Update from Git Manager GUI
This commit is contained in:
@@ -28,24 +28,51 @@ public class ShopManager {
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return shopConfig.getDouble("items." + itemKey + ".current-price", 0);
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}
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public int getStock(String itemKey) {
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return shopConfig.getInt("items." + itemKey + ".stock", 0);
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}
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/**
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* Spieler kauft Item: Lager sinkt, Preis steigt (Verknappung)
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*/
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public boolean buyItem(String itemKey, int amount) {
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int stock = shopConfig.getInt("items." + itemKey + ".stock", 0);
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if (stock < amount) {
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return false;
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}
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double price = shopConfig.getDouble("items." + itemKey + ".current-price", 0);
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// Lager aktualisieren
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shopConfig.set("items." + itemKey + ".stock", stock - amount);
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shopConfig.set("items." + itemKey + ".current-price", price * 0.95);
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// Preis erhöhen (Faktor 1.05 = +5%)
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double newPrice = price * 1.05;
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shopConfig.set("items." + itemKey + ".current-price", newPrice);
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saveShop();
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return true;
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}
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public void sellItem(String itemKey, int amount) {
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int stock = shopConfig.getInt("items." + itemKey + ".stock", 0);
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/**
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* Spieler verkauft Item: Lager steigt, Preis sinkt (Überfluss)
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*/
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public boolean sellItem(String itemKey, int amount) {
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// Hier könnte man prüfen, ob der Shop genügend Geld hat (falls nötig)
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double price = shopConfig.getDouble("items." + itemKey + ".current-price", 0);
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int stock = shopConfig.getInt("items." + itemKey + ".stock", 0);
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// Lager aktualisieren
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shopConfig.set("items." + itemKey + ".stock", stock + amount);
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shopConfig.set("items." + itemKey + ".current-price", price * 0.95);
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// Preis senken (Faktor 0.95 = -5%)
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double newPrice = price * 0.95;
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shopConfig.set("items." + itemKey + ".current-price", newPrice);
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saveShop();
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return true;
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}
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public void addOrUpdateItem(String itemKey, double basePrice, int stock) {
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@@ -1,31 +1,28 @@
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package de.viper.survivalplus.Manager;
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import de.viper.survivalplus.SurvivalPlus;
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import me.clip.placeholderapi.PlaceholderAPI;
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import net.luckperms.api.LuckPerms;
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import net.luckperms.api.LuckPermsProvider;
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import net.luckperms.api.model.user.User;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.Bukkit;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.ScoreboardManager;
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import org.bukkit.scoreboard.Team;
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import me.clip.placeholderapi.PlaceholderAPI;
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import net.luckperms.api.LuckPerms;
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import net.luckperms.api.LuckPermsProvider;
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import net.luckperms.api.model.user.User;
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import java.io.File;
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import java.lang.reflect.Method;
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import java.text.SimpleDateFormat;
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import java.util.ArrayList;
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import java.util.Date;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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@@ -47,19 +44,20 @@ public class TablistManager implements Listener {
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private String separatorLine;
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private LuckPerms luckPerms;
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private boolean hasPlaceholderAPI;
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private final Scoreboard scoreboard;
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private final Map<String, Team> prefixTeams;
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private FileConfiguration nicknameConfig;
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private final Scoreboard scoreboard;
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private final Map<String, Team> prefixTeams = new HashMap<>();
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private static final Pattern HEX_PATTERN = Pattern.compile("#[a-fA-F0-9]{6}");
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public TablistManager(SurvivalPlus plugin) {
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this.plugin = plugin;
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this.prefixTeams = new HashMap<>();
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// Scoreboard initialisieren
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ScoreboardManager scoreboardManager = Bukkit.getScoreboardManager();
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this.scoreboard = scoreboardManager != null ? scoreboardManager.getMainScoreboard() : null;
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// Resource sicherstellen, Config laden
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try {
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File tablistFile = new File(plugin.getDataFolder(), "tablist.yml");
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if (!tablistFile.exists()) {
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@@ -73,7 +71,6 @@ public class TablistManager implements Listener {
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FileConfiguration config = plugin.getTablistConfig();
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// Konfigurationswerte laden
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this.enabled = config.getBoolean("enabled", true);
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this.serverName = config.getString("server-name", "SurvivalPlus");
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this.website = config.getString("website", "www.example.com");
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@@ -84,27 +81,22 @@ public class TablistManager implements Listener {
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this.staffPermission = config.getString("staff-permission", "survivalplus.staff");
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this.separatorLine = config.getString("separator-line", "&8&l&m================");
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// LuckPerms API initialisieren
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try {
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this.luckPerms = LuckPermsProvider.get();
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} catch (Throwable e) {
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luckPerms = null;
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}
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// Prüfen, ob PlaceholderAPI verfügbar ist
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this.hasPlaceholderAPI = Bukkit.getPluginManager().isPluginEnabled("PlaceholderAPI");
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// Chat-Listener registrieren
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if (enabled) {
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Bukkit.getPluginManager().registerEvents(this, plugin);
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}
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// Registriere Chat-Listener hier, damit Prefix im Chat gesetzt wird
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Bukkit.getPluginManager().registerEvents(this, plugin);
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if (!enabled) {
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plugin.getLogger().info("Tablist ist deaktiviert (tablist.yml -> enabled: false)");
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return;
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}
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// Header- und Footer-Animationen füllen
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List<String> configHeader = config.getStringList("header-animations");
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List<String> configFooter = config.getStringList("footer-animations");
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@@ -131,45 +123,49 @@ public class TablistManager implements Listener {
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new BukkitRunnable() {
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@Override
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public void run() {
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// Nickname Config neu laden
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reloadNicknameConfig();
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if (headerAnim.isEmpty() || footerAnim.isEmpty()) return;
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// Online-Spieler und Staff zählen
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int onlinePlayers = Bukkit.getOnlinePlayers().size();
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int onlineStaff = (int) Bukkit.getOnlinePlayers().stream()
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.filter(p -> p.hasPermission(staffPermission))
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.count();
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// Aktuelles Datum und Uhrzeit formatieren
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SimpleDateFormat dateFormat = new SimpleDateFormat("dd.MM.yyyy HH:mm:ss");
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String currentTime = dateFormat.format(new Date());
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for (Player player : Bukkit.getOnlinePlayers()) {
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try {
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// Nickname abrufen (farbig)
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// ------ Name / Nick handling exactly like in your old code ------
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String displayName = getNickname(player);
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// Falls kein Nickname, Name nehmen
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if (displayName == null || displayName.trim().isEmpty()) {
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displayName = player.getName();
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}
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// Spielername für die Tablist setzen (Spielerliste auf der rechten Seite)
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String playerListName;
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String rankPrefix = getPlayerPrefix(player);
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// Update nametag (prefix above head) as in old code:
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updateNametag(player, rankPrefix, getNickname(player)); // pass raw nickname (colored) if present
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// PlayerList (TAB)
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int ping = getPlayerPing(player);
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String playerListName;
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if (luckPerms == null && !hasPlaceholderAPI) {
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playerListName = displayName;
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updateNametag(player, rankPrefix, displayName);
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} else {
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int ping = getPlayerPing(player);
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playerListName = color(rankPrefix + displayName + (ping >= 0 ? "&8 | &e" + ping + "ms" : ""));
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updateNametag(player, rankPrefix, displayName);
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}
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player.setPlayerListName(playerListName);
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// Header mit Spielername/Nickname und Statistiken
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try {
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player.setPlayerListName(playerListName);
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} catch (Exception ignored) {
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// safe fallback: set without prefix
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try {
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player.setPlayerListName(color(displayName));
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} catch (Exception ignored2) {}
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}
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// Header/Footer build (including TS/Discord/Website and time)
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String headerRaw = headerAnim.get(headerIndex)
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.replace("{server}", serverName)
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.replace("{player}", displayName)
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@@ -177,11 +173,9 @@ public class TablistManager implements Listener {
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.replace("{staff}", String.valueOf(onlineStaff));
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String footerRaw = footerAnim.get(footerIndex);
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// Footer zusammenstellen: TS und Discord nebeneinander, Webseite zentriert
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StringBuilder footerBuilder = new StringBuilder();
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footerBuilder.append("\n"); // Extra Abstand
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footerBuilder.append("\n");
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footerBuilder.append(color(footerRaw)).append("\n");
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footerBuilder.append(color(separatorLine)).append("\n");
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if (showTeamspeak || showDiscord) {
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StringBuilder socialLine = new StringBuilder();
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@@ -203,28 +197,25 @@ public class TablistManager implements Listener {
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String header = color(headerRaw);
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String footer = color(footerBuilder.toString());
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// 1) Adventure (Component) Variante
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// Try Adventure-based header/footer first, fallback to String reflection
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boolean done = tryAdventureComponent(player, headerRaw, footerBuilder.toString());
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// 2) String-Variante fallback
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if (!done) {
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done = tryStringMethod(player, header, footer);
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tryStringMethod(player, header, footer);
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}
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// 3) Keine Warnung bei Fehlschlag
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} catch (Exception ignored) {
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// Keine Konsolenausgabe für Fehler bei der Tablist
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} catch (Exception ex) {
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plugin.getLogger().warning("TablistManager error: " + ex.getMessage());
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}
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}
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headerIndex = (headerIndex + 1) % headerAnim.size();
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footerIndex = (footerIndex + 1) % footerAnim.size();
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}
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}.runTaskTimer(plugin, 0L, interval);
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}.runTaskTimer(plugin, 40L, interval);
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}
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/**
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* Lädt die nicknames.yml neu
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* Lädt nicknames.yml neu.
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*/
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private void reloadNicknameConfig() {
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try {
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@@ -239,7 +230,7 @@ public class TablistManager implements Listener {
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}
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/**
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* Nickname abrufen und formatieren
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* Nickname abrufen und formatieren (farbig + hex)
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*/
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private String getNickname(Player player) {
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if (nicknameConfig == null) return null;
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@@ -254,70 +245,11 @@ public class TablistManager implements Listener {
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}
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/**
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* Nametag über dem Kopf aktualisieren
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*/
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private void updateNametag(Player player, String rankPrefix, String nickname) {
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if (scoreboard == null) return;
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try {
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String teamName = generateTeamName(player, rankPrefix);
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Team team = scoreboard.getTeam(teamName);
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if (team == null) {
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team = scoreboard.registerNewTeam(teamName);
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}
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// WICHTIG:
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// Wir nutzen den Rang-Prefix ODER den Nickname als Team-Prefix.
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// Da wir den Namen über dem Kopf nicht komplett ersetzen können (ohne ProtocolLib),
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// zeigen wir den Nickname als Prefix an.
