function SetData() players = {} for _, player in ipairs(GetActivePlayers()) do local ped = GetPlayerPed(player) table.insert( players, player ) end local name = GetPlayerName(PlayerId()) local id = GetPlayerServerId(PlayerId()) Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), 'FE_THDR_GTAO', "~b~Difficult-Knights~s~ | Dein Gaming Netzwerk ~s~| ~g~ID: "..id.." ~s~| ~r~".. #players .." Spieler Verbunden") end Citizen.CreateThread(function() while true do Citizen.Wait(100) SetData() end end) Citizen.CreateThread(function() AddTextEntry("PM_PANE_LEAVE", "~r~Verbindung zu ~w~~y~DCKN RP~s~ trennen 😭") end) Citizen.CreateThread(function() AddTextEntry("PM_PANE_QUIT", "~o~FiveM ~r~schließen 🐌") end) print("^0======================================================================^7") print("^0[^4Author^0] ^7:^0 ^0M_Viper^7") print("^0[^3Version^0] ^7:^0 1.0.0^7") print("^0[^2Discord^0] ^7:^0 ^5dc.Difficult-Knights.de") print("^0[^1YouTube^0] ^7:^0 ^5https://www.youtube.com/channel/UCmTXYM0rY7VlVlNrOA-O63A^7") print("^0======================================================================^7")