Update from Git Manager GUI

This commit is contained in:
2026-01-27 14:43:48 +01:00
parent ad6eb506e8
commit 6e45131293
4 changed files with 380 additions and 81 deletions

View File

@@ -44,6 +44,9 @@ public class VelocityFall extends JavaPlugin {
private Stats stats;
private DisableReset disablereset;
// Listener-Referenzen (für GameManager-Zugriff)
private FloorLoseListener floorLoseListener;
@Override
public void onEnable() {
instance = this;
@@ -75,8 +78,13 @@ public class VelocityFall extends JavaPlugin {
getCommand("velocityfall").setExecutor(new VelocityCommand(this));
// Listener registrieren
Bukkit.getPluginManager().registerEvents(new FloorListener(this), this);
Bukkit.getPluginManager().registerEvents(new FloorLoseListener(this), this);
// FloorLoseListener mit Referenz speichern (für GameManager)
this.floorLoseListener = new FloorLoseListener(this);
Bukkit.getPluginManager().registerEvents(floorLoseListener, this);
Bukkit.getPluginManager().registerEvents(new GameListener(this), this);
Bukkit.getPluginManager().registerEvents(new SetupListener(this), this);
Bukkit.getPluginManager().registerEvents(new SignListener(this), this);
@@ -133,6 +141,7 @@ public class VelocityFall extends JavaPlugin {
return list;
}
// Manager-Getter
public ArenaManager getArenaManager() { return arenaManager; }
public JoinManager getJoinManager() { return joinManager; }
public SignManager getSignManager() { return signManager; }
@@ -141,6 +150,10 @@ public class VelocityFall extends JavaPlugin {
public Messages getMessages() { return messages; }
public Stats getStats() { return stats; }
// Listener-Getter (für GameManager)
public FloorLoseListener getFloorLoseListener() { return floorLoseListener; }
// Map-Getter
public HashMap<Player, String> getPlayerArenaMap() { return playerArena; }
public HashMap<String, Integer> getArenaPlayersCountMap() { return arenaPlayersCount; }
public HashMap<String, Boolean> getGameStartedMap() { return gameStarted; }