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// Ergebnis über Kopf: [Nick] Spielername
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String prefix;
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// Wenn ein Nickname existiert, hat er Vorrang über den Rang-Prefix (damit man ihn sieht)
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if (nickname != null && !nickname.trim().isEmpty()) {
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prefix = nickname;
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} else {
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prefix = color(rankPrefix != null && !rankPrefix.trim().isEmpty() ? rankPrefix : (luckPerms != null ? "&7[Spieler] " : ""));
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}
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team.setPrefix(prefix);
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// WICHTIG: Der Entry MUSS der echte Spielername sein.
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// Wir nutzen hier den echten Namen, nicht den Nicknamen, da Nicks zu lang sein können oder Sonderzeichen enthalten.
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String entry = player.getName();
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if (!team.hasEntry(entry)) {
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// Spieler aus anderen Teams entfernen
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for (Team existingTeam : scoreboard.getTeams()) {
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if (!existingTeam.getName().equals(teamName)) {
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existingTeam.removeEntry(entry);
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}
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}
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team.addEntry(entry);
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}
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// Scoreboard für alle Spieler synchronisieren
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for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
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if (onlinePlayer.getScoreboard() != scoreboard) {
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onlinePlayer.setScoreboard(scoreboard);
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}
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}
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} catch (Exception ignored) {}
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}
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/**
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* Farben übersetzen
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* Übersetzt &-Codes und Hex-Farben
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*/
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private String translateNickColors(String input) {
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String withLegacy = org.bukkit.ChatColor.translateAlternateColorCodes('&', input);
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return replaceHexColors(withLegacy);
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}
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private String replaceHexColors(String input) {
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Matcher matcher = HEX_PATTERN.matcher(input);
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Matcher matcher = HEX_PATTERN.matcher(withLegacy);
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StringBuffer sb = new StringBuffer();
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while (matcher.find()) {
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String hexCode = matcher.group();
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@@ -328,7 +260,68 @@ public class TablistManager implements Listener {
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return sb.toString();
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}
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private static final Pattern HEX_PATTERN = Pattern.compile("#[a-fA-F0-9]{6}");
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/**
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* Aktualisiert den Nametag über dem Kopf genau wie in deinem alten Code:
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* - Wenn Nick vorhanden: Nick als Prefix (zeigt [Nick] Spielername)
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* - Sonst Rang-Prefix (oder [Spieler] wenn kein Rang)
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* Der Entry ist dabei immer der echte Spielername.
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*/
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private void updateNametag(Player player, String rankPrefix, String nickname) {
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if (scoreboard == null) return;
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try {
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String teamName = generateTeamName(player, rankPrefix);
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Team team = scoreboard.getTeam(teamName);
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if (team == null) {
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// register new team if not exists
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try {
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team = scoreboard.registerNewTeam(teamName);
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} catch (IllegalArgumentException ignored) {
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team = scoreboard.getTeam(teamName);
|
||||
}
|
||||
}
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if (team == null) return;
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String prefix;
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||||
if (nickname != null && !nickname.trim().isEmpty()) {
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prefix = nickname;
|
||||
} else {
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String rp = (rankPrefix != null && !rankPrefix.trim().isEmpty()) ? rankPrefix : "&7[&aSpieler&7]&f ";
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prefix = color(rp);
|
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}
|
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|
||||
try {
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team.setPrefix(prefix);
|
||||
} catch (Exception ignored) {}
|
||||
|
||||
// Ensure the genuine player name is used as the team entry
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String entry = player.getName();
|
||||
|
||||
if (!team.hasEntry(entry)) {
|
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// Remove from other teams to avoid duplicates
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||||
for (Team existingTeam : scoreboard.getTeams()) {
|
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if (existingTeam != null && !existingTeam.getName().equals(teamName)) {
|
||||
try {
|
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existingTeam.removeEntry(entry);
|
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} catch (Exception ignored) {}
|
||||
}
|
||||
}
|
||||
try {
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team.addEntry(entry);
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
|
||||
// Synchronize scoreboard to online players (use main scoreboard)
|
||||
for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
|
||||
try {
|
||||
if (onlinePlayer.getScoreboard() != scoreboard) {
|
||||
onlinePlayer.setScoreboard(scoreboard);
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
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||||
/**
|
||||
* Eindeutigen Teamnamen generieren
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@@ -342,74 +335,7 @@ public class TablistManager implements Listener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Rang-Prefix abrufen
|
||||
*/
|
||||
private String getPlayerPrefix(Player player) {
|
||||
if (luckPerms != null) {
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||||
try {
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||||
User user = luckPerms.getPlayerAdapter(Player.class).getUser(player);
|
||||
String prefix = user.getCachedData().getMetaData().getPrefix();
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
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||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
if (hasPlaceholderAPI) {
|
||||
try {
|
||||
String prefix = PlaceholderAPI.setPlaceholders(player, "%luckperms_prefix%");
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
|
||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
return "&7[Spieler] ";
|
||||
}
|
||||
if (hasPlaceholderAPI) {
|
||||
try {
|
||||
String prefix = PlaceholderAPI.setPlaceholders(player, "%luckperms_prefix%");
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
|
||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
return "&7[Spieler] ";
|
||||
}
|
||||
|
||||
/**
|
||||
* Spieler-Ping abrufen
|
||||
*/
|
||||
private int getPlayerPing(Player player) {
|
||||
try {
|
||||
Method getHandle = player.getClass().getMethod("getHandle");
|
||||
Object entityPlayer = getHandle.invoke(player);
|
||||
return entityPlayer.getClass().getField("ping").getInt(entityPlayer);
|
||||
} catch (Exception ignored) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Chat-Format (Nickname wird hier angezeigt)
|
||||
*/
|
||||
@EventHandler
|
||||
public void onPlayerChat(AsyncPlayerChatEvent event) {
|
||||
try {
|
||||
Player player = event.getPlayer();
|
||||
// Nickname abrufen (wichtig: hier neu abrufen, da es asynchron ist und sich geändert haben könnte)
|
||||
// Da Config-Lesezugriffe meist Thread-Safe sind, ist das hier okay.
|
||||
String displayName = getNickname(player);
|
||||
if (displayName == null || displayName.trim().isEmpty()) {
|
||||
displayName = player.getName();
|
||||
}
|
||||
|
||||
String prefix = getPlayerPrefix(player);
|
||||
// Format: Rang + Nick + ": " + Nachricht
|
||||
String format = color(prefix + displayName + "&7: &f") + "%2$s";
|
||||
event.setFormat(format);
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adventure-Variante
|
||||
* Versucht, Adventure Components zu verwenden (falls verfügbar).
|
||||
*/
|
||||
private boolean tryAdventureComponent(Player player, String headerRaw, String footerRaw) {
|
||||
try {
|
||||
@@ -458,13 +384,13 @@ public class TablistManager implements Listener {
|
||||
}
|
||||
}
|
||||
} catch (Exception ignored) {
|
||||
return false;
|
||||
// fallback to string method
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* String-Variante
|
||||
* Fallback: konventionelle String-Header/Footer mittels Reflection
|
||||
*/
|
||||
private boolean tryStringMethod(Player player, String header, String footer) {
|
||||
try {
|
||||
@@ -484,9 +410,7 @@ public class TablistManager implements Listener {
|
||||
mf.invoke(player, footer);
|
||||
return true;
|
||||
}
|
||||
} catch (Exception ignored) {
|
||||
return false;
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -502,6 +426,68 @@ public class TablistManager implements Listener {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Holt den Rang-Prefix (LuckPerms -> PlaceholderAPI -> Default [Spieler])
|
||||
*/
|
||||
private String getPlayerPrefix(Player player) {
|
||||
if (luckPerms != null) {
|
||||
try {
|
||||
User user = luckPerms.getPlayerAdapter(Player.class).getUser(player);
|
||||
String prefix = user.getCachedData().getMetaData().getPrefix();
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
|
||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
if (hasPlaceholderAPI) {
|
||||
try {
|
||||
String prefix = PlaceholderAPI.setPlaceholders(player, "%luckperms_prefix%");
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
|
||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
return "&7[&aSpieler&7]&f ";
|
||||
}
|
||||
if (hasPlaceholderAPI) {
|
||||
try {
|
||||
String prefix = PlaceholderAPI.setPlaceholders(player, "%luckperms_prefix%");
|
||||
if (prefix != null && !prefix.trim().isEmpty()) {
|
||||
return prefix + " ";
|
||||
}
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
return "&7[&aSpieler&7]&f ";
|
||||
}
|
||||
|
||||
private int getPlayerPing(Player player) {
|
||||
try {
|
||||
Method getHandle = player.getClass().getMethod("getHandle");
|
||||
Object entityPlayer = getHandle.invoke(player);
|
||||
return entityPlayer.getClass().getField("ping").getInt(entityPlayer);
|
||||
} catch (Exception ignored) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Chat-Format (Nickname wird hier angezeigt). Setzt Prefix + Nick/Name im Chat.
