() || !item.getItemMeta().hasDisplayName()) return;
String name = item.getItemMeta().getDisplayName();
if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
Player player = event.getPlayer();
// Wenn der Schütze selbst geschützt ist (Parkour oder Admin-Schutz) → kampfbezogene Gadgets sperren
if (GadgetShield.isProtected(player)) {
if (name.equals("§b§lFreeze-Ray") || name.equals("§c§lMeteorit")) {
player.sendMessage("§8[§6Parkour§8] §cGadgets können während des Parkours nicht benutzt werden.");
event.setCancelled(true);
return;
}
}
if (name.equals("§b§lFreeze-Ray")) {
event.setCancelled(true);
if (checkAndSetCooldown(player, freezeCooldowns, FREEZE_CD_MS, "§b§lFreeze-Ray")) {
FreezeRay.shoot(player);
}
} else if (name.equals("§6§lPaintball-Gun")) {
PaintballGun.shoot(player);
event.setCancelled(true);
} else if (name.equals("§c§lMeteorit")) {
event.setCancelled(true);
if (checkAndSetCooldown(player, meteorCooldowns, METEOR_CD_MS, "§c§lMeteorit")) {
MeteorStrike.launch(player);
}
}
}
@EventHandler
public void onFish(PlayerFishEvent event) {
Player player = event.getPlayer();
ItemStack item = player.getInventory().getItemInMainHand();
if (item.getType() != Material.FISHING_ROD || !item.hasItemMeta() || !item.getItemMeta().hasDisplayName()) return;
if (!item.getItemMeta().getDisplayName().equals("§b§lEnterhaken")) return;
if (event.getState() == PlayerFishEvent.State.IN_GROUND
|| event.getState() == PlayerFishEvent.State.REEL_IN
|| event.getState() == PlayerFishEvent.State.CAUGHT_ENTITY) {
if (event.getHook() == null) return;
// Parkour-Check: Schütze im Parkour oder Admin-Schutz → nicht benutzen
if (GadgetShield.isProtected(player)) {
player.sendMessage("§8[§6Nexus§8] §cDer Enterhaken ist gerade nicht verfügbar.");
return;
}
if (!checkAndSetCooldown(player, grapplingCooldowns, GRAPPLING_CD_MS, "§b§lEnterhaken")) return;
GrapplingHook.pullPlayer(player, event.getHook().getLocation());
}
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if (FreezeRay.isFrozen(event.getPlayer().getUniqueId())) {
if (event.getFrom().getX() != event.getTo().getX() || event.getFrom().getZ() != event.getTo().getZ()) {
event.setTo(event.getFrom().setDirection(event.getTo().getDirection()));
}
}
}
// ─────────────────────────────────────────────────────────────────────────
// GUI
// ─────────────────────────────────────────────────────────────────────────
private void handleSpecialHatEffects(Player p) {
ItemStack hat = p.getInventory().getHelmet();
if (hat == null || hat.getType() == Material.AIR) return;
switch (hat.getType()) {
case CAMPFIRE -> p.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, p.getLocation().add(0, 2.2, 0), 1, 0.05, 0.05, 0.05, 0.02);
case SPAWNER -> p.getWorld().spawnParticle(Particle.FLAME, p.getLocation().add(0, 2.1, 0), 1, 0.12, 0.12, 0.12, 0.02);
case SEA_LANTERN, BEACON -> p.getWorld().spawnParticle(Particle.END_ROD, p.getLocation().add(0, 2.1, 0), 1, 0.1, 0.1, 0.1, 0.03);
case ENCHANTING_TABLE -> p.getWorld().spawnParticle(Particle.ENCHANT, p.getLocation().add(0, 2.3, 0), 1, 0.2, 0.2, 0.2, 0.5);
default -> {}
}
}
public void openGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 27, MAIN_TITLE);
fillEdges(gui);
gui.setItem(10, createItem(Material.LEAD, "§e§lBallons", "§7Wähle einen fliegenden Begleiter"));
gui.setItem(11, createItem(Material.GOLDEN_HELMET, "§a§lHüte", "§7Setze dir etwas auf den Kopf"));
gui.setItem(13, createItem(Material.BONE, "§d§lBegleiter", "§7Echte Tiere, die dir folgen"));