View File

@@ -6,6 +6,7 @@ import de.velocityfall.utils.ScoreboardHelper;
import de.velocityfall.utils.StatsHandler;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@@ -15,10 +16,14 @@ import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.ItemStack;
import java.io.IOException;
import java.util.HashSet;
import java.util.Set;
public class FloorLoseListener implements Listener {
private final VelocityFall plugin;
// Tracking: welche Spieler bereits als "verloren" markiert wurden
private final Set<Player> alreadyLost = new HashSet<>();
public FloorLoseListener(VelocityFall plugin) {
this.plugin = plugin;
@@ -32,70 +37,78 @@ public class FloorLoseListener implements Listener {
String arena = VelocityFall.getArena(p);
if (arena == null) return;
// Wenn Spieler bereits verloren hat, nicht nochmal verarbeiten
if (alreadyLost.contains(p)) return;
Location loc = p.getLocation();
double minY = plugin.getArenaManager().getMinY(arena);
double buffer = 5.0; // Puffer für mehrstöckige Arenen
// Verlierer nur, wenn wirklich unter der Arena + Puffer
if (loc.getY() < minY - buffer) {
removePlayerFromGame(p, arena);
markPlayerAsLost(p, arena);
GameManager.checkForWinner(arena);
return;
}
// Optional: Wenn außerhalb der Region und unter MinY
if (!plugin.getArenaManager().isInArenaRegion(arena, loc) && loc.getY() < minY) {
removePlayerFromGame(p, arena);
markPlayerAsLost(p, arena);
GameManager.checkForWinner(arena);
}
}
private void removePlayerFromGame(Player p, String arena) {
var playerArenaMap = plugin.getPlayerArenaMap();
/**
* Markiert Spieler als "verloren" - reduziert nur den Counter, entfernt ihn aber
* NICHT aus playerArenaMap oder ingamePlayers (das macht später der GameManager)
*/
private void markPlayerAsLost(Player p, String arena) {
// Verhindere Mehrfach-Verarbeitung
if (alreadyLost.contains(p)) return;
alreadyLost.add(p);
var arenaPlayersCountMap = plugin.getArenaPlayersCountMap();
// Potions entfernen (falls du eine Methode hast)
// methodes.removepotions(p);
if (plugin.getConfig().getBoolean("SaveInv", false)) {
try {
// methodes.restore(p);
} catch (Exception ex) {
ex.printStackTrace();
}
} else {
p.getInventory().clear();
p.getInventory().setArmorContents(null);
String uuid = p.getUniqueId().toString();
var saveFile = plugin.getConfigs().getSaveConfig();
double x = saveFile.getDouble(uuid + ".NoSave.X", p.getWorld().getSpawnLocation().getX());
double y = saveFile.getDouble(uuid + ".NoSave.Y", p.getWorld().getSpawnLocation().getY());
double z = saveFile.getDouble(uuid + ".NoSave.Z", p.getWorld().getSpawnLocation().getZ());
String worldName = saveFile.getString(uuid + ".NoSave.World", p.getWorld().getName());
World w = Bukkit.getWorld(worldName);
if (w != null) {
p.teleport(new Location(w, x, y, z));
}
saveFile.set(uuid, null);
try {
saveFile.save(plugin.getConfigs().getSaveFile());
} catch (IOException ex) {
ex.printStackTrace();
}
}
// Lose-Nachricht
p.sendMessage(VelocityFall.prefix + ChatColor.translateAlternateColorCodes('&',
plugin.getMessages().getMessagesConfig().getString("LoseMessage", "&cDu bist rausgefallen!")));
arenaPlayersCountMap.compute(arena, (k, v) -> (v == null ? 0 : v) - 1);
plugin.ingamePlayers.remove(p);
playerArenaMap.remove(p);
p.setScoreboard(Bukkit.getScoreboardManager().getNewScoreboard());
// Setze Spieler sofort in Spectator, damit er nicht weiter interagieren kann
p.setGameMode(GameMode.SPECTATOR);
// Counter reduzieren (wichtig für checkForWinner)
arenaPlayersCountMap.compute(arena, (k, v) -> Math.max(0, (v == null ? 0 : v) - 1));
// Scoreboard leeren
try {
p.setScoreboard(Bukkit.getScoreboardManager().getNewScoreboard());
} catch (Exception ignored) {}
// Scoreboard für andere updaten
try {
ScoreboardHelper.updateAllInArena(arena, true);
} catch (Exception ignored) {}
// Sign updaten
try {
plugin.getSignManager().updateSign(arena);
} catch (Exception ignored) {}
// WICHTIG: Spieler bleibt in ingamePlayers und playerArenaMap!
// Er wird erst in performSafeResetAndLobbyTeleport entfernt
}
/**
* Cleanup-Methode für den GameManager - wird nach Arena-Reset aufgerufen
*/
public void clearLostPlayers() {
alreadyLost.clear();
}
/**
* Gibt die Menge der verlorenen Spieler zurück (für GameManager)
*/
public Set<Player> getAlreadyLost() {
return new HashSet<>(alreadyLost);
}
}