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.HIGHEST)
|
||||
public void onPlayerChat(AsyncPlayerChatEvent event) {
|
||||
try {
|
||||
Player player = event.getPlayer();
|
||||
String displayName = getNickname(player);
|
||||
if (displayName == null || displayName.trim().isEmpty()) {
|
||||
displayName = player.getName();
|
||||
}
|
||||
|
||||
String prefix = getPlayerPrefix(player);
|
||||
// Format: Rang + Nick + ": " + Nachricht
|
||||
String format = color(prefix + displayName + "&7: &f") + "%2$s";
|
||||
event.setFormat(format);
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
|
||||
private String color(String msg) {
|
||||
if (msg == null) return "";
|
||||
return msg.replace("&", "§");
|
||||
|
||||
@@ -92,6 +92,13 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
private FileConfiguration leashesConfig;
|
||||
private File mobCapFile;
|
||||
private FileConfiguration mobCapConfig;
|
||||
|
||||
// --- NEU: Adaptive Mob System ---
|
||||
private File mobAdaptFile;
|
||||
private FileConfiguration mobAdaptConfig;
|
||||
private AdaptiveMobListener adaptiveMobListener;
|
||||
// --------------------------------
|
||||
|
||||
private FileConfiguration tablistConfig;
|
||||
private File tablistFile;
|
||||
private File nicknamesFile;
|
||||
@@ -240,6 +247,7 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
createFriendsFile();
|
||||
createLeashesFile();
|
||||
createMobCapFile();
|
||||
createMobAdaptFile(); // NEU: Adaptive Mob File erstellen
|
||||
createNicknamesFile();
|
||||
reloadBlockedCommandsConfig();
|
||||
loadClaims();
|
||||
@@ -334,6 +342,7 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
pluginManager.registerEvents(lootChestManager, this);
|
||||
getCommand("lootchests").setExecutor(lootChestManager);
|
||||
getCommand("tploot").setExecutor(lootChestManager);
|
||||
getCommand("ride").setExecutor(new RideCommand(this));
|
||||
getCommand("claim").setExecutor(new ClaimCommand(this));
|
||||
// HIER: (this) hinzugefügt, damit der BlockManager die Datei speichern kann
|
||||
BlockManager blockManager = new BlockManager(this);
|
||||
@@ -367,7 +376,14 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
pluginManager.registerEvents(new WarpInventoryListener(this, warpManager), this);
|
||||
pluginManager.registerEvents(new ChallengeSmeltListener(funChallengeManager), this);
|
||||
pluginManager.registerEvents(new BlockDetectionListener(this), this);
|
||||
pluginManager.registerEvents(new NickLoadListener(this), this);
|
||||
pluginManager.registerEvents(new ClaimListener(this), this);
|
||||
|
||||
// --- NEU: Adaptive Mob Listener registrieren ---
|
||||
adaptiveMobListener = new AdaptiveMobListener(this);
|
||||
pluginManager.registerEvents(adaptiveMobListener, this);
|
||||
// -----------------------------------------
|
||||
|
||||
lockSystem = new LockSystem(this);
|
||||
pluginManager.registerEvents(lockSystem, this);
|
||||
getCommand("sp").setExecutor(lockSystem);
|
||||
@@ -392,7 +408,6 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
});
|
||||
pluginManager.registerEvents(new RepairSignListener(getConfig(), getLangConfig()), this);
|
||||
pluginManager.registerEvents(new ToolUpgradeListener(this), this);
|
||||
pluginManager.registerEvents(new NickLoadListener(this), this);
|
||||
startAutoClearTask();
|
||||
spawnArmorStandExample();
|
||||
getLogger().info(getMessage("plugin.enabled"));
|
||||
@@ -460,7 +475,7 @@ public class SurvivalPlus extends JavaPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/**
|
||||
* Speziell für config.yml:
|
||||
* - Setzt die Version in der geladenen FileConfiguration (getConfig()) und speichert sie,
|
||||
* - und sorgt anschließend dafür, dass die 'version:'-Zeile ganz oben in der Datei steht.
|
||||
@@ -743,6 +758,7 @@ private void ensureConfigVersion(FileConfiguration config, File file, String ver
|
||||
saveStats();
|
||||
saveLeashesConfig();
|
||||
saveMobCapConfig();
|
||||
saveMobAdaptConfig(); // NEU: Adaptive Mob Config speichern
|
||||
|
||||
// NEU: NewbieProtection-Daten sichern
|
||||
if (newbieListener != null) {
|
||||
@@ -1089,6 +1105,33 @@ private void ensureConfigVersion(FileConfiguration config, File file, String ver
|
||||
getLogger().info("mobcap.yml erfolgreich neu geladen.");
|
||||
}
|
||||
|
||||
// === NEU: MobAdapt.yml ===
|
||||
private void createMobAdaptFile() {
|
||||
mobAdaptFile = new File(getDataFolder(), "mobadapt.yml");
|
||||
if (!mobAdaptFile.exists()) {
|
||||
try {
|
||||
mobAdaptFile.createNewFile();
|
||||
getLogger().info("mobadapt.yml wurde erstellt.");
|
||||
} catch (IOException e) {
|
||||
getLogger().severe("Fehler beim Erstellen der mobadapt.yml: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
mobAdaptConfig = YamlConfiguration.loadConfiguration(mobAdaptFile);
|
||||
}
|
||||
|
||||
public FileConfiguration getMobAdaptConfig() {
|
||||
return mobAdaptConfig;
|
||||
}
|
||||
|
||||
public void saveMobAdaptConfig() {
|
||||
try {
|
||||
mobAdaptConfig.save(mobAdaptFile);
|
||||
} catch (IOException e) {
|
||||
getLogger().log(Level.SEVERE, "Fehler beim Speichern der mobadapt.yml: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
// ===========================
|
||||
|
||||
// === AutoClearTask ===
|
||||
private void startAutoClearTask() {
|
||||
if (autoClearTaskId != -1) {
|
||||
|
||||
@@ -116,14 +116,14 @@ public class FriendCommand implements CommandExecutor {
|
||||
}
|
||||
|
||||
private void sendHelpMessage(Player player) {
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.header", "&6=== Freundesliste Hilfe ===")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.header", "&6== Freundesliste Hilfe ==")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.add", "&e/friend add <Spielername> &7- Freundschaftsanfrage senden")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.accept", "&e/friend accept <Spielername> &7- Freundschaftsanfrage akzeptieren")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.deny", "&e/friend deny <Spielername> &7- Freundschaftsanfrage ablehnen")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.list", "&e/friend list &7- Liste deiner Freunde anzeigen")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.del", "&e/friend del <Spielername> &7- Freund aus der Liste entfernen")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.tp", "&e/friend tp <Spielername> &7- Zu einem Freund teleportieren")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.footer", "&6=====================")));
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.help.footer", "&6=======================")));
|
||||
}
|
||||
|
||||
private void handleFriendAdd(Player player, String targetName) {
|
||||
@@ -155,15 +155,23 @@ public class FriendCommand implements CommandExecutor {
|
||||
pendingRequests.add(playerUUID.toString());
|
||||
friendsConfig.set(targetUUID + ".pending_requests", pendingRequests);
|
||||
friendsConfig.set(targetUUID + ".name", targetName);
|
||||
|
||||
// --- FIX START: Absenderdaten speichern, damit er auch offline gefunden werden kann ---
|
||||
friendsConfig.set(playerUUID + ".name", player.getName());
|
||||
friendsConfig.set(playerUUID + ".last-online", System.currentTimeMillis());
|
||||
// --- FIX END ---
|
||||
|
||||
saveFriendsConfig();
|
||||
|
||||
player.sendMessage(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.add.sent", "&aFreundschaftsanfrage an %s gesendet!").replace("%s", targetName)));
|
||||
|
||||
TextComponent message = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.add.received", "&aDu hast eine Freundschaftsanfrage von %s erhalten! ").replace("%s", player.getName())));
|
||||
TextComponent accept = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.add.accept-button", "&a[Accept]")));
|
||||
accept.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend accept " + player.getName()));
|
||||
// ÄNDERUNG: RUN_COMMAND -> SUGGEST_COMMAND
|
||||
accept.setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/friend accept " + player.getName()));
|
||||
TextComponent deny = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.add.deny-button", "&c [Deny]")));
|
||||
deny.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend deny " + player.getName()));
|
||||
// ÄNDERUNG: RUN_COMMAND -> SUGGEST_COMMAND
|
||||
deny.setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/friend deny " + player.getName()));
|
||||
message.addExtra(accept);
|
||||
message.addExtra(deny);
|
||||
target.spigot().sendMessage(message);
|
||||
@@ -268,7 +276,8 @@ public class FriendCommand implements CommandExecutor {
|
||||
}
|
||||
|
||||
TextComponent removeButton = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.list.remove-button", "&c[X]")));
|
||||
removeButton.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend del " + friendName));
|
||||
// ÄNDERUNG: RUN_COMMAND -> SUGGEST_COMMAND
|
||||
removeButton.setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/friend del " + friendName));
|
||||
entry.addExtra(" ");
|
||||
entry.addExtra(removeButton);
|
||||
|
||||
@@ -296,9 +305,11 @@ public class FriendCommand implements CommandExecutor {
|
||||
|
||||
TextComponent confirmMessage = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.del.confirm", "&cMöchtest du %s wirklich aus deiner Freundesliste entfernen? ").replace("%s", friendName)));
|
||||
TextComponent confirmButton = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.del.confirm-button", "&a[Confirm]")));
|
||||
confirmButton.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend confirm " + friendName));
|
||||
// ÄNDERUNG: RUN_COMMAND -> SUGGEST_COMMAND
|
||||
confirmButton.setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/friend confirm " + friendName));
|
||||
TextComponent cancelButton = new TextComponent(ChatColor.translateAlternateColorCodes('&', langConfig.getString("friend.del.cancel-button", "&c[Cancel]")));
|
||||
cancelButton.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/friend list"));
|
||||
// ÄNDERUNG: RUN_COMMAND -> SUGGEST_COMMAND
|
||||
cancelButton.setClickEvent(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/friend list"));
|
||||
confirmMessage.addExtra(confirmButton);
|
||||
confirmMessage.addExtra(" ");
|
||||
confirmMessage.addExtra(cancelButton);
|
||||
|
||||
@@ -38,23 +38,21 @@ public class NickCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Befehl zum Entfernen des Nicks
|
||||
// Entfernen des Nicks
|
||||
if (args.length == 1 && (args[0].equalsIgnoreCase("off") || args[0].equalsIgnoreCase("remove") || args[0].equalsIgnoreCase("reset"))) {
|
||||
String uuid = player.getUniqueId().toString();
|
||||
|
||||
// Aus Config entfernen
|
||||
plugin.getNicknamesConfig().set(uuid, null);
|
||||
plugin.saveNicknamesConfig();
|
||||
|
||||
// Visuell sofort zurücksetzen
|
||||
// WICHTIG: Nur DisplayName setzen, TablistManager übernimmt den Rest
|
||||
player.setDisplayName(player.getName());
|
||||
player.setPlayerListName(player.getName());
|
||||
|
||||
