dinka_veto_krieger_kids/vehiclelayouts.meta

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2022-03-01 15:03:48 +00:00
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<AnimRateSets />
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_BOAT_DINGHY5_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@boat@dinghy@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_BOAT_DINGHY5_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@boat@dinghy@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_ANNIHILATOR2_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@helicopter@swift2@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_ANNIHILATOR2_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@helicopter@swift2@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@plane@alkonost@front@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@plane@alkonost@front@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@plane@alkonost@front@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@plane@alkonost@front@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>COMMON_CLIPSET_MAP_PLANE_ALKONOST</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@plane@alkonost@common@enter_exit</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>COMMON_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@common@in_water@ds</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>anim@veh@std@technical@aqua@turret_left@align_onveh</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>anim@veh@std@technical@aqua@turret_left@align_onvehjack</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@boat@dinghy5@front_turret@enter_exit_left</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@boat@dinghy5@front_turret@enter_exit_left</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>COMMON_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@common@in_water@ps</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>anim@veh@std@technical@aqua@turret_right@align_onveh</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>anim@veh@std@technical@aqua@turret_right@align_onvehjack</ClipSetId>
<VarClipSetId>CommonVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@boat@dinghy5@front_turret@enter_exit_right</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@boat@dinghy5@front_turret@enter_exit_right</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_DINGHY5_TURRET</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@std@barrage@rear@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_SQUADDIE_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@squaddie@rps@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@helicopter@seasparrow2@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@helicopter@seasparrow2@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@helicopter@seasparrow2@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@helicopter@seasparrow2@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_JEEP_WINKY_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_JEEP_WINKY_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_JEEP_WINKY_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_JEEP_WINKY_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_JEEP_WINKY_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_JEEP_WINKY_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_JEEP_WINKY_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@rps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_JEEP_WINKY_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ds@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ps@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rds@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rps@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@car@toreador@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SLAMTRUCK_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@slamtruck@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SLAMTRUCK_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@slamtruck@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SLAMTRUCK_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@slamtruck@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SLAMTRUCK_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@slamtruck@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SQUADDIE_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@van@btype2@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SQUADDIE_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@van@btype2@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SQUADDIE_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@van@btype2@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SQUADDIE_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>anim@veh@van@btype2@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SQUADDIE_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@squaddie@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SQUADDIE_REAR_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@squaddie@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_SQUADDIE_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@squaddie@rps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_SQUADDIE_REAR_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@squaddie@rps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_QUAD_VERUS_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@front@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_QUAD_VERUS_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@front@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_QUAD_VERUS_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@front@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_QUAD_VERUS_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@front@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_QUAD_VERUS_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@rear@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_QUAD_VERUS_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@rear@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_QUAD_VERUS_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@bike@quad@verus@rear@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_MAP_WINKY_REAR</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@jeep@winky@rds@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_TRUCK_VETIR_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@truck@vetir@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