View File

@@ -8,13 +8,25 @@ import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.FireworkEffect;
import org.bukkit.Color;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
public class GameManager {
/* ---------------------------------------------------
* GAME START COUNTDOWN
* --------------------------------------------------- */
public static void startArenaCountdown(String arenaName) {
VelocityFall plugin = VelocityFall.getInstance();
final VelocityFall plugin = VelocityFall.getInstance();
if (plugin.getGameStartedMap().getOrDefault(arenaName, false)) return;
new BukkitRunnable() {
@@ -22,7 +34,8 @@ public class GameManager {
@Override
public void run() {
int playerCount = (int) plugin.getPlayerArenaMap().values().stream().filter(arenaName::equals).count();
int playerCount = (int) plugin.getPlayerArenaMap().values()
.stream().filter(arenaName::equals).count();
if (playerCount < 1) {
cancel();
@@ -38,10 +51,10 @@ public class GameManager {
plugin.getArenaPlayersCountMap().put(arenaName, playerCount);
plugin.getSignManager().updateSign(arenaName);
broadcast(arenaName, "§6§lDAS SPIEL BEGINNT!");
Location spawn = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Spawn");
Location spawn = plugin.getArenaManager()
.getArenaConfig().getLocation("Arenas." + arenaName + ".Spawn");
plugin.getPlayerArenaMap().forEach((p, a) -> {
if (arenaName.equals(a)) {
@@ -62,65 +75,324 @@ public class GameManager {
startArenaCountdown(arenaName);
}
/* ---------------------------------------------------
* WIN HANDLING
* --------------------------------------------------- */
public static void checkForWinner(String arenaName) {
VelocityFall plugin = VelocityFall.getInstance();
var countMap = plugin.getArenaPlayersCountMap();
int remaining = countMap.getOrDefault(arenaName, 0);
final VelocityFall plugin = VelocityFall.getInstance();
int remaining = plugin.getArenaPlayersCountMap().getOrDefault(arenaName, 0);
if (remaining != 1) return;
var arenaPlayers = VelocityFall.getArenaPlayers(arenaName);
if (arenaPlayers.isEmpty()) return;
// 1) Versuche Gewinner zuverlässig über playerArenaMap (Single source)
Player winner = plugin.getPlayerArenaMap().entrySet().stream()
.filter(e -> arenaName.equals(e.getValue()))
.map(Map.Entry::getKey)
.filter(p -> p.getGameMode() != GameMode.SPECTATOR) // Nicht-Spectator = Gewinner
.findFirst()
.orElse(null);
Player winner = arenaPlayers.get(0);
winner.sendMessage(VelocityFall.prefix + ChatColor.translateAlternateColorCodes('&',
plugin.getMessages().getMessagesConfig().getString("WinMessage", "&aDu hast gewonnen!")));
StatsHandler.addWin(winner.getUniqueId().toString());
plugin.ingameArenas.remove(arenaName);
plugin.ingamePlayers.remove(winner);
plugin.getPlayerArenaMap().remove(winner);
countMap.remove(arenaName);
plugin.getGameStartedMap().remove(arenaName);
winner.setScoreboard(Bukkit.getScoreboardManager().getNewScoreboard());
resetArena(arenaName);
plugin.getSignManager().updateSign(arenaName);
// 2) Fallback: VelocityFall.getArenaPlayers(arenaName)
if (winner == null) {
List<Player> arenaPlayers = VelocityFall.getArenaPlayers(arenaName);
for (Player p : arenaPlayers) {
if (p != null && p.getGameMode() != GameMode.SPECTATOR) {
winner = p;
break;
}
}
}
public static void resetArena(String arenaName) {
VelocityFall plugin = VelocityFall.getInstance();
if (winner == null) return; // kein Gewinner auffindbar → exit
plugin.getArenaBlocksMap().forEach((block, matName) -> block.setType(Material.valueOf(matName)));
final Player finalWinner = winner;
// Nachricht + Stats + Scoreboard
try {
finalWinner.sendMessage(VelocityFall.prefix + ChatColor.translateAlternateColorCodes('&',
plugin.getMessages().getMessagesConfig()
.getString("WinMessage", "&aDu hast gewonnen!")));
} catch (Exception ignored) {}
try {
StatsHandler.addWin(finalWinner.getUniqueId().toString());
} catch (Exception ignored) {}
try {
finalWinner.setScoreboard(Bukkit.getScoreboardManager().getNewScoreboard());
} catch (Exception ignored) {}
// Lose-Location: mehrere mögliche Keys supporten + YLose fallback
Location loseLocation = plugin.getArenaManager()
.getArenaConfig().getLocation("Arenas." + arenaName + ".Lose");
if (loseLocation == null) loseLocation = plugin.getArenaManager()
.getArenaConfig().getLocation("Arenas." + arenaName + ".LoseLocation");
if (loseLocation == null) loseLocation = plugin.getArenaManager()