player.sendMessage("§aDein Nickname wurde entfernt.");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Name zusammensetzen
|
||||
// Zusammenbauen des Nicknames
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (String arg : args) {
|
||||
sb.append(arg).append(" ");
|
||||
@@ -73,28 +71,24 @@ public class NickCommand implements CommandExecutor {
|
||||
// Farben anwenden
|
||||
String coloredNick = translateColors(rawNick);
|
||||
|
||||
// Format: [Nickname] (Klammern weiß, Nickname farbig)
|
||||
String finalNick = "§f[" + coloredNick + "§f]";
|
||||
// Chat/Display: [Nick]
|
||||
String finalNickForDisplay = "§f[" + coloredNick + "§f]";
|
||||
|
||||
// Anwenden
|
||||
player.setDisplayName(finalNick);
|
||||
player.setPlayerListName(finalNick);
|
||||
// WICHTIG: Nur DisplayName setzen
|
||||
// playerListName wird vom TablistManager automatisch gesetzt
|
||||
player.setDisplayName(finalNickForDisplay);
|
||||
|
||||
// Speichern (ungefärbten Namen)
|
||||
plugin.getNicknamesConfig().set(player.getUniqueId().toString(), rawNick);
|
||||
plugin.saveNicknamesConfig();
|
||||
|
||||
player.sendMessage("§aDein Nickname wurde zu " + finalNick + " geändert.");
|
||||
player.sendMessage("§aDein Nickname wurde zu " + finalNickForDisplay + " geändert.");
|
||||
return true;
|
||||
}
|
||||
|
||||
private String translateColors(String input) {
|
||||
String withLegacy = org.bukkit.ChatColor.translateAlternateColorCodes('&', input);
|
||||
return replaceHexColors(withLegacy);
|
||||
}
|
||||
|
||||
private String replaceHexColors(String input) {
|
||||
Matcher matcher = HEX_PATTERN.matcher(input);
|
||||
Matcher matcher = HEX_PATTERN.matcher(withLegacy);
|
||||
StringBuffer sb = new StringBuffer();
|
||||
while (matcher.find()) {
|
||||
String hexCode = matcher.group();
|
||||
|
||||
100
src/main/java/de/viper/survivalplus/commands/RideCommand.java
Normal file
100
src/main/java/de/viper/survivalplus/commands/RideCommand.java
Normal file
@@ -0,0 +1,100 @@
|
||||
package de.viper.survivalplus.commands;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandExecutor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Item;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.util.RayTraceResult;
|
||||
|
||||
public class RideCommand implements CommandExecutor {
|
||||
|
||||
private final SurvivalPlus plugin;
|
||||
|
||||
public RideCommand(SurvivalPlus plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (!(sender instanceof Player)) {
|
||||
sender.sendMessage("Dieser Befehl ist nur für Spieler!");
|
||||
return true;
|
||||
}
|
||||
|
||||
Player player = (Player) sender;
|
||||
FileConfiguration lang = plugin.getLangConfig();
|
||||
|
||||
if (!player.hasPermission("survivalplus.ride")) {
|
||||
player.sendMessage(ChatColor.RED + "Du hast keine Berechtigung dafür!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- FALL 1: ABSTEIGEN ---
|
||||
if (args.length == 0) {
|
||||
if (player.isInsideVehicle()) {
|
||||
player.leaveVehicle();
|
||||
player.sendMessage(ChatColor.GREEN + "Du bist abgestiegen!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- FALL 2: AUFSTEIGEN (Via Raycast) ---
|
||||
|
||||
double maxDistance = 5.0;
|
||||
|
||||
// FIX: Wir übergeben einen Filter, der den Spieler selbst ignoriert
|
||||
RayTraceResult rayTrace = player.getWorld().rayTraceEntities(
|
||||
player.getEyeLocation(),
|
||||
player.getEyeLocation().getDirection(),
|
||||
maxDistance,
|
||||
1.0, // Ray Größe (Dicke des Strahls)
|
||||
entity -> !entity.getUniqueId().equals(player.getUniqueId()) // WICHTIG: Ignoriere mich selbst
|
||||
);
|
||||
|
||||
if (rayTrace == null || rayTrace.getHitEntity() == null) {
|
||||
player.sendMessage(ChatColor.RED + "Du schaust auf nichts zum Reiten!");
|
||||
player.sendMessage(ChatColor.GRAY + "Schaue einen Spieler oder Mob an.");
|
||||
return true;
|
||||
}
|
||||
|
||||
Entity target = rayTrace.getHitEntity();
|
||||
|
||||
// Verhindern, dass man aufgesammelte Items reitet
|
||||
if (target instanceof Item) {
|
||||
player.sendMessage(ChatColor.RED + "Du kannst keine aufgesammelten Items reiten!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// --- Zielle Logik ---
|
||||
if (target instanceof Player) {
|
||||
Player targetPlayer = (Player) target;
|
||||
|
||||
if (targetPlayer.equals(player)) {
|
||||
player.sendMessage(ChatColor.RED + "Du kannst dich nicht selbst reiten!");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (targetPlayer.hasPermission("survivalplus.ride.exempt")) {
|
||||
player.sendMessage(ChatColor.RED + "Du kannst diesen Spieler nicht reiten!");
|
||||
return true;
|
||||
}
|
||||
|
||||
target.addPassenger(player);
|
||||
player.sendMessage(ChatColor.GREEN + "Du reitest nun " + ChatColor.YELLOW + targetPlayer.getName() + ChatColor.GREEN + "!");
|
||||
targetPlayer.sendMessage(ChatColor.GOLD + player.getName() + ChatColor.GREEN + " reitet dich jetzt!");
|
||||
} else {
|
||||
target.addPassenger(player);
|
||||
player.sendMessage(ChatColor.GREEN + "Du reitest nun ein(e) " + target.getName() + "!");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
player.sendMessage(ChatColor.GRAY + "Benutzung: Schaue auf ein Wesen und tippe " + ChatColor.WHITE + "/ride");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ package de.viper.survivalplus.commands;
|
||||
|
||||
import de.viper.survivalplus.Manager.ShopManager;
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import de.viper.survivalplus.gui.ShopGui;
|
||||
import de.viper.survivalplus.gui.ShopGui; // <--- WICHTIG: Dieser Import fehlte dir
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
@@ -34,7 +34,7 @@ public class ShopCommand implements CommandExecutor {
|
||||
}
|
||||
Player player = (Player) sender;
|
||||
|
||||
// Shop-GUI öffnen, wenn kein Argument oder "gui"
|
||||
// Shop-GUI öffnen
|
||||
if (args.length == 0 || (args.length > 0 && args[0].toLowerCase().equals("gui"))) {
|
||||
ShopGui shopGui = new ShopGui(plugin, player, shopManager);
|
||||
Bukkit.getPluginManager().registerEvents(shopGui, plugin);
|
||||
@@ -42,41 +42,69 @@ public class ShopCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.length < 3) {
|
||||
sender.sendMessage(getMessage("usage-add"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!args[0].toLowerCase().equals("add")) {
|
||||
sender.sendMessage(getMessage("unknown-subcommand"));
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemStack itemInHand = player.getInventory().getItemInMainHand();
|
||||
if (itemInHand == null || itemInHand.getType() == Material.AIR) {
|
||||
sender.sendMessage(ChatColor.RED + "Du musst das Item, das du hinzufügen willst, in der Hand halten!");
|
||||
return true;
|
||||
}
|
||||
|
||||
String itemKey = itemInHand.getType().name().toLowerCase();
|
||||
// --- Neue Logik für /shop add ---
|
||||
|
||||
String itemKey;
|
||||
double basePrice;
|
||||
int stock;
|
||||
|
||||
try {
|
||||
basePrice = Double.parseDouble(args[1]);
|
||||
stock = Integer.parseInt(args[2]);
|
||||
} catch (NumberFormatException e) {
|
||||
sender.sendMessage(getMessage("number-error"));
|
||||
return false;
|
||||
// Fall 1: /shop add <Material> <Preis> <Stock> (4 Argumente)
|
||||
if (args.length >= 4) {
|
||||
String materialName = args[1];
|
||||
Material mat = Material.matchMaterial(materialName);
|
||||
|
||||
if (mat == null) {
|
||||
sender.sendMessage(ChatColor.RED + "Das Material '" + materialName + "' wurde nicht gefunden!");
|
||||
return true;
|
||||
}
|
||||
itemKey = mat.name().toLowerCase();
|
||||
|
||||
try {
|
||||
basePrice = Double.parseDouble(args[2]);
|
||||
stock = Integer.parseInt(args[3]);
|
||||
} catch (NumberFormatException e) {
|
||||
sender.sendMessage(ChatColor.RED + "Ungültige Preis oder Bestandszahl! Beispiel: /shop add Diamond 20 64");
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
// Fall 2: /shop add <Preis> <Stock> (3 Argumente) -> Nimmt Item in der Hand
|
||||
else if (args.length == 3) {
|
||||
ItemStack itemInHand = player.getInventory().getItemInMainHand();
|
||||
if (itemInHand == null || itemInHand.getType() == Material.AIR) {
|
||||
sender.sendMessage(ChatColor.RED + "Du musst das Item, das du hinzufügen willst, in der Hand halten!");
|
||||
sender.sendMessage(ChatColor.GRAY + "Oder benutze: /shop add <Material> <Preis> <Bestand>");
|
||||
return true;
|
||||
}
|
||||
itemKey = itemInHand.getType().name().toLowerCase();
|
||||
|
||||
try {
|
||||
basePrice = Double.parseDouble(args[1]);
|
||||
stock = Integer.parseInt(args[2]);
|
||||
} catch (NumberFormatException e) {
|
||||
sender.sendMessage(getMessage("number-error"));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Falsche Anzahl an Argumenten
|
||||
else {
|
||||
sender.sendMessage(ChatColor.RED + "Falsche Benutzung!");
|
||||
sender.sendMessage(ChatColor.GRAY + "Mit Item in Hand: /shop add <Preis> <Bestand>");
|
||||
sender.sendMessage(ChatColor.GRAY + "Mit Namen: /shop add <Material> <Preis> <Bestand>");
|
||||
return true;
|
||||
}
|
||||
|
||||
shopManager.addOrUpdateItem(itemKey, basePrice, stock);
|
||||
|
||||
String msg = getMessage("item-added")
|
||||
.replace("{item}", itemKey)
|
||||
.replace("{price}", args[1])
|
||||
.replace("{stock}", args[2]);
|
||||
.replace("{price}", String.valueOf(basePrice))
|
||||
.replace("{stock}", String.valueOf(stock));
|
||||
sender.sendMessage(msg);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -2,6 +2,7 @@ package de.viper.survivalplus.commands;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import de.viper.survivalplus.listeners.SitListener;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
@@ -40,36 +41,50 @@ public class SitCommand implements CommandExecutor {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Prüfe, ob der Spieler bereits sitzt
|
||||
// --- ÄNDERUNG: Wenn man schon sitzt, tue nichts ---
|
||||
if (sitListener.isSitting(player)) {
|
||||
sitListener.standUp(player);
|
||||
player.sendMessage(lang.getString("sit.stand-up", "§aDu bist aufgestanden!"));
|
||||
player.sendMessage(ChatColor.RED + "Du sitzt bereits!");
|
||||
return true;
|
||||
}
|
||||
// --------------------------------------------------
|
||||
|
||||
// Prüfe ob Spieler bereits in einem Fahrzeug ist
|
||||
if (player.isInsideVehicle()) {
|
||||
player.sendMessage(lang.getString("sit.already-in-vehicle", "§cDu kannst dich nicht setzen, während du in einem Fahrzeug bist!"));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Prüfe ob unter dem Spieler Luft ist (Verhindert Sitzen beim Bauen in der Luft)
|
||||
// Prüfe den Boden unter dem Spieler
|
||||
Location loc = player.getLocation();
|
||||
Block blockBelow = loc.clone().subtract(0, 1, 0).getBlock();
|
||||
|
||||
// Wir erlauben das Sitzen nur, wenn der Block unter einem nicht Luft ist und kein Flüssigkeitsblock ist
|
||||
if (blockBelow.getType().isAir() || !blockBelow.getType().isSolid()) {
|
||||
player.sendMessage(plugin.getLangConfig().getString("sit.no-solid-ground", "§cDu kannst dich hier nicht hinsetzen (kein fester Boden)."));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Setze den Spieler mittig auf den Block
