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'use strict';
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/*
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* mcping.js – "Server List Ping" (SLP), das Protokoll, das auch der
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* Vanilla-Mehrspieler-Bildschirm nutzt, um MOTD/Spielerzahl/Version
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* abzufragen, ohne sich wirklich zu verbinden.
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*
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* Ablauf (siehe minecraft.wiki/w/Server_List_Ping):
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* 1) Handshake-Paket senden (Protokollversion, Adresse, Port, next state=1)
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* 2) Status-Request-Paket senden (leer)
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* 3) Status-Response-Paket empfangen: enthält einen JSON-String
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* Alle Pakete sind mit ihrer Länge als VarInt vorangestellt.
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*/
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const net = require('net');
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function encodeVarInt(value) {
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const bytes = [];
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let v = value;
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do {
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let temp = v & 0b01111111;
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v = v >>> 7;
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if (v !== 0) temp |= 0b10000000;
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bytes.push(temp);
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} while (v !== 0);
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return Buffer.from(bytes);
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}
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function encodeString(str) {
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const strBuf = Buffer.from(str, 'utf8');
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return Buffer.concat([encodeVarInt(strBuf.length), strBuf]);
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}
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function encodeUShort(n) {
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const b = Buffer.alloc(2);
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b.writeUInt16BE(n & 0xffff, 0);
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return b;
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}
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// liest einen VarInt aus buf ab offset -> { value, next } oder null,
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// wenn noch nicht genug Bytes angekommen sind
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function decodeVarInt(buf, offset) {
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let numRead = 0;
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let result = 0;
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let read;
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do {
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if (offset + numRead >= buf.length) return null;
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read = buf[offset + numRead];
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result |= (read & 0b01111111) << (7 * numRead);
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numRead++;
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if (numRead > 5) throw new Error('VarInt zu groß');
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} while ((read & 0b10000000) !== 0);
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return { value: result >>> 0, next: offset + numRead };
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}
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// "description" kann ein reiner String oder eine Chat-Komponente
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// ({text, extra:[...]}) sein – hier auf reinen Text reduzieren
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function extractMotdText(desc) {
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if (!desc) return '';
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if (typeof desc === 'string') return desc;
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let text = String(desc.text || '');
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if (Array.isArray(desc.extra)) {
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for (const part of desc.extra) text += extractMotdText(part);
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}
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return text;
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}
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// Formatierungscodes (§a, §l, …) sind fürs Spiel gedacht, nicht für unsere Liste
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function stripFormatting(text) {
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return String(text || '').replace(/§./g, '').replace(/\s+/g, ' ').trim();
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}
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/*
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* Fragt einen Server ab.
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* -> { ok, motd, version, protocol, online, max, sample, favicon, latencyMs }
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* oder { ok: false, message }
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*/
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function pingServer(host, port = 25565, timeoutMs = 4000) {
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return new Promise((resolve) => {
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const start = Date.now();
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const socket = new net.Socket();
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let buffer = Buffer.alloc(0);
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let finished = false;
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const done = (result) => {
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if (finished) return;
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finished = true;
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try { socket.destroy(); } catch { /* egal */ }
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resolve(result);
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};
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socket.setTimeout(timeoutMs);
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socket.on('timeout', () => done({ ok: false, message: 'Zeitüberschreitung.' }));
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socket.on('error', (err) => done({ ok: false, message: err.code === 'ENOTFOUND' ? 'Adresse nicht gefunden.' : err.message }));
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socket.connect(port, host, () => {
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const handshakeBody = Buffer.concat([
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encodeVarInt(0x00),
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encodeVarInt(-1), // Protokollversion "unbekannt" – für den Status-Abfrage-Zweck egal
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encodeString(host),
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encodeUShort(port),
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encodeVarInt(1), // next state: 1 = status
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]);
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const handshakePacket = Buffer.concat([encodeVarInt(handshakeBody.length), handshakeBody]);
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const requestBody = encodeVarInt(0x00);
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const requestPacket = Buffer.concat([encodeVarInt(requestBody.length), requestBody]);
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socket.write(Buffer.concat([handshakePacket, requestPacket]));
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});
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socket.on('data', (chunk) => {
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if (finished) return;
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buffer = Buffer.concat([buffer, chunk]);
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try {
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const lenInfo = decodeVarInt(buffer, 0);
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if (!lenInfo) return; // Länge noch nicht vollständig angekommen
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const packetEnd = lenInfo.next + lenInfo.value;
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if (buffer.length < packetEnd) return; // Paket noch nicht vollständig da
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const idInfo = decodeVarInt(buffer, lenInfo.next);
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if (!idInfo) return;
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const jsonLenInfo = decodeVarInt(buffer, idInfo.next);
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if (!jsonLenInfo) return;
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const jsonStart = jsonLenInfo.next;
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const jsonEnd = jsonStart + jsonLenInfo.value;
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if (buffer.length < jsonEnd) return;
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const data = JSON.parse(buffer.toString('utf8', jsonStart, jsonEnd));
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done({
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ok: true,
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latencyMs: Date.now() - start,
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motd: stripFormatting(extractMotdText(data.description)),
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version: (data.version && data.version.name) || '',
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protocol: data.version ? data.version.protocol : null,
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online: data.players ? data.players.online : null,
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max: data.players ? data.players.max : null,
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sample: (data.players && Array.isArray(data.players.sample))
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? data.players.sample.map((p) => String(p.name || '')).filter(Boolean)
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: [],
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favicon: typeof data.favicon === 'string' ? data.favicon : '',
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});
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} catch (err) {
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done({ ok: false, message: 'Ungültige Antwort: ' + err.message });
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}
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});
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});
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}
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module.exports = { pingServer };
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