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<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_ITALIRSX_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>anim@veh@drivebyraptor@ds_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_ITALIRSX_DB_ANIM_INFO_UNARMED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>anim@veh@drivebyraptor@ps_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_ITALIRSX_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>anim@veh@drivebyraptor@ps_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_VETO_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>clipset@anim@veh@drivebygokart@generic@ds_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_VETO_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@anim@veh@drivebygokart@generic@ds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_VETO_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>clipset@anim@veh@drivebygokart@generic@ds_throw</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>QUAD_VERUS_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>clipset@anim@veh@drivebybike@quad@verus@rear@ds_0h</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>QUAD_VERUS_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
<DriveByClipSet>clipset@anim@veh@drivebybike@quad@verus@rear@ds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_COMPACTRIFLE</Item>
<Item>WEAPON_MICROSMG</Item>
<Item>WEAPON_SMG_MK2</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_right_handed@smg</ClipSet>
</Item>
<Item>
<Weapons>
<Item>WEAPON_DBSHOTGUN</Item>
<Item>WEAPON_SAWNOFFSHOTGUN</Item>
</Weapons>
<ClipSet>driveby@first_person@bike@passenger@sawnoff</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>QUAD_VERUS_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
<DriveByClipSet>clipset@anim@veh@drivebybike@quad@verus@rear@ds_throw</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_WEEVIL_DB_ANIM_INFO_ONE_HANDED_DS_RESTRICTED</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@restricted@STD_DS</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_WEEVIL_DB_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@anim@veh@drivebycar@weevil@ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>TRUCK_VETIR_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@anim@veh@drivebytruck@vetir@front@@ds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>TRUCK_VETIR_DB_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@anim@veh@drivebytruck@vetir@front@@ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>TRUCK_VETIR_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>clipset@anim@veh@drivebytruck@vetir@front@@ds_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>TRUCK_VETIR_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>clipset@anim@veh@drivebytruck@vetir@front@@ps_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>SLAMTRUCK_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@riot_van_ds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>SLAMTRUCK_DB_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@riot_van_ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
</VehicleDriveByAnimInfos>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_WEEVIL_STANDARD_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="STD_WEEVIL_DB_ANIM_INFO_ONE_HANDED_DS_RESTRICTED" />
<Item ref="STD_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_WEEVIL_STANDARD_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="STD_WEEVIL_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_WINKY_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="JEEP_WINKY_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_WINKY_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="JEEP_WINKY_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="JEEP_BODHI_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_WINKY_REAR</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="JEEP_WINKY_DB_ANIM_INFO_UNARMED_RDS" />
<Item ref="JEEP_WINKY_DB_ANIM_INFO_ONE_HANDED_RDS" />
<Item ref="JEEP_WINKY_DB_ANIM_INFO_THROW_RDS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_ITALIRSX_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="LOW_ITALIRSX_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="LOW_ITALIRSX_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_ITALIRSX_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="LOW_ITALIRSX_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="LOW_ITALIRSX_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_VETO_FRONT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="LOW_VETO_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="LOW_VETO_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="LOW_VETO_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_QUAD_VERUS_REAR</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="QUAD_VERUS_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="QUAD_VERUS_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="QUAD_VERUS_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_VETIR_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-35.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="TRUCK_VETIR_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="TRUCK_VETIR_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_VETIR_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="35.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
<DriveByAnimInfos>
<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="TRUCK_VETIR_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="TRUCK_VETIR_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseThreeAnimIntroOutro UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_DINGY5_TURRET</Name>
<MinAimSweepHeadingAngleDegs value="-60.000000" />
<MaxAimSweepHeadingAngleDegs value="60.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-180.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="180.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos />
<DriveByCamera>V_HELI_REAR_LEFT_AIM_CAMERA</DriveByCamera>
<PovDriveByCamera />
<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_SLAMTRUCK_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-25.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="VAN_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="SLAMTRUCK_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_SLAMTRUCK_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="25.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
<DriveByAnimInfos>
<Item ref="VAN_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="SLAMTRUCK_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_BOAT_DINGHY5_REAR_LEFT</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink>SEAT_BOAT_DINGHY5_REAR_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_BOAT_DINGHY5_REAR_RIGHT</Name>
<SeatBoneName>seat_pside_r</SeatBoneName>
<ShuffleLink>SEAT_BOAT_DINGHY5_REAR_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_BOAT_DINGHY5_FRONT_TURRET</Name>
<SeatBoneName>seat_dside_r1</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat PedInSeatTargetable KeepOnHeadProp UseSweepLoopsForTurret CameraSkipWaitingForTurretAlignment</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_TOREADOR_FRONT_LEFT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_TOREADOR_FRONT_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.325000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_TOREADOR_FRONT_RIGHT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_TOREADOR_FRONT_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.325000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_SQUADDIE_REAR_LEFT</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_SQUADDIE_REAR_RIGHT</Name>