gui.setItem(15, createItem(Material.FIREWORK_ROCKET,"§6§lLustiges", "§7Witzige Effekte"));
gui.setItem(16, createItem(Material.NETHER_STAR, "§d§lPartikel", "§7Magische Auren & Effekte"));
gui.setItem(22, createItem(Material.BARRIER, "§c§lStopp", "§7Alle Gadgets entfernen"));
player.openInventory(gui);
}
private void openHatGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 45, HAT_TITLE);
fillEdges(gui);
gui.setItem(10, createItem(Material.JACK_O_LANTERN, "§6Kürbis-Hut", "§7Es ist immer Halloween!"));
gui.setItem(11, createItem(Material.SEA_LANTERN, "§bMeeres-Leuchten", "§7§oEffekt: Glitzern"));
gui.setItem(12, createItem(Material.GLOWSTONE, "§eGlowstone-Kopf", "§7Werde zur Lampe"));
gui.setItem(13, createItem(Material.TNT, "§cExplosiv-Hut", "§7Vorsicht, heiß!"));
gui.setItem(14, createItem(Material.GLASS, "§fAstronaut", "§7Bereit für den Mond?"));
gui.setItem(15, createItem(Material.DRAGON_HEAD, "§5Enderdrache", "§7Der König der Lüfte"));
gui.setItem(16, createItem(Material.CAKE, "§dKuchen-Kopf", "§7Jeder mag Kuchen!"));
gui.setItem(19, createItem(Material.SLIME_BLOCK, "§aGlibber-Block", "§7Ziemlich klebrig..."));
gui.setItem(20, createItem(Material.MELON, "§aMelonen-Helm", "§7Frisch und saftig"));
gui.setItem(21, createItem(Material.HAY_BLOCK, "§eStrohhut", "§7Sommer auf dem Land"));
gui.setItem(22, createItem(Material.SPAWNER, "§8Monster-Käfig", "§7§oEffekt: Flammen"));
gui.setItem(23, createItem(Material.CRAFTING_TABLE, "§6Werkbank", "§7Immer am Basteln"));
gui.setItem(24, createItem(Material.BOOKSHELF, "§fBücherregal", "§7Ein wahrer Schlaukopf"));
gui.setItem(25, createItem(Material.HONEY_BLOCK, "§6Honig-Hut", "§7Süß und klebrig"));
gui.setItem(28, createItem(Material.GOLD_BLOCK, "§6Gold-Bonze", "§7Zeig was du hast"));
gui.setItem(29, createItem(Material.DIAMOND_ORE, "§bDiamant-Erz", "§7Bau mich bloß nicht ab!"));
gui.setItem(30, createItem(Material.BEACON, "§fLeuchtfeuer", "§7§oEffekt: Glitzern"));
gui.setItem(31, createItem(Material.CONDUIT, "§3Auge des Meeres", "§7Die Macht von Atlantis"));
gui.setItem(32, createItem(Material.ENCHANTING_TABLE,"§dMagier", "§7§oEffekt: Runen"));
gui.setItem(33, createItem(Material.CAMPFIRE, "§cHeißer Kopf", "§7§oEffekt: Rauch"));
gui.setItem(34, createItem(Material.SKELETON_SKULL, "§7Skelett", "§7Ein wenig gruselig"));
gui.setItem(40, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
player.openInventory(gui);
}
private void openPetGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 27, PET_TITLE);
fillEdges(gui);
gui.setItem(11, createItem(Material.BONE, "§fWolf", "§7Ein treuer Begleiter"));
gui.setItem(13, createItem(Material.CAT_SPAWN_EGG, "§6Katze", "§7Ein verschmuster Freund"));
gui.setItem(15, createItem(Material.PANDA_SPAWN_EGG,"§aPanda", "§7Ein gemütlicher Zeitgenosse"));
gui.setItem(22, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
player.openInventory(gui);
}
private void openBalloonGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 36, BALLOON_TITLE);
fillEdges(gui);
Material[] wools = {Material.WHITE_WOOL, Material.ORANGE_WOOL, Material.MAGENTA_WOOL,
Material.LIGHT_BLUE_WOOL, Material.YELLOW_WOOL, Material.LIME_WOOL, Material.PINK_WOOL,
Material.GRAY_WOOL, Material.CYAN_WOOL, Material.PURPLE_WOOL, Material.BLUE_WOOL,
Material.BROWN_WOOL, Material.GREEN_WOOL, Material.RED_WOOL};
int slot = 10;
for (Material m : wools) {
if (slot == 17) slot = 19;
gui.setItem(slot++, createItem(m, "§fBallon: " + m.name().replace("_WOOL",""), "§7Klicke zum Ausrüsten"));