.getArenaConfig().getLocation("Arenas." + arenaName + ".LosePoint");
if (loseLocation == null) loseLocation = plugin.getArenaManager()
.getArenaConfig().getLocation("Arenas." + arenaName + ".SetLose");
// Spezial-Fallback: YLose vorhanden? Dann baue Location auf Basis von Spawn oder Lobby X/Z
if (loseLocation == null) {
Double yLose = plugin.getArenaManager().getArenaConfig().getDouble("Arenas." + arenaName + ".YLose", Double.NaN);
if (!yLose.isNaN()) {
// Priorität: Spawn -> Lobby -> arena center (Pos1/Pos2 midpoint)
Location spawn = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Spawn");
Location lobby = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Lobby");
if (spawn != null) {
loseLocation = spawn.clone();
loseLocation.setY(yLose);
} else if (lobby != null) {
loseLocation = lobby.clone();
loseLocation.setY(yLose);
} else {
// midpoint of Pos1 and Pos2 if available
Location pos1 = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Pos1");
Location pos2 = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Pos2");
if (pos1 != null && pos2 != null && pos1.getWorld() != null && pos1.getWorld().equals(pos2.getWorld())) {
double midX = (pos1.getX() + pos2.getX()) / 2.0;
double midZ = (pos1.getZ() + pos2.getZ()) / 2.0;
loseLocation = new Location(pos1.getWorld(), midX, yLose, midZ, 0f, 0f);
}
}
}
}
final Location finalLoseLocation = loseLocation; // final für Lambdas
// Ermittlung der Verlierer: alle Spectator-Spieler in dieser Arena
List<Player> losers = new ArrayList<>();
// Strategie A: playerArenaMap - alle Spectators sind Verlierer
plugin.getPlayerArenaMap().forEach((p, a) -> {
if (arenaName.equals(a) && !p.equals(finalWinner) && p.getGameMode() == GameMode.SPECTATOR) {
losers.add(p);
}
});
// Strategie B: Falls keine Verlierer gefunden -> ingamePlayers Liste
if (losers.isEmpty()) {
try {
for (Player p : plugin.ingamePlayers) {
if (p != null && !p.equals(finalWinner) && p.getGameMode() == GameMode.SPECTATOR) {
losers.add(p);
}
}
} catch (Exception ignored) {}
}
// Strategie C: VelocityFall.getArenaPlayers(arenaName)
if (losers.isEmpty()) {
List<Player> arenaPlayers = VelocityFall.getArenaPlayers(arenaName);
if (!arenaPlayers.isEmpty()) {
for (Player p : arenaPlayers) {
if (p != null && !p.equals(finalWinner) && p.getGameMode() == GameMode.SPECTATOR) {
losers.add(p);
}
}
}
}
// Erstelle finale Liste der Verlierer (damit sie auch nach Delays verfügbar ist)
final List<Player> finalLosers = new ArrayList<>(losers);
// Teleportiere Verlierer SOFORT zum Lose-Punkt (sie sind bereits in GM3 durch FloorLoseListener)
for (Player loser : finalLosers) {
try {
// Sicherstellen, dass Spectator-Modus gesetzt ist
if (loser.getGameMode() != GameMode.SPECTATOR) {
loser.setGameMode(GameMode.SPECTATOR);
}
if (finalLoseLocation != null) {
loser.teleport(finalLoseLocation);
} else {
// fallback: direkt neben Gewinner
Location fallback = finalWinner.getLocation().clone().add(1.0, 0.0, 0.0);
loser.teleport(fallback);
}
} catch (Exception e) {
// Falls Teleport fehlschlägt, loggen wir es serverseitig
e.printStackTrace();
}
}
// Delay 3-5 Sekunden (konfigurierbar)
int delaySeconds = plugin.getConfig().getInt("PostWinDelay", 4);
delaySeconds = Math.min(5, Math.max(3, delaySeconds));
final long delayTicks = delaySeconds * 20L;
// Nach Delay: Feuerwerk beim Gewinner und dann Arena resetten / Lobby teleport
new BukkitRunnable() {
@Override
public void run() {
try {
spawnFireworks(finalWinner.getLocation(), 2);
finalWinner.playSound(finalWinner.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1f, 1f);
} catch (Exception ignored) {}
// 1 Sekunde später: Reset & Teleport aller zur Lobby (GM1)
new BukkitRunnable() {
@Override
public void run() {
try {
// Robustes Reset: teleportiere Gewinner + finale Verlierer-Liste zur Lobby
performSafeResetAndLobbyTeleport(arenaName, finalWinner, finalLosers);
} catch (Exception ignored) {}
// Aufräumen maps / Signs
try {
plugin.ingameArenas.remove(arenaName);
} catch (Exception ignored) {}
try {
plugin.getSignManager().updateSign(arenaName);
} catch (Exception ignored) {}
}
}.runTaskLater(plugin, 20L); // 1 Sekunde nach Feuerwerk
}
}.runTaskLater(plugin, delayTicks);
}
/* ---------------------------------------------------
* SAFE RESET & LOBBY TELEPORT (robust)
* --------------------------------------------------- */
