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o/.gradle-instrumented.marker
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o/instrumented/instrumented-animal-sniffer-annotations-1.23.jar
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o/.gradle-instrumented.marker
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o/instrumented/instrumented-proto-google-common-protos-2.17.0.jar
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i/
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o/print-1.0.0
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="androidx.print" >
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<uses-sdk android:minSdkVersion="14" />
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</manifest>
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i/META-INF/com/android/build/gradle/aar-metadata.properties
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i/META-INF/com/android/build/gradle/aar-metadata.properties
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o/animation-core-release
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="androidx.compose.animation.core" >
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<uses-sdk android:minSdkVersion="21" />
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</manifest>
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+10
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# Baseline profile rules for androidx.compose.animation.core
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# =============================================
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# In practice it seems like almost every class in animation/core ends up getting loaded in even a
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# relatively small sample, and most end up getting marked as "HSP". Since Animation is a high value
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# target for performance - fade in, scroll, etc we are going to be liberal in the animation profile
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# rules and just mark the entire module.
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HSPLandroidx/compose/animation/core/**->**(**)**
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Landroidx/compose/animation/core/**;
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