<SeatBoneName>seat_pside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_WINKY_FRONT_LEFT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_WINKY_FRONT_RIGHT</ShuffleLink>
<RearSeatLink>SEAT_WINKY_REAR</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat PedInSeatTargetable KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_WINKY_FRONT_RIGHT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_WINKY_FRONT_LEFT</ShuffleLink>
<RearSeatLink>SEAT_WINKY_REAR</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat PedInSeatTargetable KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_WINKY_REAR</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>PedInSeatTargetable KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_QUAD_VERUS_REAR</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink>SEAT_SINGLE_FRONT</ShuffleLink>
<RearSeatLink>SEAT_QUAD_VERUS_REAR</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags />
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_VETO_FRONT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_ITALIRSX_FRONT_LEFT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_ITALIRSX_FRONT_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
<HairScale value="-0.370000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_ITALIRSX_FRONT_RIGHT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_ITALIRSX_FRONT_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
<HairScale value="-0.370000" />
<ShuffleLink2 />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_BIKE_MANCHEZ2_FRONT</Name>
<DriveByInfo ref="DRIVEBY_BIKE_DIRT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_DIRT_FRONT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet>clipset@veh@bike@dirt@front@base</LowriderLeanClipSet>
<AltLowriderLeanClipSet>anim@veh@sit_variations@dirt@front@idle_a</AltLowriderLeanClipSet>
<LowLODIdleAnim>DIRT_BIKE_FRONT_IDLE</LowLODIdleAnim>
<SeatAmbientContext>ON_BIKE_DIRT_MANCHEZ2</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll UseBikeInVehicleAnims SupportsInAirState UseRestrictedTorsoLeanIK FallsOutWhenDead</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_DINGHY5_FRONT_TURRET</Name>
<DriveByInfo ref="DRIVEBY_STD_DINGY5_TURRET" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_DINGHY5_TURRET" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>TECHNICAL_TURRET_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_TURRET_SEATED</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown NoShunts</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_HELI_SEASPARROW2_FRONT_RIGHT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_PLANE_MAMMATUS_FRONT_RIGHT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_ITALIRSX_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_ITALIRSX_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_ITALIRSX_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_ITALIRSX_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_TOREADOR_FRONT_LEFT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@toreador@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@anim@veh@car@toreador@ds@duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_TOREADOR_FRONT_RIGHT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@toreador@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_TOREADOR_REAR_LEFT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT" />
<PanicClipSet>clipset@veh@low@toreador@rds@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_TOREADOR_REAR_RIGHT</Name>
<DriveByInfo ref="NULL" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT" />
<PanicClipSet>clipset@veh@low@toreador@rps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SQUADDIE_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_4x4_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SQUADDIE_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_4x4_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SQUADDIE_REAR_LEFT</Name>
<DriveByInfo ref="DRIVEBY_BARRACKS_REAR_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_REAR_LEFT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack RagdollWhenVehicleUpsideDown RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SQUADDIE_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_BARRACKS_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_SQUADDIE_REAR_RIGHT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@bus@passenger@common@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_REAR_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack RagdollWhenVehicleUpsideDown RagdollAtExtremeVehicleOrientation</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_WEEVIL_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_WEEVIL_STANDARD_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_WEEVIL_FRONT_LEFT" />
<PanicClipSet>anim@veh@std@issi3@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>anim@veh@std@issi3@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>anim@veh@std@issi3@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_WEEVIL_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_WEEVIL_STANDARD_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_WEEVIL_FRONT_RIGHT" />
<PanicClipSet>anim@veh@std@issi3@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>anim@veh@std@issi3@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_WINKY_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_WINKY_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@forklift@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims WarpIntoSeatIfStoodOnIt</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_WINKY_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_WINKY_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack WarpIntoSeatIfStoodOnIt</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_WINKY_REAR</Name>
<DriveByInfo ref="DRIVEBY_WINKY_REAR" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_WINKY_REAR" />
<PanicClipSet>clipset@veh@jeep@winky@rds_rear@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_REAR_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims WarpIntoSeatIfStoodOnIt</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_QUAD_VERUS_FRONT</Name>
<DriveByInfo ref="DRIVEBY_QUAD" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_QUAD_FRONT" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet>clipset@veh@bike@quad@front@base</LowriderLeanClipSet>
<AltLowriderLeanClipSet>anim@veh@sit_variations@quad@front@idle_a</AltLowriderLeanClipSet>