}
gui.setItem(31, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
player.openInventory(gui);
}
private void openParticleGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 27, PARTICLE_TITLE);
fillEdges(gui);
gui.setItem(11, createItem(Material.POPPY, "§cHerzchen-Aura", "§7Verbreite Liebe in der Lobby"));
gui.setItem(13, createItem(Material.BLAZE_POWDER, "§6Flammen-Ring", "§7Lass es brennen!"));
gui.setItem(15, createItem(Material.WATER_BUCKET, "§bRegenwolke", "§7Deine persönliche Abkühlung"));
gui.setItem(22, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
player.openInventory(gui);
}
private void openFunGUI(Player player) {
Inventory gui = Bukkit.createInventory(null, 27, FUN_TITLE);
fillEdges(gui);
gui.setItem(10, createItem(Material.FISHING_ROD, "§b§lEnterhaken", "§7Zieh dich durch die Luft! §8(3s CD)"));
gui.setItem(11, createItem(Material.PACKED_ICE, "§b§lFreeze-Ray", "§7Friere andere ein! §8(10s CD)"));
gui.setItem(12, createItem(Material.GOLDEN_HOE, "§6§lPaintball-Gun","§7Male die Lobby bunt aus!"));
gui.setItem(14, createItem(Material.FIRE_CHARGE, "§c§lMeteorit", "§7Lass es krachen! §8(15s CD)"));
gui.setItem(15, createItem(Material.SHIELD, "§5§lSchutzzone", "§7Halte andere auf Distanz"));
gui.setItem(16, createItem(Material.EGG, "§f§lChicken-Rain","§7Gack-Gack! Hühner überall!"));
gui.setItem(22, createItem(Material.ARROW, "§7Zurück", "§8Zum Hauptmenü"));
player.openInventory(gui);
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
String title = event.getView().getTitle();
if (!title.startsWith("§b§lGadgets")) return;
event.setCancelled(true);
Player player = (Player) event.getWhoClicked();
ItemStack item = event.getCurrentItem();
if (item == null || item.getType() == Material.AIR) return;
if (item.getType() == Material.ARROW) { openGUI(player); return; }
if (title.equals(MAIN_TITLE)) {
if (item.getType() == Material.LEAD) openBalloonGUI(player);
else if (item.getType() == Material.GOLDEN_HELMET) openHatGUI(player);
else if (item.getType() == Material.BONE) openPetGUI(player);
else if (item.getType() == Material.NETHER_STAR) openParticleGUI(player);
else if (item.getType() == Material.FIREWORK_ROCKET) openFunGUI(player);
else if (item.getType() == Material.BARRIER) { removeGadgets(player); player.closeInventory(); }
} else if (title.equals(HAT_TITLE)) {
if (item.getType() != Material.GRAY_STAINED_GLASS_PANE) {
String hatName = item.hasItemMeta() && item.getItemMeta().hasDisplayName()
? item.getItemMeta().getDisplayName() : item.getType().name();
HatManager.setHat(player, item.getType(), hatName);
player.playSound(player.getLocation(), Sound.ITEM_ARMOR_EQUIP_GENERIC, 1, 1);
player.closeInventory();
}
} else if (title.equals(PET_TITLE)) {
if (item.getType() == Material.BONE) PetManager.spawnEntityPet(player, "WOLF");
else if (item.getType() == Material.CAT_SPAWN_EGG) PetManager.spawnEntityPet(player, "CAT");
else if (item.getType() == Material.PANDA_SPAWN_EGG) PetManager.spawnEntityPet(player, "PANDA");
player.sendMessage("§8[§6Nexus§8] §dDein Pet wurde gerufen!");
player.closeInventory();
} else if (title.equals(BALLOON_TITLE)) {
if (item.getType().toString().endsWith("_WOOL")) {
if (activeBalloons.containsKey(player.getUniqueId())) activeBalloons.get(player.getUniqueId()).remove();
activeBalloons.put(player.getUniqueId(), new Balloon(player, item.getType()));
player.sendMessage("§8[§6Nexus§8] §aBallon aktiviert!");
player.closeInventory();
}