|
||||
// Position vorbereiten
|
||||
Location location = player.getLocation();
|
||||
location.setX(location.getBlockX() + 0.5);
|
||||
location.setZ(location.getBlockZ() + 0.5);
|
||||
location.setY(location.getBlockY());
|
||||
|
||||
// Höhe dynamisch berechnen
|
||||
double y = location.getBlockY();
|
||||
|
||||
if (isStair(blockBelow.getType()) || isSlab(blockBelow.getType())) {
|
||||
y += 0.5;
|
||||
}
|
||||
|
||||
location.setY(y);
|
||||
|
||||
sitListener.sitPlayer(player, location);
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean isStair(Material material) {
|
||||
return material.name().endsWith("_STAIRS");
|
||||
}
|
||||
|
||||
private boolean isSlab(Material material) {
|
||||
return material.name().endsWith("_SLAB") || material.name().endsWith("_STEP") || material.name().equals("PRISMARINE_SLAB");
|
||||
}
|
||||
}
|
||||
@@ -42,8 +42,7 @@ public class ShopGui implements Listener {
|
||||
for (String itemKey : shopManager.getShopConfig().getConfigurationSection("items").getKeys(false)) {
|
||||
Material mat = getMaterialFromKey(itemKey);
|
||||
if (mat == null) {
|
||||
player.sendMessage(ChatColor.RED + "Material für '" + itemKey + "' konnte nicht gefunden werden.");
|
||||
continue;
|
||||
continue; // Unbekannte Materialien einfach überspringen
|
||||
}
|
||||
|
||||
addShopItem(itemKey, mat, 64);
|
||||
@@ -64,6 +63,7 @@ public class ShopGui implements Listener {
|
||||
|
||||
private void addShopItem(String itemKey, Material material, int amount) {
|
||||
double pricePerUnit = shopManager.getCurrentPrice(itemKey);
|
||||
int currentStock = shopManager.getStock(itemKey);
|
||||
double totalPrice = pricePerUnit * amount;
|
||||
|
||||
ItemStack item = new ItemStack(material, amount);
|
||||
@@ -71,9 +71,12 @@ public class ShopGui implements Listener {
|
||||
if (meta != null) {
|
||||
meta.setDisplayName(ChatColor.GREEN.toString() + amount + "x " + material.name());
|
||||
meta.setLore(Arrays.asList(
|
||||
ChatColor.GRAY + "Lagerbestand: " + ChatColor.YELLOW + currentStock,
|
||||
ChatColor.YELLOW + "Preis pro Stück: " + pricePerUnit,
|
||||
ChatColor.YELLOW + "Gesamtpreis: " + totalPrice,
|
||||
ChatColor.GRAY + "Klicke, um zu kaufen"
|
||||
"",
|
||||
ChatColor.GREEN + "Linksklick zum Kaufen",
|
||||
ChatColor.RED + "Rechtsklick zum Verkaufen"
|
||||
));
|
||||
item.setItemMeta(meta);
|
||||
}
|
||||
@@ -101,25 +104,54 @@ public class ShopGui implements Listener {
|
||||
Material mat = clicked.getType();
|
||||
String itemKey = mat.name().toLowerCase();
|
||||
|
||||
if (!shopManager.buyItem(itemKey, amount)) {
|
||||
player.sendMessage(ChatColor.RED + "Nicht genügend Bestand im Shop.");
|
||||
return;
|
||||
if (e.isLeftClick()) {
|
||||
// --- KAUFEN ---
|
||||
if (!shopManager.buyItem(itemKey, amount)) {
|
||||
player.sendMessage(ChatColor.RED + "Nicht genügend Bestand im Shop.");
|
||||
return;
|
||||
}
|
||||
|
||||
double totalPrice = shopManager.getCurrentPrice(itemKey) * amount;
|
||||
|
||||
// TODO: Economy Abzug hier einfügen!
|
||||
// Beispiel: if (!economy.withdrawPlayer(player, totalPrice)) { ... }
|
||||
|
||||
player.getInventory().addItem(new ItemStack(mat, amount));
|
||||
player.sendMessage(ChatColor.GREEN + "Du hast " + amount + "x " + mat.name() + " für " + String.format("%.2f", totalPrice) + " gekauft.");
|
||||
|
||||
} else if (e.isRightClick()) {
|
||||
// --- VERKAUFEN ---
|
||||
|
||||
// Prüfen ob Spieler genug Items hat
|
||||
if (!player.getInventory().containsAtLeast(new ItemStack(mat), amount)) {
|
||||
player.sendMessage(ChatColor.RED + "Du hast nicht genug Items zum Verkaufen.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Verkaufslogik
|
||||
shopManager.sellItem(itemKey, amount);
|
||||
|
||||
double sellPrice = shopManager.getCurrentPrice(itemKey) * amount; // Neuer Preis nach dem Verkauf wird genutzt
|
||||
// Hinweis: In echten Systemen bekommt man oft den Preis *vor* dem Preisverfall, hier nehmen wir den neuen für Einfachheit oder den gespeicherten:
|
||||
// Besser wäre: double oldPrice = price * amount; ... player.giveMoney(oldPrice);
|
||||
|
||||
// TODO: Economy Gutschrift hier einfügen!
|
||||
|
||||
player.getInventory().removeItem(new ItemStack(mat, amount));
|
||||
player.sendMessage(ChatColor.GREEN + "Du hast " + amount + "x " + mat.name() + " für " + String.format("%.2f", sellPrice) + " verkauft.");
|
||||
}
|
||||
|
||||
double totalPrice = shopManager.getCurrentPrice(itemKey) * amount;
|
||||
|
||||
// TODO: Economy Abzug einfügen
|
||||
|
||||
player.getInventory().addItem(new ItemStack(mat, amount));
|
||||
player.sendMessage(ChatColor.GREEN + "Du hast " + amount + "x " + mat.name() + " für " + totalPrice + " Coins gekauft.");
|
||||
|
||||
// Inventory schließen, um Preise neu zu laden und Bugs zu vermeiden
|
||||
player.closeInventory();
|
||||
// Optional: direkt neu öffnen mit createInventory() wenn es flüssig sein soll
|
||||
// createInventory();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onInventoryClose(InventoryCloseEvent e) {
|
||||
if (e.getView().getTitle().equals("Shop") && e.getPlayer().equals(player)) {
|
||||
// Optional: Listener entfernen oder Aufräumarbeiten hier
|
||||
// Listener kann entladen werden, wenn nicht mehr gebraucht
|
||||
// HandlerList.unregisterAll(this); // Vorsicht: falls Singleton, sonst fliegt allen der GUI weg
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
package de.viper.survivalplus.listeners;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.entity.CreatureSpawnEvent;
|
||||
import org.bukkit.event.entity.EntityDeathEvent;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
public class AdaptiveMobListener implements Listener {
|
||||
|
||||
private final SurvivalPlus plugin;
|
||||
|
||||
// Konfiguration für die Anpassung
|
||||
private final double SCALING_FACTOR = 0.1; // 10% mehr Stärke pro Level
|
||||
private final int KILLS_PER_LEVEL = 5; // Alle 5 Kills steigt das Level
|
||||
private final int MAX_LEVEL = 50; // Maximales Level (Cap)
|
||||
|
||||
public AdaptiveMobListener(SurvivalPlus plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
// 1. Verhalten tracken: Zählt Kills des Spielers
|
||||
@EventHandler
|
||||
public void onMobDeath(EntityDeathEvent event) {
|
||||
if (event.getEntity().getKiller() instanceof Player) {
|
||||
Player killer = event.getEntity().getKiller();
|
||||
UUID uuid = killer.getUniqueId();
|
||||
|
||||
FileConfiguration mobConfig = plugin.getMobAdaptConfig();
|
||||
String uuidPath = uuid.toString();
|
||||
|
||||
int currentLevel = mobConfig.getInt(uuidPath + ".level", 0);
|
||||
int currentKills = mobConfig.getInt(uuidPath + ".kills", 0);
|
||||
|
||||
currentKills++;
|
||||
|
||||
// Level up wenn genug Kills
|
||||
if (currentKills >= KILLS_PER_LEVEL && currentLevel < MAX_LEVEL) {
|
||||
currentLevel++;
|
||||
currentKills = 0;
|
||||
killer.sendMessage(ChatColor.GREEN + "[SurvivalPlus] " + ChatColor.GRAY + "Die Monster werden aggressiver! (Threat Level: " + currentLevel + ")");
|
||||
}
|
||||
|
||||
// Speichern
|
||||
mobConfig.set(uuidPath + ".level", currentLevel);
|
||||
mobConfig.set(uuidPath + ".kills", currentKills);
|
||||
plugin.saveMobAdaptConfig();
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Anpassung: Monster werden beim Spawnen angepasst
|
||||
@EventHandler
|
||||
public void onCreatureSpawn(CreatureSpawnEvent event) {
|
||||
// Nur aktivieren, wenn in Config gewünscht
|
||||
if (!plugin.getConfig().getBoolean("adaptive-mobs.enabled", true)) return;
|
||||
|
||||
// Wir greifen nur bei natürlichen Spawns ein (oder Spawn-Eiern), aber nicht bei Spawner-Blöcken (Farmen schützen)
|
||||
if (event.getSpawnReason() != CreatureSpawnEvent.SpawnReason.NATURAL &&
|
||||
event.getSpawnReason() != CreatureSpawnEvent.SpawnReason.SPAWNER_EGG &&
|
||||
event.getSpawnReason() != CreatureSpawnEvent.SpawnReason.DISPENSE_EGG) {
|
||||
return;
|
||||
}
|
||||
|
||||
LivingEntity entity = event.getEntity();
|
||||
|
||||
// Keine Anpassung für friedliche Tiere
|
||||
if (entity instanceof Animals || entity instanceof Ambient) return;
|
||||
|
||||
// Nächsten Spieler suchen (Radius: 30 Blöcke)
|
||||
Player nearestPlayer = null;
|
||||
double minDistance = 30.0;
|
||||
|
||||
for (Player p : entity.getWorld().getPlayers()) {
|
||||
if (p.getLocation().distance(entity.getLocation()) <= minDistance) {
|
||||
nearestPlayer = p;
|
||||
minDistance = p.getLocation().distance(entity.getLocation());
|
||||
}
|
||||
}
|
||||
|
||||
if (nearestPlayer != null) {
|
||||
applyAttributesBasedOnPlayer(entity, nearestPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyAttributesBasedOnPlayer(LivingEntity entity, Player player) {
|
||||
FileConfiguration mobConfig = plugin.getMobAdaptConfig();
|
||||
int level = mobConfig.getInt(player.getUniqueId().toString() + ".level", 0);
|
||||
|
||||
if (level == 0) return;
|
||||
|
||||
// Multiplikator berechnen (z.B. Level 10 -> 1.0 + (10 * 0.1) = 2.0 = doppelte Stärke)
|
||||
double multiplier = 1.0 + (level * SCALING_FACTOR);
|
||||
|
||||
// Cap bei 5-facher Stärke, damit es nicht unspielbar wird
|
||||
if (multiplier > 5.0) multiplier = 5.0;
|
||||
|
||||
// Lebenspunkte erhöhen
|
||||
if (entity.getAttribute(Attribute.GENERIC_MAX_HEALTH) != null) {
|
||||
double baseHealth = entity.getAttribute(Attribute.GENERIC_MAX_HEALTH).getBaseValue();
|
||||
entity.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(baseHealth * multiplier);
|
||||
entity.setHealth(entity.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
|
||||
}
|
||||
|
||||
// Angriffsschaden erhöhen
|
||||
if (entity.getAttribute(Attribute.GENERIC_ATTACK_DAMAGE) != null) {
|
||||
double baseDamage = entity.getAttribute(Attribute.GENERIC_ATTACK_DAMAGE).getBaseValue();
|
||||
entity.getAttribute(Attribute.GENERIC_ATTACK_DAMAGE).setBaseValue(baseDamage * multiplier);
|
||||
}
|
||||
|
||||
// Optional: Visuelles Indiz (Name über dem Kopf), wenn Monster sehr stark sind
|
||||
if (level >= 10) {
|
||||
entity.setCustomName(ChatColor.RED + "⚠ " + ChatColor.GRAY + "Starkes Monster (Lvl " + level + ")");
|
||||
entity.setCustomNameVisible(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,14 @@ package de.viper.survivalplus.listeners;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import de.viper.survivalplus.util.Claim;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Monster;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.event.block.BlockPlaceEvent;
|
||||
import org.bukkit.event.entity.EntityTargetLivingEntityEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
@@ -70,4 +73,28 @@ public class ClaimListener implements Listener {
|
||||
lastClaim.put(playerId, currentClaim);
|
||||
}
|
||||
}
|
||||
|
||||
// --- NEU: Schutz vor Monstern im Claim ---
|
||||
@EventHandler
|
||||
public void onMobTarget(EntityTargetLivingEntityEvent event) {
|
||||
// 1. Prüfen, ob das Ziel ein Spieler ist
|
||||
if (!(event.getTarget() instanceof Player)) return;
|
||||
|
||||
// 2. Prüfen, ob das Angreifer ein Monster ist (Zombie, Skelett, etc.)