<LowLODIdleAnim>BIKE_QUAD_FRONT_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseBikeInVehicleAnims PreventShuffleJack UseTorsoLeanIK</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_QUAD_VERUS_REAR</Name>
<DriveByInfo ref="DRIVEBY_QUAD_VERUS_REAR" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_QUAD_VERUS_REAR" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet>clipset@anim@veh@bike@quad@verus@rear@base</LowriderLeanClipSet>
<AltLowriderLeanClipSet>anim@veh@sit_variations@quad@front@idle_a</AltLowriderLeanClipSet>
<LowLODIdleAnim>BIKE_QUAD_FRONT_IDLE</LowLODIdleAnim>
<SeatAmbientContext>ON_BIKE_QUAD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseBikeInVehicleAnims PreventShuffleJack FallsOutWhenDead UseTorsoLeanIK</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_VETO_FRONT</Name>
<DriveByInfo ref="DRIVEBY_LOW_VETO_FRONT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VETO" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet>clipset@anim@veh@gokart@generic@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_KART</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_VETIR_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_VETIR_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_LEFT" />
<PanicClipSet>clipset@veh@truck@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@truck@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@truck@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_VETIR_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_VETIR_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@truck@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@truck@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>TRUCK_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SLAMTRUCK_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_SLAMTRUCK_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SLAMTRUCK_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_SLAMTRUCK_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_LEFT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_DINGHY5_FRONT_TURRET" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_DINGHY5_LEFT_TURRET" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_DINGHY5_FRONT_TURRET" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_DINGHY5_RIGHT_TURRET" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY5_REAR_LEFT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_DINGHY5_REAR_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY5_REAR_LEFT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_BOAT_DINGHY5_REAR_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_BOAT_DINGHY5_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_DINGHY_RIGHT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_TOREADOR_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_TOREADOR_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_TOREADOR_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_TOREADOR_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PLANE_ALKONOST_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_ALKONOST" />
<Flags>IgnoreSmashWindowCheck</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_PLANE_ALKONOST_FRONT_RIGHT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_PLANE_ALKONOST" />
<Flags>IgnoreSmashWindowCheck BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>GET_IN</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_LEFT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut ForceSkyDiveExitInAir</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_RIGHT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut ForceSkyDiveExitInAir</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_LEFT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut ForceSkyDiveExitInAir</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_RIGHT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut ForceSkyDiveExitInAir</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_LEFT_1</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_RIGHT_1</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
<Item ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>MPWarpInOut</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_JEEP_WINKY_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_WINKY_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_JEEP_WINKY_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_WINKY_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_JEEP_WINKY_REAR_LEFT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_WINKY_REAR" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_JEEP_WINKY_REAR_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_WINKY_REAR" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_QUAD_VERUS_REAR</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_REAR</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_QUAD_VERUS_REAR" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags>IsPassengerOnlyEntry</Flags>
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_VETO_FRONT_LEFT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_VETO_FRONT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_VETO_FRONT_RIGHT</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_VETO_FRONT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_SQUADDIE_REAR_LEFT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_REAR</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_SQUADDIE_REAR_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_SQUADDIE_REAR_RIGHT</Name>
<DoorBoneName>boot</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_r</DoorHandleBoneName>
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_REAR</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_SQUADDIE_REAR_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="NULL" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_ITALIRSX_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_ITALIRSX_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_ITALIRSX_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_ITALIRSX_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.466000" y="-0.296000" z="0.050000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_ANNIHILATOR_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.466000" y="-0.296000" z="0.050000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_ANNIHILATOR_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.169200" y="-0.376600" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.061200" y="-0.232100" z="0.150000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_REAR_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_LEFT2</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR2_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.791000" y="0.129000" z="-0.150000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_RIGHT2</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_FROGGER_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_ANNIHILATOR2_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.791000" y="0.129000" z="-0.150000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY5_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY5_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.525000" y="0.195000" z="-0.126000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_BOAT_DINGHY_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.466000" y="0.195000" z="-0.126000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasGetInFromWater JackIncludesGetIn HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn UseStandOnGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-2.100000" y="1.600000" z="0.626000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition HasClimbUp JackIncludesGetIn HasGetOutToVehicle UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="2.100000" y="1.600000" z="0.626000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition HasClimbUp JackIncludesGetIn HasGetOutToVehicle UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt HasOnVehicleEntry UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_LEFT_CLIMBUP</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_DINGHY5_LEFT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-2.100000" y="1.600000" z="-0.174000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition HasClimbUp HasGetInFromWater JackIncludesGetIn HasGetOutToVehicle UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt HasOnVehicleEntry HasClimbUpFromWater UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_RIGHT_CLIMBUP</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_DINGHY5_RIGHT_TURRET" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="2.100000" y="1.600000" z="-0.174000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition HasClimbUp HasGetInFromWater JackIncludesGetIn HasGetOutToVehicle UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt HasOnVehicleEntry HasClimbUpFromWater UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SEASPARROW2_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.500000" y="-0.043000" z="-0.350000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_HELI_SEASPARROW2_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_HELI_SEASPARROW2_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.500000" y="-0.143000" z="-0.350000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter DontCloseDoorOutside UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_HELICOPTER_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_JEEP_WINKY_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JEEP_WINKY_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JEEP_WINKY_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.300000" y="-0.400000" z="0.420000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_JEEP_WINKY_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JEEP_WINKY_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JEEP_WINKY_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.300000" y="-0.400000" z="0.420000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_JEEP_WINKY_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JEEP_WINKY_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JEEP_WINKY_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.580000" y="0.160000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_JEEP_WINKY_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_JEEP_WINKY_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_JEEP_WINKY_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.580000" y="0.160000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_TOREADOR_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_TOREADOR_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.931000" y="-0.803000" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_TOREADOR_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_TOREADOR_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.075000" y="-0.840000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_TOREADOR_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_TOREADOR_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753000" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_TOREADOR_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_TOREADOR_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.875000" y="-0.800000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.558000" y="-1.236000" z="-2.993000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-2.658000" y="-1.236000" z="-2.993000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside PreventJackInterrupt DontCloseDoorOutside JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.800000" y="-24.000000" z="-5.500000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="2.000000" y="-24.000000" z="-5.500000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.500000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.200000" y="-27.000000" z="-5.000000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.500000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_PLANE_ALKONOST" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_PLANE_ALKONOST_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.500000" y="-27.000000" z="-5.000000" />
<OpenDoorTranslation x="-0.475000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.500000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>UseVehicleRelativeEntryPosition JackIncludesGetIn UseNewPlaneSystem DontCloseDoorInside DontCloseDoorOutside NavigateToWarpEntryPoint JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_PLANE_SHAMAL_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SLAMTRUCK_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SLAMTRUCK_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SLAMTRUCK_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.150000" y="-0.275000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SLAMTRUCK_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SLAMTRUCK_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SLAMTRUCK_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.150000" y="-0.275000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SQUADDIE_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SQUADDIE_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SQUADDIE_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.200000" y="-0.550000" z="-0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SQUADDIE_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SQUADDIE_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SQUADDIE_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.200000" y="-0.600000" z="-0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SQUADDIE_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SQUADDIE_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SQUADDIE_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.520000" y="0.275000" z="-0.510000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.600000