private static void performSafeResetAndLobbyTeleport(String arenaName, Player winner, List<Player> losers) {
final VelocityFall plugin = VelocityFall.getInstance();
// Blöcke zurücksetzen
plugin.getArenaBlocksMap().forEach((block, matName) -> {
try {
block.setType(Material.valueOf(matName));
} catch (Exception ignored) {}
});
plugin.getArenaBlocksMap().clear();
// Spielzustand zurücksetzen
plugin.getGameStartedMap().put(arenaName, false);
plugin.getArenaPlayersCountMap().remove(arenaName);
// Lobby-Location (kann null sein)
Location lobby = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Lobby");
plugin.getPlayerArenaMap().entrySet().removeIf(e -> {
if (arenaName.equals(e.getValue())) {
Player p = e.getKey();
p.setGameMode(GameMode.SURVIVAL);
// Sammle alle Spieler, die teleportiert werden müssen
List<Player> toHandle = new ArrayList<>();
// Gewinner hinzufügen
if (winner != null) {
toHandle.add(winner);
}
// Verlierer hinzufügen (bereits als finale Liste übergeben)
for (Player loser : losers) {
if (loser != null && !toHandle.contains(loser)) {
toHandle.add(loser);
}
}
// Zusätzlich: alle restlichen Spieler aus playerArenaMap (Sicherheit)
plugin.getPlayerArenaMap().forEach((p, a) -> {
if (arenaName.equals(a) && !toHandle.contains(p)) {
toHandle.add(p);
}
});
// Fallback: ingamePlayers
try {
for (Player p : new ArrayList<>(plugin.ingamePlayers)) {
if (p != null && !toHandle.contains(p)) {
// Prüfe ob Spieler möglicherweise zu dieser Arena gehört
String playerArena = plugin.getPlayerArenaMap().get(p);
if (arenaName.equals(playerArena)) {
toHandle.add(p);
}
}
}
} catch (Exception ignored) {}
// Fallback: VelocityFall.getArenaPlayers
try {
List<Player> arenaPlayers = VelocityFall.getArenaPlayers(arenaName);
for (Player p : arenaPlayers) {
if (p != null && !toHandle.contains(p)) toHandle.add(p);
}
} catch (Exception ignored) {}
// Verarbeite alle gesammelten Spieler: GM1 (SURVIVAL), Inventar clear, teleport zur Lobby, entferne aus Maps
for (Player p : toHandle) {
try {
p.setGameMode(GameMode.SURVIVAL); // GM1
p.getInventory().clear();
if (lobby != null) p.teleport(lobby);
p.getInventory().setArmorContents(null);
p.setHealth(20.0);
p.setFoodLevel(20);
if (lobby != null) {
p.teleport(lobby);
} else {
// Fallback: Spawn-Location oder World-Spawn
Location spawn = plugin.getArenaManager().getArenaConfig().getLocation("Arenas." + arenaName + ".Spawn");
if (spawn != null) {
p.teleport(spawn);
} else if (p.getWorld() != null) {
p.teleport(p.getWorld().getSpawnLocation());
}
}
// Jetzt erst aus den Maps entfernen
plugin.ingamePlayers.remove(p);
return true;
plugin.getPlayerArenaMap().remove(p);
} catch (Exception e) {
e.printStackTrace();
}
}
return false;
});
// FloorLoseListener cleanup
try {
if (plugin.getFloorLoseListener() != null) {
plugin.getFloorLoseListener().clearLostPlayers();
}
} catch (Exception ignored) {}
// Signs updaten
try {
plugin.getSignManager().updateSign(arenaName);
} catch (Exception ignored) {}
}
/* ---------------------------------------------------
* FIREWORKS
* --------------------------------------------------- */
private static void spawnFireworks(Location loc, int count) {
if (loc == null || loc.getWorld() == null) return;
for (int i = 0; i < Math.max(1, count); i++) {
try {
Firework fw = loc.getWorld().spawn(loc.clone().add(0, 1 + i * 0.5, 0), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder()
.with(FireworkEffect.Type.BALL_LARGE)
.withColor(Color.LIME, Color.YELLOW)
.withFade(Color.WHITE)
.trail(true)
.flicker(true)
.build();
meta.addEffect(effect);
meta.setPower(1);
fw.setFireworkMeta(meta);
} catch (Throwable t) {
t.printStackTrace();
}
}
}
/* ---------------------------------------------------
* BROADCAST
* --------------------------------------------------- */
private static void broadcast(String arena, String msg) {
VelocityFall plugin = VelocityFall.getInstance();
final VelocityFall plugin = VelocityFall.getInstance();
plugin.getPlayerArenaMap().forEach((player, a) -> {
if (arena.equals(a)) player.sendMessage(VelocityFall.prefix + msg);
if (arena.equals(a)) {
player.sendMessage(VelocityFall.prefix + msg);
}
});
}
}

View File

@@ -2,6 +2,7 @@ Prefix: '&c[VelocityFall] '
BeforeGameCD: 15
CountdownSound: ENTITY_EXPERIENCE_ORB_PICKUP
SaveInv: true
PostWinDelay: 4
WinCommands:
- eco give %player% 10
- msg %player% Du hast gewonnen!