|
||||
if (!(event.getEntity() instanceof Monster)) return;
|
||||
|
||||
Player player = (Player) event.getTarget();
|
||||
Location loc = player.getLocation();
|
||||
|
||||
// 3. Prüfen, ob der Spieler in einem Claim steht
|
||||
Claim claim = plugin.getClaim(loc);
|
||||
|
||||
if (claim != null) {
|
||||
// 4. Prüfen, ob der Spieler dort Rechte hat (Owner oder Trusted)
|
||||
if (claim.getOwner().equals(player.getUniqueId()) || claim.getTrusted().contains(player.getUniqueId())) {
|
||||
// Das Targeting abbrechen -> Monster greift nicht an
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,6 +33,9 @@ public class NewbieProtectionListener implements Listener {
|
||||
private final Map<UUID, BossBar> bossBars = new HashMap<>();
|
||||
private final Map<UUID, Long> messageCooldowns = new HashMap<>();
|
||||
|
||||
// NEU: Set um zu speichern, wer schon mal gejoint ist
|
||||
private final Set<UUID> hasJoined = new HashSet<>();
|
||||
|
||||
// YAML Datei
|
||||
private File dataFile;
|
||||
private FileConfiguration dataConfig;
|
||||
@@ -59,17 +62,23 @@ public class NewbieProtectionListener implements Listener {
|
||||
Player player = event.getPlayer();
|
||||
UUID uuid = player.getUniqueId();
|
||||
|
||||
// Falls nicht gespeichert, neue Zeit einstellen
|
||||
remainingSeconds.putIfAbsent(uuid, durationMinutes * 60);
|
||||
boolean isFirstJoin = !hasJoined.contains(uuid);
|
||||
|
||||
// Bossbar erstellen/anzeigen
|
||||
BossBar bar = Bukkit.createBossBar(
|
||||
ChatColor.GREEN + "Neulingsschutz: " + formatTime(remainingSeconds.get(uuid)),
|
||||
BarColor.GREEN,
|
||||
BarStyle.SOLID
|
||||
);
|
||||
bar.addPlayer(player);
|
||||
bossBars.put(uuid, bar);
|
||||
if (isFirstJoin) {
|
||||
// Erster Join EVER -> Schutz geben und als "gejoint" markieren
|
||||
remainingSeconds.put(uuid, durationMinutes * 60);
|
||||
hasJoined.add(uuid);
|
||||
|
||||
createBossBar(player, remainingSeconds.get(uuid));
|
||||
} else {
|
||||
// Spieler war schonmal da -> Prüfen ob noch Schutz übrig ist
|
||||
Integer timeLeft = remainingSeconds.get(uuid);
|
||||
if (timeLeft != null && timeLeft > 0) {
|
||||
// Schutz läuft noch -> Bossbar wiederherstellen
|
||||
createBossBar(player, timeLeft);
|
||||
}
|
||||
// Wenn timeLeft null ist oder 0, passiert nichts -> Kein Schutz für den "alten Hasen"
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@@ -77,12 +86,13 @@ public class NewbieProtectionListener implements Listener {
|
||||
if (!enabled) return;
|
||||
Player player = event.getPlayer();
|
||||
UUID uuid = player.getUniqueId();
|
||||
// Bossbar entfernen, aber Zeit bleibt in Map bestehen
|
||||
|
||||
// Bossbar entfernen, aber Status (Zeit & Joined) in Map/Datei behalten
|
||||
BossBar bar = bossBars.remove(uuid);
|
||||
if (bar != null) {
|
||||
bar.removeAll();
|
||||
}
|
||||
saveData(); // Beim Verlassen direkt speichern
|
||||
saveData();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@@ -94,26 +104,24 @@ public class NewbieProtectionListener implements Listener {
|
||||
UUID victimId = victim.getUniqueId();
|
||||
Integer timeLeft = remainingSeconds.get(victimId);
|
||||
|
||||
if (timeLeft != null && timeLeft > 0) {
|
||||
event.setCancelled(true);
|
||||
// Nur schützen, wenn Zeit > 0
|
||||
if (timeLeft == null || timeLeft <= 0) return;
|
||||
|
||||
// Prüfe Abklingzeit für Opfer
|
||||
long currentTime = System.currentTimeMillis() / 1000;
|
||||
long lastMessageTimeVictim = messageCooldowns.getOrDefault(victimId, 0L);
|
||||
if (currentTime >= lastMessageTimeVictim + COOLDOWN_SECONDS) {
|
||||
victim.sendMessage(ChatColor.GREEN + "Du bist noch im Neulingsschutz!");
|
||||
messageCooldowns.put(victimId, currentTime);
|
||||
}
|
||||
event.setCancelled(true);
|
||||
|
||||
// Prüfe Abklingzeit für Angreifer, falls es ein Spieler ist
|
||||
if (event.getDamager() instanceof Player) {
|
||||
Player damager = (Player) event.getDamager();
|
||||
UUID damagerId = damager.getUniqueId();
|
||||
long lastMessageTimeDamager = messageCooldowns.getOrDefault(damagerId, 0L);
|
||||
if (currentTime >= lastMessageTimeDamager + COOLDOWN_SECONDS) {
|
||||
damager.sendMessage(ChatColor.RED + victim.getName() + " ist noch geschützt!");
|
||||
messageCooldowns.put(damagerId, currentTime);
|
||||
}
|
||||
// Prüfe Cooldown für Nachrichten
|
||||
long currentTime = System.currentTimeMillis() / 1000;
|
||||
if (currentTime >= messageCooldowns.getOrDefault(victimId, 0L) + COOLDOWN_SECONDS) {
|
||||
victim.sendMessage(ChatColor.GREEN + "Du bist noch im Neulingsschutz!");
|
||||
messageCooldowns.put(victimId, currentTime);
|
||||
}
|
||||
|
||||
if (event.getDamager() instanceof Player) {
|
||||
Player damager = (Player) event.getDamager();
|
||||
UUID damagerId = damager.getUniqueId();
|
||||
if (currentTime >= messageCooldowns.getOrDefault(damagerId, 0L) + COOLDOWN_SECONDS) {
|
||||
damager.sendMessage(ChatColor.RED + victim.getName() + " ist noch geschützt!");
|
||||
messageCooldowns.put(damagerId, currentTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -126,16 +134,15 @@ public class NewbieProtectionListener implements Listener {
|
||||
Player p = Bukkit.getPlayer(uuid);
|
||||
|
||||
if (p == null || !p.isOnline()) {
|
||||
// Spieler offline → Zeit pausiert
|
||||
// Spieler offline -> Zeit pausiert
|
||||
continue;
|
||||
}
|
||||
|
||||
int timeLeft = remainingSeconds.getOrDefault(uuid, 0);
|
||||
|
||||
if (timeLeft <= 0) {
|
||||
// Ablauf: Bossbar weg + Map clean
|
||||
BossBar bar = bossBars.remove(uuid);
|
||||
if (bar != null) bar.removeAll();
|
||||
remainingSeconds.remove(uuid);
|
||||
// Zeit abgelaufen -> Bossbar weg, aber aus hasJoined NICHT löschen
|
||||
removeProtection(uuid);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -144,17 +151,41 @@ public class NewbieProtectionListener implements Listener {
|
||||
remainingSeconds.put(uuid, timeLeft);
|
||||
|
||||
// Bossbar updaten
|
||||
BossBar bar = bossBars.get(uuid);
|
||||
if (bar != null) {
|
||||
bar.setTitle(ChatColor.GREEN + "Neulingsschutz: " + formatTime(timeLeft));
|
||||
bar.setProgress(Math.max(0, timeLeft / (float) (durationMinutes * 60)));
|
||||
}
|
||||
updateBossBar(p, timeLeft);
|
||||
}
|
||||
saveData(); // zyklisch speichern
|
||||
// Jedes Mal zyklisch speichern
|
||||
saveData();
|
||||
}
|
||||
}.runTaskTimer(plugin, 20L, 20L);
|
||||
}
|
||||
|
||||
private void removeProtection(UUID uuid) {
|
||||
remainingSeconds.remove(uuid);
|
||||
BossBar bar = bossBars.remove(uuid);
|
||||
if (bar != null) {
|
||||
bar.removeAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void createBossBar(Player player, int seconds) {
|
||||
BossBar bar = Bukkit.createBossBar(
|
||||
ChatColor.GREEN + "Neulingsschutz: " + formatTime(seconds),
|
||||
BarColor.GREEN,
|
||||
BarStyle.SOLID
|
||||
);
|
||||
bar.addPlayer(player);
|
||||
bar.setProgress(Math.max(0, seconds / (float) (durationMinutes * 60)));
|
||||
bossBars.put(player.getUniqueId(), bar);
|
||||
}
|
||||
|
||||
private void updateBossBar(Player player, int seconds) {
|
||||
BossBar bar = bossBars.get(player.getUniqueId());
|
||||
if (bar != null) {
|
||||
bar.setTitle(ChatColor.GREEN + "Neulingsschutz: " + formatTime(seconds));
|
||||
bar.setProgress(Math.max(0, seconds / (float) (durationMinutes * 60)));
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- Datei Handling ----------
|
||||
private void loadData() {
|
||||
dataFile = new File(plugin.getDataFolder(), "newbieprotection.yml");
|
||||
@@ -166,20 +197,47 @@ public class NewbieProtectionListener implements Listener {
|
||||
}
|
||||
}
|
||||
dataConfig = YamlConfiguration.loadConfiguration(dataFile);
|
||||
|
||||
hasJoined.clear();
|
||||