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SQUADDIE_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_SQUADDIE_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_SQUADDIE_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.580000" y="0.475000" z="-0.510000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.500000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_REAR_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_QUAD_VERUS_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_QUAD_VERUS_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_QUAD_VERUS_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.821700" y="0.355400" z="0.134700" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_QUAD_VERUS_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_QUAD_VERUS_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_QUAD_VERUS_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.830000" y="0.377800" z="0.135300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_QUAD_VERUS_REAR</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_BIKE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_QUAD_VERUS_REAR" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_QUAD_VERUS_REAR" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.000000" y="-0.650000" z="0.000000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="0.000000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>MOTOBIKE</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_VETIR_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_VETIR_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_VETIR_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.440000" y="-0.280000" z="-0.764600" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_TRUCK_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_VETIR_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_VETIR_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_VETIR_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.440000" y="-0.280000" z="-0.764600" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_VETO_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VETO_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VETO_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.016100" y="-0.100000" z="1.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.000000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_VETO_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VETO_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VETO_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.016100" y="-0.100000" z="1.300000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_WEEVIL_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_WEEVIL_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_WEEVIL_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_WEEVIL_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_WEEVIL_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_WEEVIL_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleExplosionInfos>
<Item type="CVehicleExplosionInfo">
<Name>EXPLOSION_INFO_KOSATKA</Name>
<ExplosionData>
<Item>
<ExplosionTag>EXP_TAG_SUBMARINE_BIG</ExplosionTag>
<PositionAtPetrolTank value="false" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="1100" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="-3.000000" z="6.500000" />
</Item>
<Item>
<ExplosionTag>EXP_TAG_SUBMARINE_BIG</ExplosionTag>
<PositionAtPetrolTank value="false" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="100" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="20.000000" z="8.000000" />
</Item>
<Item>
<ExplosionTag>EXP_TAG_SUBMARINE_BIG</ExplosionTag>
<PositionAtPetrolTank value="false" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="600" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="41.000000" z="2.500000" />
</Item>
<Item>
<ExplosionTag>EXP_TAG_SUBMARINE_BIG</ExplosionTag>
<PositionAtPetrolTank value="false" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="1550" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="-26.000000" z="5.000000" />
</Item>
<Item>
<ExplosionTag>EXP_TAG_SUBMARINE_BIG</ExplosionTag>
<PositionAtPetrolTank value="false" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="2000" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="-48.000000" z="3.000000" />
</Item>
</ExplosionData>
<AdditionalPartVelocityMinAngle value="0.000000" />
<AdditionalPartVelocityMaxAngle value="0.000000" />
<AdditionalPartVelocityMinMagnitude value="0.000000" />
<AdditionalPartVelocityMaxMagnitude value="0.000000" />
<VehicleExplosionLODs>
<Item>
<Radius value="0.000000" />
<PartDeletionChance value="0.000000" />
</Item>
<Item>
<Radius value="5.910000" />
<PartDeletionChance value="0.400000" />
</Item>
<Item>
<Radius value="8.360000" />
<PartDeletionChance value="0.800000" />
</Item>
</VehicleExplosionLODs>
</Item>
</VehicleExplosionInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_HELI_ANNIHILATOR2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FROGGER_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_LEFT2" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_ANNIHILATOR2_REAR_RIGHT2" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_BIKE_MANCHEZ2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_BIKE_FRONT" />
<SeatAnimInfo ref="SEAT_ANIM_BIKE_MANCHEZ2_FRONT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BIKE_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BIKE_DIRT_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims BikeLeansUnlessMoving UsePickUpPullUp UseStillToSitTransition UseFinerAlignTolerance DisableFastPoseWhenDrivebying</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_bike_dirt</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_BOAT_DINGHY5</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_BOAT_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_DINGHY5_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_DINGHY5_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_BOAT_DINGHY5_FRONT_TURRET" />
<SeatAnimInfo ref="SEAT_ANIM_DINGHY5_FRONT_TURRET" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY_REARCLIMB_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY_REARCLIMB_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_LEFT_CLIMBUP" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BOAT_DINGHY5_TURRET_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BOAT_DINGHY5_TURRET_FRONT_RIGHT_CLIMBUP" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims DisableJackingAndBusting</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="BOAT_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_JEEP_WINKY</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_WINKY_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_WINKY_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_WINKY_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_WINKY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_WINKY_REAR" />
