src/main/java/de/viper/survivalplus/listeners/SitListener.java aktualisiert
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@@ -1,128 +1,128 @@
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package de.viper.survivalplus.listeners;
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import de.viper.survivalplus.SurvivalPlus;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.event.block.Action;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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public class SitListener implements Listener {
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private final SurvivalPlus plugin;
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private final Map<UUID, ArmorStand> sittingPlayers = new HashMap<>();
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public SitListener(SurvivalPlus plugin) {
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this.plugin = plugin;
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}
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public boolean isSitting(Player player) {
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return sittingPlayers.containsKey(player.getUniqueId());
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}
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public void sitPlayer(Player player, Location location) {
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if (sittingPlayers.containsKey(player.getUniqueId())) {
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return;
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}
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// Erstelle einen unsichtbaren ArmorStand als Sitz
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ArmorStand armorStand = player.getWorld().spawn(location, ArmorStand.class);
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armorStand.setGravity(false);
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armorStand.setMarker(true);
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armorStand.setInvisible(true);
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armorStand.setInvulnerable(true);
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armorStand.addPassenger(player);
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sittingPlayers.put(player.getUniqueId(), armorStand);
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FileConfiguration lang = plugin.getLangConfig();
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player.sendMessage(lang.getString("sit.success", "§aDu hast dich hingesetzt!"));
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plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " sitzt bei " + locationToString(location));
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}
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public void standUp(Player player) {
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UUID playerId = player.getUniqueId();
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ArmorStand armorStand = sittingPlayers.remove(playerId);
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if (armorStand != null) {
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armorStand.remove();
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FileConfiguration lang = plugin.getLangConfig();
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player.sendMessage(lang.getString("sit.stand-up", "§aDu bist aufgestanden!"));
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plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " ist aufgestanden");
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}
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (event.getHand() != EquipmentSlot.HAND || event.getAction() != Action.RIGHT_CLICK_BLOCK) {
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return;
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}
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Player player = event.getPlayer();
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FileConfiguration lang = plugin.getLangConfig();
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if (!player.hasPermission("survivalplus.sit")) {
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player.sendMessage(lang.getString("no-permission", "§cDu hast keine Berechtigung für diesen Befehl!"));
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return;
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}
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Block block = event.getClickedBlock();
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if (block == null || !isStair(block.getType())) {
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return;
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}
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// Wenn der Spieler bereits sitzt, stehe auf
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if (sittingPlayers.containsKey(player.getUniqueId())) {
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standUp(player);
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event.setCancelled(true);
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return;
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}
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// Setze den Spieler genau auf der Treppenstufe
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Location location = block.getLocation();
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location.setX(location.getX() + 0.5);
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location.setY(location.getY() + 0.5); // Genau auf der Treppenstufe (halbe Blockhöhe)
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location.setZ(location.getZ() + 0.5);
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sitPlayer(player, location);
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event.setCancelled(true); // Verhindere andere Interaktionen mit der Treppe
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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UUID playerId = player.getUniqueId();
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if (!sittingPlayers.containsKey(playerId)) {
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return;
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}
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// Prüfe, ob der Spieler sich bewegt hat (nur Positionsänderung, nicht Kopfbewegung)
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Location from = event.getFrom();
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Location to = event.getTo();
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if (from.getX() != to.getX() || from.getY() != to.getY() || from.getZ() != to.getZ()) {
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standUp(player);
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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standUp(player);
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}
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private boolean isStair(Material material) {
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return material.name().endsWith("_STAIRS");
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}
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private String locationToString(Location loc) {
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return String.format("x=%.2f, y=%.2f, z=%.2f, world=%s", loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName());
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}
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}
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package de.viper.survivalplus.listeners;
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import de.viper.survivalplus.SurvivalPlus;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.event.block.Action;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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public class SitListener implements Listener {
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private final SurvivalPlus plugin;
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private final Map<UUID, ArmorStand> sittingPlayers = new HashMap<>();
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public SitListener(SurvivalPlus plugin) {
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this.plugin = plugin;
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}
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public boolean isSitting(Player player) {
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return sittingPlayers.containsKey(player.getUniqueId());
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}
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public void sitPlayer(Player player, Location location) {
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if (sittingPlayers.containsKey(player.getUniqueId())) {
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return;
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}
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// Erstelle einen unsichtbaren ArmorStand als Sitz
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ArmorStand armorStand = player.getWorld().spawn(location, ArmorStand.class);
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armorStand.setGravity(false);
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armorStand.setMarker(true);
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armorStand.setInvisible(true);
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armorStand.setInvulnerable(true);
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armorStand.addPassenger(player);
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sittingPlayers.put(player.getUniqueId(), armorStand);
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FileConfiguration lang = plugin.getLangConfig();
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player.sendMessage(lang.getString("sit.success", "§aDu hast dich hingesetzt!"));
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plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " sitzt bei " + locationToString(location));
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}
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public void standUp(Player player) {
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UUID playerId = player.getUniqueId();
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ArmorStand armorStand = sittingPlayers.remove(playerId);
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if (armorStand != null) {
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armorStand.remove();
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FileConfiguration lang = plugin.getLangConfig();
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player.sendMessage(lang.getString("sit.stand-up", "§aDu bist aufgestanden!"));
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plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " ist aufgestanden");
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}
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (event.getHand() != EquipmentSlot.HAND || event.getAction() != Action.RIGHT_CLICK_BLOCK) {
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return;
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}
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Player player = event.getPlayer();
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FileConfiguration lang = plugin.getLangConfig();
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if (!player.hasPermission("survivalplus.sit")) {
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player.sendMessage(lang.getString("no-permission", "§cDu hast keine Berechtigung für diesen Befehl!"));
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return;
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}
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Block block = event.getClickedBlock();
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if (block == null || !isStair(block.getType())) {
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return;
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}
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// Wenn der Spieler bereits sitzt, stehe auf
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if (sittingPlayers.containsKey(player.getUniqueId())) {
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standUp(player);
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event.setCancelled(true);
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return;
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}
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// Setze den Spieler genau auf der Treppenstufe
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Location location = block.getLocation();
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location.setX(location.getX() + 0.5);
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location.setY(location.getY() + 0.5); // Genau auf der Treppenstufe (halbe Blockhöhe)
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location.setZ(location.getZ() + 0.5);
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sitPlayer(player, location);
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event.setCancelled(true); // Verhindere andere Interaktionen mit der Treppe
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
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Player player = event.getPlayer();
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UUID playerId = player.getUniqueId();
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if (!sittingPlayers.containsKey(playerId)) {
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return;
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}
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// Prüfe, ob der Spieler sich bewegt hat (nur Positionsänderung, nicht Kopfbewegung)
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Location from = event.getFrom();
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Location to = event.getTo();
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if (from.getX() != to.getX() || from.getY() != to.getY() || from.getZ() != to.getZ()) {
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standUp(player);
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}
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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standUp(player);
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}
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private boolean isStair(Material material) {
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return material.name().endsWith("_STAIRS");
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}
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private String locationToString(Location loc) {
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return String.format("x=%.2f, y=%.2f, z=%.2f, world=%s", loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName());
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}
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}
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