} else if (title.equals(PARTICLE_TITLE)) {
if (item.getType() == Material.POPPY) activeEffects.put(player.getUniqueId(), new ParticleEffect("hearts"));
else if (item.getType() == Material.BLAZE_POWDER) activeEffects.put(player.getUniqueId(), new ParticleEffect("flames"));
else if (item.getType() == Material.WATER_BUCKET) activeEffects.put(player.getUniqueId(), new ParticleEffect("cloud"));
player.sendMessage("§8[§6Nexus§8] §aPartikel aktiviert!");
player.closeInventory();
} else if (title.equals(FUN_TITLE)) {
if (item.getType() == Material.EGG) {
ChickenRain.start(player);
player.sendMessage("§8[§6Nexus§8] §fHühnerregen gestartet!");
player.closeInventory();
} else if (item.getType() == Material.FISHING_ROD) {
player.getInventory().addItem(createItem(Material.FISHING_ROD, "§b§lEnterhaken", "§7Rechtsklick zum Katapultieren §8(3s CD)"));
player.closeInventory();
} else if (item.getType() == Material.PACKED_ICE) {
player.getInventory().addItem(createItem(Material.PACKED_ICE, "§b§lFreeze-Ray", "§7Rechtsklick zum Einfrieren §8(10s CD)"));
player.closeInventory();
} else if (item.getType() == Material.GOLDEN_HOE) {
player.getInventory().addItem(createItem(Material.GOLDEN_HOE, "§6§lPaintball-Gun", "§7Rechtsklick zum Schießen"));
player.closeInventory();
} else if (item.getType() == Material.FIRE_CHARGE) {
player.getInventory().addItem(createItem(Material.FIRE_CHARGE, "§c§lMeteorit", "§7Rechtsklick zum Markieren §8(15s CD)"));
player.closeInventory();
} else if (item.getType() == Material.SHIELD) {
if (activeShields.contains(player.getUniqueId())) {
activeShields.remove(player.getUniqueId());
player.sendMessage("§8[§6Nexus§8] §cSchutzzone deaktiviert.");
} else {
activeShields.add(player.getUniqueId());
player.sendMessage("§8[§6Nexus§8] §5Schutzzone aktiviert!");
}
player.closeInventory();
}
}
}
private void removeGadgets(Player player) {
if (activeBalloons.containsKey(player.getUniqueId())) {
activeBalloons.get(player.getUniqueId()).remove();
activeBalloons.remove(player.getUniqueId());
}
activeEffects.remove(player.getUniqueId());
activeShields.remove(player.getUniqueId());
PetManager.removePet(player);
FreezeRay.unfreeze(player.getUniqueId());
HatManager.removeHat(player);
player.getInventory().remove(Material.FISHING_ROD);
player.getInventory().remove(Material.PACKED_ICE);
player.getInventory().remove(Material.GOLDEN_HOE);
player.getInventory().remove(Material.FIRE_CHARGE);
player.sendMessage("§8[§6Nexus§8] §cAlle Gadgets abgelegt.");
}
private void fillEdges(Inventory inv) {
ItemStack glass = createItem(Material.GRAY_STAINED_GLASS_PANE, " ", null);
for (int i = 0; i < inv.getSize(); i++) {
if (i < 9 || i >= inv.getSize() - 9 || i % 9 == 0 || (i + 1) % 9 == 0) inv.setItem(i, glass);
}
}
private ItemStack createItem(Material mat, String name, String lore) {
ItemStack item = new ItemStack(mat);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName(name);
List<String> l = new ArrayList<>();
if (lore != null && !lore.isEmpty()) {
l.add(ChatColor.translateAlternateColorCodes('&', lore));
meta.setLore(l);
}
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
meta.addItemFlags(ItemFlag.HIDE_ENCHANTS);
item.setItemMeta(meta);
}
return item;
}
@Override
public void onDisable() {
org.bukkit.event.HandlerList.unregisterAll(this);
PetManager.unregister();
PetManager.clearAll();
activeBalloons.values().forEach(Balloon::remove);
activeBalloons.clear();
activeEffects.clear();
activeShields.clear();
GadgetShield.clear();
}
}