<SeatAnimInfo ref="SEAT_ANIM_WINKY_REAR" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_JEEP_WINKY_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_JEEP_WINKY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_JEEP_WINKY_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_JEEP_WINKY_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_JEEP_WINKY_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_JEEP_WINKY_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_JEEP_WINKY_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_JEEP_WINKY_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation NoArmIkOnInsideCloseDoor UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="3.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_TOREADOR</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_TOREADOR_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_TOREADOR_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_TOREADOR_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_TOREADOR_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_TOREADOR_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_TOREADOR_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_TOREADOR_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_TOREADOR_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_TOREADOR_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_TOREADOR_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_TOREADOR_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_TOREADOR_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="1.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_PLANE_ALKONOST</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_JET_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_NO_SHUFFLE_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_1" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_2" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_2" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_LEFT_3" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_NO_SHUFFLE_RIGHT_3" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_TITAN_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_ALKONOST_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_PLANE_ALKONOST_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_LEFT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_MP_ALKONOST_WARP_REAR_EXTRA_RIGHT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_PLANE_ALKONOST_REAR_EXTRA_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims AllowEarlyDoorAndSeatUnreservation DisableJackingAndBusting ClimbUpAfterOpenDoor UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_SLAMTRUCK</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_SLAMTRUCK_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_SLAMTRUCK_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SLAMTRUCK_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SLAMTRUCK_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseLowerDoorBlockTest</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_SQUADDIE</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_SQUADDIE_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_SQUADDIE_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_SQUADDIE_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_SQUADDIE_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_SQUADDIE_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_SQUADDIE_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SQUADDIE_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SQUADDIE_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SQUADDIE_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SQUADDIE_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SQUADDIE_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SQUADDIE_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_TRUCK_VETIR</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_VETIR_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_VETIR_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_LEFT_1" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_LEFT_2" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_RIGHT_2" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_LEFT_3" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_EXTRA_RIGHT_3" />
<SeatAnimInfo ref="SEAT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_VETIR_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_VETIR_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BARRACKS_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_BARRACKS_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_LEFT_3" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_EXTRA_RIGHT_3" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_BARRACKS_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@truck@ds@idle_a</Item>
<Item>clipset@veh@truck@ds@idle_b</Item>
<Item>clipset@veh@truck@ds@idle_c</Item>
<Item>clipset@veh@truck@ds@idle_d</Item>
<Item>clipset@veh@truck@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_HELI_SEASPARROW2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_PLANE_MAMMATUS_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_SEASPARROW2_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SEASPARROW2_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_SEASPARROW2_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnOutsideOpenDoor UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_BIKE_QUAD_VERUS</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_SINGLE_FRONT" />
<SeatAnimInfo ref="SEAT_ANIM_QUAD_VERUS_FRONT" />
</Item>
<Item>
<SeatInfo ref="SEAT_QUAD_VERUS_REAR" />
<SeatAnimInfo ref="SEAT_ANIM_QUAD_VERUS_REAR" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_QUAD_VERUS_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SINGLE_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_QUAD_VERUS_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_QUAD_VERUS_REAR" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_QUAD_VERUS_REAR" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_bike_police</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_VETO</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_VETO_FRONT" />
<SeatAnimInfo ref="SEAT_ANIM_VETO_FRONT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VETO_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VETO_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VETO_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VETO_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_WEEVIL</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_WEEVIL_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_WEEVIL_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_WEEVIL_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_WEEVIL_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_ITALIRSX</Name>
<Seats>
<Item>
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