remainingSeconds.clear();
|
||||
|
||||
for (String key : dataConfig.getKeys(false)) {
|
||||
try {
|
||||
UUID uuid = UUID.fromString(key);
|
||||
int sec = dataConfig.getInt(key);
|
||||
remainingSeconds.put(uuid, sec);
|
||||
|
||||
// Gelesen: 'joined' Status und 'seconds'
|
||||
boolean joined = dataConfig.getBoolean(key + ".joined", false);
|
||||
int sec = dataConfig.getInt(key + ".seconds", 0);
|
||||
|
||||
if (joined) {
|
||||
hasJoined.add(uuid);
|
||||
}
|
||||
|
||||
if (sec > 0) {
|
||||
remainingSeconds.put(uuid, sec);
|
||||
}
|
||||
} catch (IllegalArgumentException ignored) {}
|
||||
}
|
||||
}
|
||||
|
||||
public void saveData() {
|
||||
if (dataConfig == null) return;
|
||||
for (Map.Entry<UUID, Integer> entry : remainingSeconds.entrySet()) {
|
||||
dataConfig.set(entry.getKey().toString(), entry.getValue());
|
||||
dataConfig = YamlConfiguration.loadConfiguration(dataFile);
|
||||
|
||||
// Wir speichern ALLE Spieler, die schon mal gejoint sind (hasJoined)
|
||||
// damit wir beim Rejoin wissen, dass sie keinen Neulingsschutz mehr bekommen.
|
||||
for (UUID uuid : hasJoined) {
|
||||
dataConfig.set(uuid + ".joined", true);
|
||||
|
||||
Integer sec = remainingSeconds.get(uuid);
|
||||
if (sec != null && sec > 0) {
|
||||
dataConfig.set(uuid + ".seconds", sec);
|
||||
} else {
|
||||
// Wenn Schutz abgelaufen (0 oder nicht in Map), speichern wir 0 oder löschen wir den Key?
|
||||
// Besser: löschen wir den Key "seconds", aber "joined" bleibt true.
|
||||
dataConfig.set(uuid + ".seconds", null);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
dataConfig.save(dataFile);
|
||||
} catch (IOException e) {
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
package de.viper.survivalplus.listeners;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
|
||||
/**
|
||||
* Dieser Listener wird nicht mehr benötigt, da NickLoadListener
|
||||
* mit ProtocolLib die Join/Quit Messages direkt auf Packet-Ebene behandelt.
|
||||
*
|
||||
* Diese Klasse kann gelöscht werden oder bleibt als leere Klasse bestehen.
|
||||
*/
|
||||
public class NickJoinMessageListener {
|
||||
// Nicht mehr benötigt - ProtocolLib übernimmt die Arbeit
|
||||
}
|
||||
@@ -2,10 +2,13 @@ package de.viper.survivalplus.listeners;
|
||||
|
||||
import de.viper.survivalplus.SurvivalPlus;
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerJoinEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
@@ -19,26 +22,78 @@ public class NickLoadListener implements Listener {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onPlayerJoin(PlayerJoinEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
String rawNick = plugin.getNicknamesConfig().getString(player.getUniqueId().toString());
|
||||
|
||||
// Immer die Standard-Join-Message unterdrücken — wir senden eine einzelne kontrollierte Nachricht später
|
||||
event.setJoinMessage(null);
|
||||
|
||||
String rawNick = plugin.getNicknamesConfig().getString(player.getUniqueId().toString());
|
||||
if (rawNick != null && !rawNick.isEmpty()) {
|
||||
String coloredNick = translateColors(rawNick);
|
||||
String finalNick = "§f[" + coloredNick + "§f]";
|
||||
player.setDisplayName(finalNick);
|
||||
player.setPlayerListName(finalNick);
|
||||
String plainNick = ChatColor.stripColor(coloredNick);
|
||||
|
||||
// Kurz: DisplayName jetzt auf echten Namen lassen, damit andere Plugins / Bukkit intern konsistent sind.
|
||||
player.setDisplayName(player.getName());
|
||||
|
||||
// In 1 Tick: DisplayName für Chat setzen UND die Join-Nachricht EINMAL manuell versenden
|
||||
Bukkit.getScheduler().runTask(plugin, () -> {
|
||||
// Chat-Display: [Nick]
|
||||
player.setDisplayName("§f[" + coloredNick + "§f]");
|
||||
|
||||
// Nachricht an alle Spieler senden (keine Doppelung, weil wir event.setJoinMessage(null) gesetzt haben)
|
||||
String message = coloredNick + " §ejoined the game";
|
||||
for (Player p : Bukkit.getOnlinePlayers()) {
|
||||
p.sendMessage(message);
|
||||
}
|
||||
|
||||
// Log in Konsole (sauber, ohne Farb-Codes)
|
||||
plugin.getLogger().info(plainNick + " joined the game");
|
||||
});
|
||||
} else {
|
||||
// Kein Nick vorhanden -> benutze Standardverhalten, aber ebenfalls manuell, um Doppelungen zu verhindern
|
||||
player.setDisplayName(player.getName());
|
||||
Bukkit.getScheduler().runTask(plugin, () -> {
|
||||
String message = player.getName() + " §ejoined the game";
|
||||
for (Player p : Bukkit.getOnlinePlayers()) {
|
||||
p.sendMessage(message);
|
||||
}
|
||||
plugin.getLogger().info(player.getName() + " joined the game");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST)
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
|
||||
// Standard-Quit-Message unterdrücken
|
||||
event.setQuitMessage(null);
|
||||
|
||||
String rawNick = plugin.getNicknamesConfig().getString(player.getUniqueId().toString());
|
||||
if (rawNick != null && !rawNick.isEmpty()) {
|
||||
String coloredNick = translateColors(rawNick);
|
||||
String plainNick = ChatColor.stripColor(coloredNick);
|
||||
|
||||
// Sende Quit-Nachricht einmal manuell
|
||||
String msg = coloredNick + " §eleft the game";
|
||||
for (Player p : Bukkit.getOnlinePlayers()) {
|
||||
p.sendMessage(msg);
|
||||
}
|
||||
plugin.getLogger().info(plainNick + " left the game");
|
||||
} else {
|
||||
String msg = player.getName() + " §eleft the game";
|
||||
for (Player p : Bukkit.getOnlinePlayers()) {
|
||||
p.sendMessage(msg);
|
||||
}
|
||||
plugin.getLogger().info(player.getName() + " left the game");
|
||||
}
|
||||
}
|
||||
|
||||
private String translateColors(String input) {
|
||||
String withLegacy = org.bukkit.ChatColor.translateAlternateColorCodes('&', input);
|
||||
return replaceHexColors(withLegacy);
|
||||
}
|
||||
|
||||
private String replaceHexColors(String input) {
|
||||
Matcher matcher = HEX_PATTERN.matcher(input);
|
||||
Matcher matcher = HEX_PATTERN.matcher(withLegacy);
|
||||
StringBuffer sb = new StringBuffer();
|
||||
while (matcher.find()) {
|
||||
String hexCode = matcher.group();
|
||||
|
||||
@@ -26,11 +26,12 @@ import java.util.logging.Level;
|
||||
public class SitListener implements Listener {
|
||||
private final SurvivalPlus plugin;
|
||||
private final Map<UUID, ArmorStand> sittingPlayers = new HashMap<>();
|
||||
private static final String SIT_TAG = "SP_SIT_STAND"; // Tag zum Identifizieren
|
||||
private final Map<UUID, Long> sitCooldown = new HashMap<>(); // Neuer Cooldown gegen "Auto-Standup"
|
||||
private static final String SIT_TAG = "SP_SIT_STAND";
|
||||
|
||||
public SitListener(SurvivalPlus plugin) {
|
||||
this.plugin = plugin;
|
||||
cleanUpGhostStands(); // Entferne alte Stands beim Laden
|
||||
cleanUpGhostStands();
|
||||
}
|
||||
|
||||
public boolean isSitting(Player player) {
|
||||
@@ -45,37 +46,53 @@ public class SitListener implements Listener {
|
||||
// Erstelle einen unsichtbaren ArmorStand als Sitz
|
||||
ArmorStand armorStand = player.getWorld().spawn(location, ArmorStand.class);
|
||||
armorStand.setGravity(false);
|
||||
armorStand.setMarker(true); // Keine Hitbox
|
||||
armorStand.setMarker(true);
|
||||
armorStand.setInvisible(true);
|
||||
armorStand.setInvulnerable(true);
|
||||
armorStand.addScoreboardTag(SIT_TAG); // Tag für Cleanup
|
||||
armorStand.addScoreboardTag(SIT_TAG);
|
||||
|
||||
// Setze Rotation des Stands auf Rotation des Spielers
|
||||
armorStand.setRotation(player.getLocation().getYaw(), player.getLocation().getPitch());
|
||||
|
||||
// Füge Spieler als Passenger hinzu
|
||||
armorStand.addPassenger(player);
|
||||
|
||||
// Teleportiere den Spieler nochmals zur Sicherheit (Anti-Slide)
|
||||
player.teleport(location);
|
||||
// FIX: KEIN player.teleport() hier ausführen!
