esx_optionalneeds/client/main.lua

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2022-03-01 14:49:08 +00:00
ESX = nil
local IsAlreadyDrunk = false
local DrunkLevel = -1
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function Drunk(level, start)
Citizen.CreateThread(function()
local playerPed = GetPlayerPed(-1)
if start then
DoScreenFadeOut(800)
Wait(1000)
end
if level == 0 then
RequestAnimSet("move_m@drunk@slightlydrunk")
while not HasAnimSetLoaded("move_m@drunk@slightlydrunk") do
Citizen.Wait(0)
end
SetPedMovementClipset(playerPed, "move_m@drunk@slightlydrunk", true)
elseif level == 1 then
RequestAnimSet("move_m@drunk@moderatedrunk")
while not HasAnimSetLoaded("move_m@drunk@moderatedrunk") do
Citizen.Wait(0)
end
SetPedMovementClipset(playerPed, "move_m@drunk@moderatedrunk", true)
elseif level == 2 then
RequestAnimSet("move_m@drunk@verydrunk")
while not HasAnimSetLoaded("move_m@drunk@verydrunk") do
Citizen.Wait(0)
end
SetPedMovementClipset(playerPed, "move_m@drunk@verydrunk", true)
end
SetTimecycleModifier("spectator5")
SetPedMotionBlur(playerPed, true)
SetPedIsDrunk(playerPed, true)
if start then
DoScreenFadeIn(800)
end
end)
end
function Reality()
Citizen.CreateThread(function()
local playerPed = GetPlayerPed(-1)
DoScreenFadeOut(800)
Wait(1000)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(playerPed, 0)
SetPedIsDrunk(playerPed, false)
SetPedMotionBlur(playerPed, false)
DoScreenFadeIn(800)
end)
end
AddEventHandler('esx_status:loaded', function(status)
TriggerEvent('esx_status:registerStatus', 'drunk', 0, '#8F15A5',
function(status)
if status.val > 0 then
return true
else
return false
end
end,
function(status)
status.remove(1500)
end
)
Citizen.CreateThread(function()
while true do
Wait(1000)
TriggerEvent('esx_status:getStatus', 'drunk', function(status)
if status.val > 0 then
local start = true
if IsAlreadyDrunk then
start = false
end
local level = 0
if status.val <= 250000 then
level = 0
elseif status.val <= 500000 then
level = 1
else
level = 2
end
if level ~= DrunkLevel then
Drunk(level, start)
end
IsAlreadyDrunk = true
DrunkLevel = level
end
if status.val == 0 then
if IsAlreadyDrunk then
Reality()
end
IsAlreadyDrunk = false
DrunkLevel = -1
end
end)
end
end)
end)
RegisterNetEvent('esx_optionalneeds:onDrink')
AddEventHandler('esx_optionalneeds:onDrink', function()
local playerPed = GetPlayerPed(-1)
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_DRINKING", 0, 1)
Citizen.Wait(1000)
ClearPedTasksImmediately(playerPed)
end)