|
||||
// In neueren Versionen "bricht" das Teleportieren das Mounten sofort wieder.
|
||||
// Der Spieler wird automatisch durch addPassenger zum Stand teleportiert.
|
||||
|
||||
// Cooldown setzen, damit wir nicht sofort durch "Movement" aufstehen
|
||||
sitCooldown.put(player.getUniqueId(), System.currentTimeMillis() + 500L);
|
||||
|
||||
sittingPlayers.put(player.getUniqueId(), armorStand);
|
||||
|
||||
FileConfiguration lang = plugin.getLangConfig();
|
||||
player.sendMessage(lang.getString("sit.success", "§aDu hast dich hingesetzt!"));
|
||||
plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " sitzt bei " + locationToString(location));
|
||||
}
|
||||
|
||||
public void standUp(Player player) {
|
||||
UUID playerId = player.getUniqueId();
|
||||
ArmorStand armorStand = sittingPlayers.remove(playerId);
|
||||
sitCooldown.remove(playerId); // Cooldown löschen
|
||||
|
||||
if (armorStand != null) {
|
||||
if (player.isValid()) {
|
||||
if (player.isValid() && armorStand.isValid()) {
|
||||
// Wenn man absteigt, landet man oft leicht daneben. Wir korrigieren das leicht,
|
||||
// aber nicht so aggressiv wie beim Hinsetzen.
|
||||
Location loc = player.getLocation().add(0, 0.2, 0);
|
||||
armorStand.removePassenger(player);
|
||||
armorStand.remove();
|
||||
|
||||
// Kleiner Fix, damit man nicht im Boden klebt
|
||||
player.teleport(loc);
|
||||
} else {
|
||||
armorStand.remove();
|
||||
}
|
||||
armorStand.remove();
|
||||
|
||||
FileConfiguration lang = plugin.getLangConfig();
|
||||
if (player.isOnline()) {
|
||||
player.sendMessage(lang.getString("sit.stand-up", "§aDu bist aufgestanden!"));
|
||||
}
|
||||
plugin.getLogger().log(Level.FINE, "Spieler " + player.getName() + " ist aufgestanden");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,7 +106,6 @@ public class SitListener implements Listener {
|
||||
FileConfiguration lang = plugin.getLangConfig();
|
||||
|
||||
if (!player.hasPermission("survivalplus.sit")) {
|
||||
// Kein Feedback nötig, wenn keine Permission, um nicht zu spammen
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -98,57 +114,62 @@ public class SitListener implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
// NEU: Prüfen ob der Spieler nah genug dran ist (max 2 Blöcke Entfernung)
|
||||
// Dies verhindert das versehentliche Sitzen beim Bauen in der Ferne.
|
||||
double distance = player.getLocation().distance(block.getLocation());
|
||||
if (distance > 3.0) {
|
||||
return; // Spieler ist zu weit weg -> Ignorieren (normales Bauen möglich)
|
||||
return;
|
||||
}
|
||||
|
||||
// Wenn der Spieler bereits sitzt, stehe auf
|
||||
if (sittingPlayers.containsKey(player.getUniqueId())) {
|
||||
standUp(player);
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// Prüfe ob in Fahrzeug
|
||||
if (player.isInsideVehicle()) return;
|
||||
|
||||
// Setze den Spieler genau auf der Treppenstufe
|
||||
// Position berechnen
|
||||
Location location = block.getLocation();
|
||||
location.setX(location.getX() + 0.5);
|
||||
location.setZ(location.getZ() + 0.5);
|
||||
|
||||
// Bei Treppen die Höhe anpassen (Y + 0.5 ist meist genau die "Sitzfläche")
|
||||
// Bei Treppen: Y + 0.5 ist meistens korrekt für die Sitzfläche
|
||||
location.setY(location.getY() + 0.5);
|
||||
|
||||
// Drehung anpassen, damit man nicht auf der Treppe schräg sitzt
|
||||
location.setYaw(player.getLocation().getYaw());
|
||||
location.setPitch(player.getLocation().getPitch());
|
||||
|
||||
sitPlayer(player, location);
|
||||
event.setCancelled(true); // Verhindere andere Interaktionen mit der Treppe
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerMove(PlayerMoveEvent event) {
|
||||
Player player = event.getPlayer();
|
||||
UUID playerId = player.getUniqueId();
|
||||
if (!sittingPlayers.containsKey(playerId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Prüfe, ob der Spieler sich wirklich bewegt hat (Distanz > 0.05)
|
||||
// Das verhindert, dass minimale "Wackler" durch Lag den Spieler abwerfen
|
||||
Location from = event.getFrom();
|
||||
Location to = event.getTo();
|
||||
if (to == null) return;
|
||||
// Wenn der Spieler sitzt
|
||||
if (sittingPlayers.containsKey(playerId)) {
|
||||
|
||||
if (from.distanceSquared(to) > 0.0025) { // ca 0.05 Blöcke Abstand
|
||||
standUp(player);
|
||||
// FIX: Cooldown prüfen (Verhindert "Auto-Standup" durch Lag beim Hinsetzen)
|
||||
Long cooldown = sitCooldown.get(playerId);
|
||||
if (cooldown != null && cooldown > System.currentTimeMillis()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Location from = event.getFrom();
|
||||
Location to = event.getTo();
|
||||
if (to == null) return;
|
||||
|
||||
// Prüfe signifikante Bewegung
|
||||
if (from.distanceSquared(to) > 0.0025) {
|
||||
standUp(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerTeleport(PlayerTeleportEvent event) {
|
||||
// Wenn teleportiert, absteigen
|
||||
if (sittingPlayers.containsKey(event.getPlayer().getUniqueId())) {
|
||||
standUp(event.getPlayer());
|
||||
}
|
||||
@@ -164,11 +185,6 @@ public class SitListener implements Listener {
|
||||
return material.name().endsWith("_STAIRS");
|
||||
}
|
||||
|
||||
private String locationToString(Location loc) {
|
||||
return String.format("x=%.2f, y=%.2f, z=%.2f, world=%s", loc.getX(), loc.getY(), loc.getZ(), loc.getWorld().getName());
|
||||
}
|
||||
|
||||
// Entfernt verbliebene ArmorStands von vorherigen Läufen (z.B. nach /reload)
|
||||
private void cleanUpGhostStands() {
|
||||
Bukkit.getScheduler().runTaskLater(plugin, () -> {
|
||||
for (World world : Bukkit.getWorlds()) {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Version (Nicht Ändern!)
|
||||
version: 1.0.9
|
||||
version: 1.1.0
|
||||
|
||||
# Debug-Option
|
||||
debug-logging: false
|
||||
|
||||
@@ -160,7 +160,7 @@ friend:
|
||||
notify: "&c%s hat deine Freundschaftsanfrage abgelehnt."
|
||||
|
||||
list:
|
||||
header: "&6=== Deine Freundesliste ==="
|
||||
header: "&6== Deine Freundesliste =="
|
||||
entry: "&e%s: %s"
|
||||
entry-offline: "&e%s: %s &7(Zuletzt online: %s)"
|
||||
online: "&aOnline"
|
||||
@@ -168,7 +168,7 @@ friend:
|
||||
unknown: "&7Unbekannt"
|
||||
date-format: "dd.MM.yyyy HH:mm:ss"
|
||||
remove-button: "&c[X]"
|
||||
footer: "&6====================="
|
||||
footer: "&6======================="
|
||||
|
||||
del:
|
||||
success: "&a%s wurde aus deiner Freundesliste entfernt."
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
name: SurvivalPlus
|
||||
version: 1.1.0
|
||||
version: 1.1.1
|
||||
|
||||
main: de.viper.survivalplus.SurvivalPlus
|
||||
api-version: 1.21
|
||||
softdepend: [LuckPerms, PlaceholderAPI]
|
||||
softdepend: [LuckPerms, PlaceholderAPI, ProtocolLib]
|
||||
author: Viper
|
||||
description: A plugin for enhancing survival gameplay in Minecraft.
|
||||
|
||||
@@ -92,8 +92,7 @@ commands:
|
||||
friend:
|
||||
description: Verwaltet die Freundesliste
|
||||
usage: /<command> [add|accept|deny|list|del|tp] [Spielername]
|
||||
permission: survivalplus.friend
|
||||
permission-message: "§cDu hast keine Berechtigung für diesen Befehl."
|
||||
# FIX: permission und permission-message entfernt um Warnung zu verhindern
|
||||
stats:
|
||||
description: Zeigt deine Statistiken an
|
||||
usage: /<command>
|
||||
@@ -184,6 +183,11 @@ commands:
|
||||
usage: /<command> <Name>
|
||||
permission: survivalplus.nick
|
||||
permission-message: "§cDu hast keine Berechtigung, deinen Nick zu ändern!"
|
||||
ride:
|
||||
description: Reite einen Spieler
|
||||
usage: /<command> [spieler]
|
||||
permission: survivalplus.ride
|
||||
permission-message: "§cDu hast keine Berechtigung, Spieler zu reiten!"
|
||||
lootchests:
|
||||
description: Zeigt eine Liste aller aktiven Loot-Kisten an. Admins können per Klick zu einer Kiste teleportieren.
|
||||
usage: /<command>
|
||||
@@ -320,6 +324,8 @@ permissions:
|
||||
survivalplus.blocklist: true
|
||||
survivalplus.kit: true
|
||||
survivalplus.nick: true
|
||||
survivalplus.ride: true
|
||||
survivalplus.ride.exempt: true
|
||||
survivalplus.lootchests: true
|
||||
survivalplus.day: true
|
||||
survivalplus.night: true
|
||||
@@ -475,6 +481,12 @@ permissions:
|
||||
survivalplus.nick:
|
||||
description: Erlaubt das Ändern des eigenen Nicknamens (mit Farben & Hex)
|
||||
default: op
|
||||
survivalplus.ride:
|
||||
description: Erlaubt das Reiten von Spielern
|
||||
default: op
|
||||
survivalplus.ride.exempt:
|
||||
description: Spieler mit dieser Permission können nicht geritten werden
|
||||
default: op
|
||||
survivalplus.lootchests:
|
||||
description: Erlaubt das Verwalten und Teleportieren zu Loot-Kisten
|
||||
default: op
|
||||
|
||||
Reference in New Issue
Block a user